I actually think it is great that HTC is trying to make the bombing part of AH more 'historical'. I agree that some bombers need to be able to fly single (Ju-88, NOE B-26 missions, etc.) I see it like this.
1) HTC is going to add the bomb dispersion as accurately as they can, as World War II Bombers didn't have the LGB accuracy we now have. However, adding this effect creates a problem for the medium to high altitude level bombers.
2) To insure that the level bombers can effectively carpet bomb in a manner similar to that used in World War II, they will now require a method to allow bombers to maintain the 'classical' box formation for both mutual defensive support and to improve the chances of success with the new dispersion added into the mix. Not to mention it will look really cool to see a field carpet bombed (Well, if I'm not sitting on the runway at the time anyway
![Wink ;)](http://bbs.hitechcreations.com/smf/Smileys/default/wink.gif)
-).
3. Having the ability to have the bombers in such a formation, I like the idea of having the pilot who 'creates' the buff flight being the pilot/bombadier for the entire mission. However, now I think he needs the ability to add 4 gunners, one for every bomber. Whichever bomber gets hit and can't continue with the formation, would break away, and the gunner on that bomber could now pilot it (As it is 'disconnected' from the flight) and he can decide whether to continue on towards the target, or attempt to RTB. The pilot of the flight, remains the pilot of the flight. If the lead bomber which he is in is the first hit and 'flight disconnected' he is just automatically 'moved' to the next 'good' bomber in the flight. This would continue until only one good bomber is remaining, in which case, it is exactly what we have now, except without the laser guided bomb effect.
If one of the 'flight disconnected' bombers is unmanned, I think it should just enter a downard spiral until someone downs it or it augers.
I would like those features, because having a gunner for every buff will definitely make it tougher on the attacking fighters (It wasn't meant to be easy
![Wink ;)](http://bbs.hitechcreations.com/smf/Smileys/default/wink.gif)
-). It will also allow for better SA on the buff formations part when attacked by mulitple bandits.
I know what I would like to see wouldn't be easy to implement, but I think it would greatly add to the immersiveness of AH. I can't wait to see how they implement it.
![Smiley :)](http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)
P.S.- I would also see the 'Flight Leader/Pilot/Bombadier' selecting how many bombers he wants to roll while in the hanger (i.e. 1 or 4 - is there really a need for 2 or 3?) Or, I see all the bombers rolling with a single pilot in each and three of them 'joining up' on a lead bomber to implement this feature.
P.P.S.- Maybe, tied in with item 1 above, all HTC is adding is a formation command. Bombers will want to fly information for mutual support and for a greater chance of bombing success. The other bomber pilots wouldn't need to hop into the bombsite. They would just drop on the leader's cue (As many did during World War II). Perhaps HTC will give us a .box 'name' (Box formation and the name of the leader for buffs), .EchL 'name' (For echelon left on the name of leader, also a right side version) and a .fourl (For finger formation left on the leader). This would automatically gate the leaders throttle at 80% of max T for all planes to maintain formation. Just an idea. However, I think it would be relatively simple to code compared to all the other ideas. The echelon and finger four formation commands would be there for fighters.
[ 11-21-2001: Message edited by: Sundog ]