Hi T1Bolt,
I'm looking forwards to AH2-Tod for a realistic match up for the aircraft featured in AH.
In terms of arena style of gameplay, the effect of suicide fliers is magnified due to the lack of penalty that you are referring to. The arena play mainly involved banging your head against a brick wall until the wall falls down. If it was meant to be any other way, then there would already be penalties in place. I dont expect this to change too much.
Most people dont have much time to guard against the penalty of death. So it doesnt matter if they die or not.
I understand you frustrations a bit though.
One point I'd like to make is that for every battle in AH, there is two side.
1. The victor
2. The loser
The problem with a massive emphasis on death is that, for most combats someone is going down in flames or gets exploded.
How do you expect to make an enjoyable simulation if half you customers every sortie are getting penalised to a very high degree.
ie you want to shoot down 2 or 3 enemy aircraft in a sortie. If you do, how do you think that those 2 or 3 other players will feel, if you killed them from 1000 yards or on their screens you never had a shot, but you still killed them?
What about all the time and effort they have put into surviving? Where is the payoff.
This is why, in AH2 or whatever, there penalty for death will likely not be a penalty, but a failure to gain..... ie you are not prevented from flying again, and you WONT go back to cadet status...... but you wont get any points to promote your rank until you start landing back at base.
Cheers,
Sorry about the rude people above.