Author Topic: request for some sort of change for balance  (Read 645 times)

Offline lord dolf vader

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request for some sort of change for balance
« on: March 29, 2003, 10:15:48 AM »
hello again sorry to be so vocal but i figure in a appropriate place mabey somone will at least consider my views.

i just finish playing for a couple hours and had a pretty good time over all. we managed to take a 41 from a superior force of bishes witht the help of a carrier . slowly as i played i noticed i was having to fight defensivly alot more. so i looked for a base under attack but not mobed and suprise there were none.

the numbers were 91 46 72 or so and pretty much it was a 2 on one dog pile. with all the fun that entails, we could fight a way to a base kill it but there was no one to drive a m3 ect ect ect ect.

i believe this problem really has its roots in the large squads that by law of human nature go to the sides where points are easy. and conversly people of the far outnumbered sides cease playing rather than let the bish or rook or knit ( but almost always bish ) hords play whack a mole. how come still almost no one does big hq buff raids ? no need, 30 plus guys all working together against a badly outnumber side with no reserves can be all the way accross the map in less time than it would take a b17 group to get  alt and fly to the dang h.q.

you have previously taken measures to correct the imbalance issue i realise and they have definatly had some effect. falling far short of really even blunting the problem tho. and the argument that war aint fair just isnt valid if the war is that far off balance the resets should be fast. the reason they arent is the milking of score the (winning side does)

I propose you use you existing tool but really put some teeth in it. somthing like free perks at some predetermined point of size ratio. i.e. 2 to one odds here come the 262s and other nightmares. with the addition of if you dont live 2 min or some other pre determined time past you last kill/score the killed target spontainiously regenerates if ground and in any case donsent go tward your score.


also i request that the time on base re upping be variable and helped by the delivery of field supplys. you have people running stop watches to take bases. just silly . let them be fearfull of a load of field supplys almost instantly upping the ack/ vh

Offline SKurj

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request for some sort of change for balance
« Reply #1 on: March 29, 2003, 10:28:42 AM »
Large squads that rotate to sides where winning is easier?? lol


Most if not all the squads that rotate do so, on a monthly(or bi) basis and visit each side pretty much the same number of times.


If this were really the case, rooks would have even fewer players...


SKurj

Offline Kweassa

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request for some sort of change for balance
« Reply #2 on: March 29, 2003, 10:36:01 AM »
ldf, frankly, don't expect 'balance' in Pacific time zones.

 The Euro and US prime-time have a large number of people on, and numbers difference up to about 30~40 people, does not effect the game in terms of balance very much.

 However, in Pacific time zones, it's always 90 Bish, 40 Knits and 50 Rooks. There are several reasons, and the largest one is that all the pilots of certain countries have hoarded to the Bishops, so it's not really a problem concerned with squads.
 
 I kinda gave up on numbers balance issues, because those rare times when I get to play in Euro-US prime time, I am pretty satisfied... and in Pacific prime time, I know nobody is gonna change to Knits or Rooks.

Offline Siaf__csf

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request for some sort of change for balance
« Reply #3 on: March 29, 2003, 10:48:06 AM »
Lord dolf vader: Prepare yourself to a horde of people trying to convince you there's no balance problem.

This thing is as old as the 3-country AH and I suspect it's a negative side that will never change. It's not HT:s fault its the players.

Offline SKurj

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request for some sort of change for balance
« Reply #4 on: March 29, 2003, 03:51:45 PM »
Heh I won't argue that there are balance issues, because there are....

Numbers vary during the day, rarely the rooks have an advantage, next followed by knits then bish.  Its pretty fluid, but if the server keeps any stats I'd guess bish the largest most often.

I don't think there is anything HTC can really do without jeopardizing the integrity of the game.  It is as Siaf said, the players fault.

Awhile back the squad decided to move from knits to the rooks, which seemed most often in the bucket..  I happened to take a sabbatical from AH prior to this happening..  I returned to AH to find almost all the old names gone...  I don't know all the details, but it appears as though some couldn't handle being in the bucket so often, so they left the squad and left the rooks.

