Author Topic: Limiting the perk modifier?  (Read 684 times)

Offline rabbidrabbit

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Limiting the perk modifier?
« Reply #15 on: April 28, 2003, 01:44:44 PM »
"taking jannik's 300-400 perk cost as an example, isn't flying for the outnumbered side, in a sense, "punishment" ? i mean do you think it's a whole lof of fun to get gangbanged almost every flight? ohhhh, you say that's my choice? i could fly where there's less local superiority by the other side? i could even join the side with #'s, right? ahhh i see... think about that for a minute. what exactly here is beyond anyone's control? nothing"

You mean like last night when Bish had a 1.85 modifier? or a little earlier when it was .72 and we were getting rolled from both directions?  Numbers on each side is just one of the factors.  There is no accounting for bases held or being gang banged.  Fact is the numbers are bigger now and the disparities can be more dramatic than before.  Just because one is one side or another is irrelevant we all get the opportunity to  be "punished".  My squad often flies together so we help alleviate that problem through teamwork.  I never fly something I don't mind losing but try to RTB each flight.  So, when I take up that 262, also known as a "dweeb magnet", I do it with consideration of making it home and don't have much trouble regardless of perk modifier.

The numbers on my team is beyond my control.  The numbers on the other teams is beyond my control.  Whether or not my team is getting gang banged is beyond my control.   That's hardly nothing.  What I'm saying is I should not be penalized for things I can't control but rewarded for opperating under more adverse conditions.

Offline Fariz

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Limiting the perk modifier?
« Reply #16 on: April 28, 2003, 02:04:51 PM »
For squad switching countries is not easy. There are many reasons why it is so. My squad for example has in rules that we fly for bishops, and prohibit side changes, because when majority of squad flying for one side, and someone for other side, it is often "spying" talks and so on. We need to vote for rules change and side switch, and that can't be made at once. To avoid spy talks you have to switch all the squad at once. Again, it is a problem, because people not all log at same time, they log during the day, and it may be that squad will eventually splitted between countries. Also, even if it is agreed to switch, people understand the loyality for their side differently, so it is possibly creats intersquad problems, when someone will not want to switch at all, or even can get out of squad. There were examples when squads were destroyed by one or several side switches.

I think that perk multiplier do not work. Bishops had numbers before it, and had numbers after it. They started to lose numbers when they lost the coordinated teamplay and some "country spirit", and I am not sure it has much to do about perks.

I personally like the perk multiplier though, it gives the smaller side something, which makes them compensated for their numbers, and forum and channel 1 are free from endless country numbers whines.

Offline SlapShot

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Limiting the perk modifier?
« Reply #17 on: April 28, 2003, 02:32:51 PM »
For squad switching countries is not easy. There are many reasons why it is so. My squad for example has in rules that we fly for bishops, and prohibit side changes, because when majority of squad flying for one side, and someone for other side, it is often "spying" talks and so on. We need to vote for rules change and side switch, and that can't be made at once. To avoid spy talks you have to switch all the squad at once. Again, it is a problem, because people not all log at same time, they log during the day, and it may be that squad will eventually splitted between countries. Also, even if it is agreed to switch, people understand the loyality for their side differently, so it is possibly creats intersquad problems, when someone will not want to switch at all, or even can get out of squad. There were examples when squads were destroyed by one or several side switches.


Same with my squad .. so we suck it up, either way, and don't whine.

I think that perk multiplier do not work. Bishops had numbers before it, and had numbers after it. They started to lose numbers when they lost the coordinated teamplay and some "country spirit", and I am not sure it has much to do about perks.

The quote above and the one below, especially in italics, are at complete ends of the opinion spectrum.

On one hand you say is doesn't work and on the other hand you have explained exactly why this perk system was developed and you like it because its a good thing for the outnumbered countries.

I personally like the perk multiplier though, it gives the smaller side something, which makes them compensated for their numbers, and forum and channel 1 are free from endless country numbers whines.
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Offline Fariz

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Limiting the perk modifier?
« Reply #18 on: April 28, 2003, 02:40:41 PM »
Quote
Originally posted by SlapShot
For squad switching countries is not easy. There are many reasons why it is so. My squad for example has in rules that we fly for bishops, and prohibit side changes, because when majority of squad flying for one side, and someone for other side, it is often "spying" talks and so on. We need to vote for rules change and side switch, and that can't be made at once. To avoid spy talks you have to switch all the squad at once. Again, it is a problem, because people not all log at same time, they log during the day, and it may be that squad will eventually splitted between countries. Also, even if it is agreed to switch, people understand the loyality for their side differently, so it is possibly creats intersquad problems, when someone will not want to switch at all, or even can get out of squad. There were examples when squads were destroyed by one or several side switches.


