Author Topic: Main Arena: Bust or Desktop?  (Read 1198 times)

Offline beet1e

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Main Arena: Bust or Desktop?
« Reply #15 on: April 06, 2003, 07:33:27 AM »
I like Trinity up to a point, but prefer Pizza. The other maps get tedious, as they are tailor made to support gangbangs, and cater to "The Kidz". All maps are greatly affected by the time of day. You might see 600+ players, or as few as 80. -Makes a big difference.

Offline Maniacal81st

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Main Arena: Bust or Desktop?
« Reply #16 on: April 06, 2003, 01:44:48 PM »
<> All,

   
   Rightfoot, I agree with part of your opinion.  AH is becoming increasingly commercial.  I just hope the same thing doesn't happen here that happened (so i hear) with AW; the game became to big for their britches and STOPPED listening to its players.  HT< take note!!!  I am disappointed to see so many "older" AH players leave in disgust, as I have recently.  

    Trinity:  love it.

   I think Trinity is aesthetically pleasing, and quite frankly enjoy the view from 24k.  I don't have any more problems fighting in this arena than any other.  I don't understand everyone saying that it takes so much  longer to get to a target destination because of mountains.  There is a suitable route from each field, you just have to plot your course a little better than "point your plane in the right direction and hit alt+x."  One major difference in this map is you can't take off from a base and go afk for 25 min while you fly to target.  (mountain my smack you!)  It just takes us more ATTENTION to get to a target, since you have to actually fly to your destination.  I will agree, this is a little inconvenient, since I love to go afk while I travel.  Oh well.  

The map is gorgeous; I love some of the field placements.  Especially those ones tucked in the cove along the river, in a mountain valley, too cool!  I still hate Pizza.  

   <> Major MaNiaCaL

       ~*81st*~ Krewsaderz

PS- stiiiiiillll don't lika the pizza

Offline Yeager

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Main Arena: Bust or Desktop?
« Reply #17 on: April 06, 2003, 09:15:09 PM »
Its all very dynamic.  Biggest problem is overplaying the game.

Too many people confuse too many issues with simple burnout.

Ive got probably, oh....lets say at least 1,800 hours in this game.

If you were to bar graph those hours over every consecutive month since Sept 99 you would see a simple trend: Yeager gets burned out.   The game has not changed/improved enough to keep yeager completely interested.

Im hoping that AH2 includes all the improvements that have been so noticably absent these past nine months but I suspect Im on the way out, slowly but surely.  Still having some fun though, just not as much.
"If someone flips you the bird and you don't know it, does it still count?" - SLIMpkns

Offline Zanth

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Main Arena: Bust or Desktop?
« Reply #18 on: April 07, 2003, 10:11:04 AM »
Yeager is correct in saying "Too many people confuse too many issues with simple burnout.".  AH is not a game you can (or even should) play every day.

I also agree with -ammo- "I just find the biggest mass of red dots and green dots on the map and head on over that way.". The size of the maps only becomes an issue if you are putting base capture and map resets ahead of having fun.  

Don't take this game too seriously.  Fly the events, and for goodness sake try to make sure you are getting out into the sunshine more than flying AH.

Offline gofaster

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Main Arena: Bust or Desktop?
« Reply #19 on: April 07, 2003, 10:20:49 AM »
Trinity has had some really classic battle sites.

A214, with V2 and V7 spawning to it from either end.

A199, with carriers always lurking around.

There are a few others but I can't recall their numbers.

Trinity is pretty fun map to fight on because it lends itself to fluid battle lines and concentrations of forces.  I like the terrain topography and graphics.  Its probably my favorite of the big maps.