Author Topic: Arena wide warps are very commonplace now.  (Read 421 times)

Offline Steve

  • Platinum Member
  • ******
  • Posts: 6728
Arena wide warps are very commonplace now.
« on: April 09, 2003, 12:08:07 AM »
WTF?
Member: Hot Soup Mafia - Cream of Myshroom
Army of Muppets  Yes, my ingame name is Steve

Offline streetstang

  • Parolee
  • Silver Member
  • ****
  • Posts: 1390
Arena wide warps are very commonplace now.
« Reply #1 on: April 10, 2003, 09:27:52 AM »
YES!!!! And it sucks too. Last night my squad was running a large bomber mission with escorts. We happend upon a 190 and a few others, the 190 looked more like a UFO it was warping so badly making it imposible to shoot down until it stoped warping. This is rediculous. The entire squad saw this incodent so it wasn't just somthing wrong with my net status. This is happening more so within the past week. Something needs to be done about this and fast...:eek: :confused: :rolleyes:
Jeffer

Offline rshubert

  • Silver Member
  • ****
  • Posts: 1462
Arena wide warps are very commonplace now.
« Reply #2 on: April 10, 2003, 10:50:12 AM »
Same here.  I was in tank city last night (selflessly sacrificing my tank rank to clear the campers off the spawn point, but we won't go into that...) and also noticed that there is a lag between my becoming 'visible' at the spawn point and the nme tanks becoming visible to me.  This, of course, caused me to die more times than necessary to clear the spawn point.  I would up, jump to the gun, and wait for the tank I KNEW was at my 2 to become visible--I had just seen him in that spot 15 seconds ago.  I also noticed that my shells were sometimes going RIGHT THROUGH the other tank early in the session, exploding on the building behind him.  This is not good when you're doing 'quick draw' snapshots.  Usually, the first hit wins.  At 100 yds, it's hard to miss.

FYI, I have high speed internet and 60-70 ms pings...

Offline JimBear

  • Nickel Member
  • ***
  • Posts: 677
Arena wide warps are very commonplace now.
« Reply #3 on: April 10, 2003, 11:21:30 AM »
The delay of seeing enemy contacts while respawning has been a constant. In GVs, PT Boats a 5 sec delay (give or take) in the world being updated  is "normal"

Offline rshubert

  • Silver Member
  • ****
  • Posts: 1462
you're right, i'm right, we're all right
« Reply #4 on: April 11, 2003, 01:13:08 PM »
I understand the lag is "normal", but I still say it should be dealt with by the programmers.

Offline tatertot

  • Nickel Member
  • ***
  • Posts: 691
Arena wide warps are very commonplace now.
« Reply #5 on: April 11, 2003, 08:29:08 PM »
amen   and i have dsl with 25 pings{
THE NAME TATERTOT IS NOT FROM MY FAV FOOD !!!!!!

Offline ALF

  • Silver Member
  • ****
  • Posts: 1208
      • http://www.mikethinks.com
Arena wide warps are very commonplace now.
« Reply #6 on: April 12, 2003, 10:18:57 AM »
Skuzzy has said they are working on the problem.  Ive heard some say part of the problem is all the internet getting hammered from people searching for news on Iraq, but the type of issues Im seeing dont seem to be regualr lag (for what my non-msnc self can tell).

I sure can be frustrating when it happens at the worste time, but its infrequent enough so that its not a complete game killer.

Offline BGBMAW

  • Persona Non Grata
  • Gold Member
  • *****
  • Posts: 2288
Arena wide warps are very commonplace now.
« Reply #7 on: April 17, 2003, 02:46:56 PM »
yep..been seeing more warps lately