Same with my squad .. so we suck it up, either way, and don't whine.

I think that perk multiplier do not work. Bishops had numbers before it, and had numbers after it. They started to lose numbers when they lost the coordinated teamplay and some "country spirit", and I am not sure it has much to do about perks.

The quote above and the one below, especially in italics, are at complete ends of the opinion spectrum.

On one hand you say is doesn't work and on the other hand you have explained exactly why this perk system was developed and you like it because its a good thing for the outnumbered countries.

I personally like the perk multiplier though, it gives the smaller side something, which makes them compensated for their numbers, and forum and channel 1 are free from endless country numbers whines.


Thought it is clear enough. It does not work as it supposed, in making sides even. Still I see bishops has more numbers, rooks second, nits are 3rd (at least at time when I play, many say that at some other time of day numbers are different). Dinamics is not very strong as well. I can say that this function of perk multiplier -- making sides even, do not work, or work unsatisfactory. At least team loyality has more effect on numbers, than perk greed. But perk multiplier got thigs more "fair" for people, who play for smaller side, and keep them more happy, so less whines. That is why I like perk multiplier, though it makes me to lose many perks during the time I fly. Hope I explained it clearly enough.

Online Shane

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Limiting the perk modifier?
« Reply #19 on: April 28, 2003, 04:19:58 PM »
i think you're wrong in saying it doesn't "work."  for whatever reason, more often than not, numbers are fairly close in balance except at odds times. at least they're much closer, realtively, than they used to be.
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Offline lord dolf vader

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Limiting the perk modifier?
« Reply #20 on: April 28, 2003, 04:37:58 PM »
"shhhhhhh dad, now bishops are outnumbered country, so let it stay as it is  

Landing 40 perks for a 5 min. vulch session in la5 is nice "



work that 800 ms connction :)

Offline rabbidrabbit

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Limiting the perk modifier?
« Reply #21 on: April 28, 2003, 04:41:23 PM »
I think what Fariz is saying is what I'm saying and, for that matter, what I think we all can agree on.  That  having perk a  bonus is a good thing that correctly benefits those who are at a numerical disadvantage.  My point has and still remains that there should not be a perk modifier below 1.0 for the rest.  You should get a bonus for putting up a good fight against numerical superiority but should not be punished for something that you can't control.

Offline WhiteHawk

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Limiting the perk modifier?
« Reply #22 on: April 28, 2003, 07:10:37 PM »
Ive said it before and I'll sayit again.  the perk multiplier should be direcly proportional to the number of bases a country has
  few bases=big multiplier.  m anybases =small multiplier4
Have seen it many times.  93 bishops 113 rooks an 89 knights..
only its 200 vs 100.

Online Shane

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Limiting the perk modifier?
« Reply #23 on: April 28, 2003, 07:24:06 PM »
it's 152 bish, 112 knits and 136 rooks right now, with action spread across, altho more concentrated on rooks as they're down to 7 bases.

numbers vary, but overall the balance is much better than it used to be.

however, the idea of tying perk mods to # of bases is worth considering.
Surrounded by suck and underwhelmed with mediocrity.
I'm always right, it just takes some poepl longer to come to that realization than others.
I'm not perfect, but I am closer to it than you are.
"...vox populi, vox dei..."  ~Alcuin ca. 798
Truth doesn't need exaggeration.

Offline JANNERIK

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Limiting the perk modifier?
« Reply #24 on: April 29, 2003, 03:09:40 AM »
Quote
Originally posted by Shane
it's 152 bish, 112 knits and 136 rooks right now, with action spread across, altho more concentrated on rooks as they're down to 7 bases.

numbers vary, but overall the balance is much better than it used to be.

however, the idea of tying perk mods to # of bases is worth considering.


I fuly agree with you now shane , to have a perks bonus for controlling bases ( calculated in the perk bonus) woud solve several smal problems and create more strategy used by all the contrys and bases woud meen something . Like im not very often online when there is a reset , and 25 perks is not that mutch .

But allso we havent got any suggestions/ideas or disussion on the 1 pool for perk points . Woud you like a 1 perk pool ??


99JANN

Offline Pongo

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Limiting the perk modifier?
« Reply #25 on: April 29, 2003, 10:22:43 AM »
Best game mechaninc that has been added in 3 years .
Leave it alone

Offline nopoop

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Limiting the perk modifier?
« Reply #26 on: April 29, 2003, 07:11:34 PM »
I got a bunch of those perk things. Don't use them
nopoop

It's ALL about the fight..