I don't mind flyin for rooks at all.  At sometimes of the day we get rolled by vastly superior numbers.  A few times when i logged in recently at 10am-12pm ish EST its 2 bish and 1.5 knits fer every rook.  But even at those times of the day, if you can ignore the strategy aspect of the game you can find fun fights, which is all its really about isn't it?


SKurj

Offline empty

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request for some sort of change for balance
« Reply #5 on: March 29, 2003, 06:50:51 PM »
I usually fly midnight to 0330 PST, when I get online the numbers are either pretty balanced or radically against the bishops.  I notice that as approachs, 0200 the numbers then strongly favor the bishops  and then by 0330 the knights start gaining numbers.

Since the side people fly for is their own choice, I fail to see how HTC can force a balance.  You could do it like the Novaworld servers do, they just distribute people around as you log on.  Of course this would destroy the ability of a squad to work together.

I notice most of the "numbers" complaint seems to be addressed most often towards the large number of bishops.  I'd like to know when that is.  Usually by the time I log back on after a night at work any gains we had previously have long since been given back.

I'm also sure that if you (other sides) were whipping up on the "superior-number" force, we wouldn't read about the problems with the large numbers in the postings.

Does HTC chart the server population and distribution over a 24/7 period?  It would be interesting to see.
« Last Edit: March 29, 2003, 06:53:39 PM by empty »

Offline J_A_B

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request for some sort of change for balance
« Reply #6 on: March 29, 2003, 07:33:39 PM »
Hi Skurj!  Some of us will never leave the squad  :)

J_A_B

Offline MANDOBLE

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Re: request for some sort of change for balance
« Reply #7 on: March 29, 2003, 09:47:18 PM »
Quote
Originally posted by lord dolf vader
hello again sorry to be so vocal but i figure in a appropriate place mabey somone will at least consider my views.


Definitively you are not spanish ...

Offline lord dolf vader

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request for some sort of change for balance
« Reply #8 on: March 30, 2003, 08:21:20 AM »
hehe no but im towd :)

i figgure what do they have to loose  the mechanics are in place.

put some teeth into the controls. let the hoards face superweapons buy the dosens. if it dosent work they just put it back like it was.


when asked what we would do if his post war economic package failed to help Harry Truman said.


"Well then ill try somthing else"

words to live by.

Offline qts

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request for some sort of change for balance
« Reply #9 on: March 30, 2003, 03:18:37 PM »
Quote
we could fight a way to a base kill it but there was no one to drive a m3 ect ect ect ect.


Quit whining! Why didn't you get in the M3?

Offline TheManx

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request for some sort of change for balance
« Reply #10 on: April 01, 2003, 12:16:35 AM »
CC that Skurj, I'd rather keep the guys that stayed rather than cave to the ones who wanted the easy way out tho. IMO we have a tougher squad now than we had then.

Offline bj229r

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request for some sort of change for balance
« Reply #11 on: April 01, 2003, 08:09:16 PM »
Rooks spent from spring 2002 to about Thanksgiving gettin livin watermelon kicked out of em EVERY stinkin map...elder forces in the arena felt it necessary to do SOMEthin to make the game more of a challenge....( Ak's)...been goin pretty well till last few weeks...mostly the rotation squads intersecting at Bish. At end of April...prolly even up again a bit. On bright side..all you folks that hate trinity and pizza from lasting for days and days....doesnt seem to be problem now
Never underestimate the power of stupid people in large numbers

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Offline empty

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request for some sort of change for balance
« Reply #12 on: April 09, 2003, 08:49:23 PM »
I like the supply/ack re-generation thing.  It'd give the CAP a lot more to worry about than just vulching the next fighter.  A well planned and execute capture could still be pulled off, but the casual de-ack and vulch fest would be greatly complicated.

It'd be interesting if you could re-supply specific damage rather than just general re-supply.  Specificing that the resupply resources to be applied to a specific function such as ordinance or barracks.

I doubt there will ever be a satisfactory answer to the "balance of force" issue.  This problem exists in every online game I've ever played.