Author Topic: 6 View discussed  (Read 813 times)

Offline Siaf__csf

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6 View discussed
« Reply #15 on: April 17, 2003, 09:04:27 AM »
The monitor limits the field of view so much that any view we get can never be as good as in real life.

Therefore it's totally pointless to argue about 6-views.

If the 6-view is a tad better than in reality, ok. Everything else you see on the monitor is a LOT worse than you'd get otherwise.

As a sidenote: If AH would have IL2 view system, I'd never subscribe it. No way.

The beauty of AH snap views is that you can forget about the 'looking' and concentrate on the aerobatics. Nothing is more annoying than having to wait an artificially slow head movement to finish - and killing your fps in the process!
« Last Edit: April 17, 2003, 09:07:14 AM by Siaf__csf »

Offline hazed-

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« Reply #16 on: April 17, 2003, 11:13:18 AM »
Quote
Originally posted by Vermillion
This is an old old tired arguement.

For those of you that think you can't look directly back to the 6 o'clock, I would recommend going to Air Combat USA, Warbirds Adventures (where I flew), or some other such event where you can fly under G loads and try it for yourself.

Because 99% of the "realistic" crowd is talking out of their arses and has no clue.


AMEN


what they all seem to forget is the scope and field of veiw you have in real life compared to the absolutely limited veiw we get from a monitor. What does the monitor cover in terms of a forward veiw? 40 degrees ? our eyes have at least 180 degrees at all times and thats just left and right, not including our up and down veiws.the 6 veiw is hardly a compensation for this loss of overall coverage of our eyes. Our eyes are very good at detecting motion even in our peritheral vision.In a computer game you have to press a button in order to check each limited section of the sky for enemy.In RL you would be taking in this information for a huge area of sky all at once.Before i get my 6oc veiw limited by this crowd who seem to think our necks are fused I would like to see what they say about this.AH veiw system works.It is the best ive seen and i dont want it changed.Ive played Il2 and i love the looks and the guns and damage etc but i cant stand the way your head is locked in the centre of the cockpit and the 6 view is so limited it actually requires movement of the entire aircraft in order to track a target on your 6.Its bull**** and it spoils the game IMO.It is the one reason apart form a lack of autoclimb/level that makes me fly AH rather than IL2.

Offline Shane

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« Reply #17 on: April 17, 2003, 11:33:03 AM »
not to mention they seem to think that to look over one shoulder to the other (to the high 5-7) requires that you have to swing your head all the way around.

simple way to disprove.

sit in a chair. try and look back and above as much as you can - stright up/back... now simply rotate your torso a bit, your neck a bit and see how much of your high 6 is in view without having to actually bring your head back down to forward and rotating.

now for another, look over one shoulder to either the direct 5 or 7, find something to focus on. now swing your head around like you're actually looking for something dangerous back there to the opposite side. how long did that take? about as long as the instant view. and i didn't even really factor in a slight torso twist in this one.

have we forgotten one other little detail?  are our eyes fixed, immovable and totally dependant upon our neck?

i agree the "six view needs fixing" people haven't the slightest clue. i've never flown a combat prop plane, so i can't relate a firsthand anecdote, but.... i *can* see that those who *do* have a clue seem to be more valid in their assessment than the whining faction.

my advice to them?  learn to freaking fly the plane in the game and stop looking for some perceived flaw that you think is detracting from your greatness.
« Last Edit: April 17, 2003, 11:36:40 AM by Shane »
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Offline CMC Airboss

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« Reply #18 on: April 17, 2003, 02:05:39 PM »
Quote
Originally posted by Karnak
No, no.  You don't understand.  Pilots were strapped in so tight they couldn't see the rear 135 degrees ....

FWIW - The shoulder harness has a locked and unlocked position.  With the harness unlocked, you have nearly unrestricted movement with your upper torso.  Yes, I understoood the dripping sarcasm =)    

MiG

Offline Kweassa

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« Reply #19 on: April 17, 2003, 07:08:36 PM »
The 6-view limitation I'm suggesting is not the typical limitation in degrees or angles, rather, a pure physical limitation due to the fact that no matter how you twist your neck and torso, you won't be able to go over a certain limit. If a pilot wants to check his 6, 7, 8O'c positions, he'll have to look over his left shoulder. He's not just gonna look over one shoulder and be able to check all of 4, 5, 6, 7 ,8O'c in one glance.

 I agree the limitations in 6-views by angles, such as in IL-2, or EAW is bullshi*. I agree you can check your direct 6.

 I disagree the way you can check both 5 and 7 O'c angles as you can do in AH. (The more recently introduced planes such as the FM2 have better head positions that limit the "move head back" key when looking back.. but this also presents some problems)

 So what I mean by dividing the 6-view into two, is when you put the left half and the right half together side-by side, you're gonna have the 6-view as it is now.

 For example:

 This is the current 6-view on the P-51D(anyone remembers the old P-51D 6-view? That was a precise example of 'too lenient')

Current 6-view

 Now this, is what most of you object - limitation in 6-view by angles. Familiar view, eh? That's the IL-2 style views.

IL-2 style

 And this, is what I'm suggesting. 6-view divided by two. It will differ according to the hat POV key/hat key input. Notice you can take a look at your 6, but the rest of the areas further than that are obscured.

Suggested

edit: !*#$^@*$ outward link restricted.. arrrrrghhh..

edit2: I think I found another webspace.. man do I miss the attach image option...
« Last Edit: April 17, 2003, 07:19:13 PM by Kweassa »

Offline Batz

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6 View discussed
« Reply #20 on: April 18, 2003, 01:26:45 AM »
You know in warbirds you can type .lindablair and get 6 views. Not like ah because you cant slide head position around but it gives you the 360 degree head turn. They also have a "lean" key.

In il2 get track ir and you do the same.

I believe Citibria posted picks of the f6f head movement in ah and a profile view the pilots head was out side of the canopy.

Saying ah views are perfect is a stretch. The problem these other games have is the fixed head position and I imagine this may have to do with they way they do the cockpit art. But what do I know.

Kweasas right get rid of the linda blair head spinning and break the rear view in to halves.

I read where most pilots first look for a "hand hold" so they have something to aid them in cranking their torso around. Also make the cockpit glass something other then clear so the head movements can be held to a defineable area. I swear on the 190 its almost like climbing out on the wing to check 6.

Offline Batz

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« Reply #21 on: April 18, 2003, 01:31:47 AM »
Quote
The beauty of AH snap views is that you can forget about the 'looking' and concentrate on the aerobatics. Nothing is more annoying than having to wait an artificially slow head movement to finish - and killing your fps in the process!


In IL2 FB you can adjust the speed at which you can turn your head. Mine so fast its faster then ah, its instaneous. If you suffer fps loss from moving your head then its time for you to upgrade.
« Last Edit: April 18, 2003, 03:45:41 PM by Batz »