Author Topic: Double Attack/Loose Deuce - the BnZ 2v1  (Read 571 times)

Offline Exile

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Double Attack/Loose Deuce - the BnZ 2v1
« Reply #15 on: August 02, 2000, 04:27:00 PM »
 
Quote
Originally posted by Spoons - SimHQ:
I wish there was some arena or some ladder or some system that could ensure you could log and on and consistently find pairs fights.  I guess you can if you join a squadron or something, but I don't see it enough.  2v2 is really a hoot for me to experience, and is the essense of what air combat is about, in my mind.  It's what raises games from the mentality of the loner-shooter-out-for-himself to a game where real-life coordination and practice pay off....that sounds wrong, but I can't think of a better way of saying it.

I'm currently recoding our current H2H Ladder and in the process adding both a 2 on 2 (Loose Deuce) and a Squad vs Squad Ladder. Check it out, I think you'll like it. http://www.mikeangel.com/ah/news.php


Offline Andy Bush

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Double Attack/Loose Deuce - the BnZ 2v1
« Reply #16 on: August 02, 2000, 04:33:00 PM »
Udie

The general idea behind a 1v2+ is to maneuver to force your opponents to split up. Your objective is to get the bandits in separate pieces of the sky. Then you may have a moment or two to make a move on one before the other can get around to being a threat.

For the single attacker, a couple of no-no's apply. Never get slow...never get tied up in a turning contest with one of the bandits. Now a few yes-yes's...stay fast, fly in straight lines as much as possible, honor any threat that is nose on and behind your 3/9 line...and when in doubt, get out of Dodge.

Against a well flown pair, a single is at serious risk.

Andy
 

Offline Vulcan

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Double Attack/Loose Deuce - the BnZ 2v1
« Reply #17 on: August 02, 2000, 04:49:00 PM »
 
Quote
Originally posted by Andy Bush:
Udie

The general idea behind a 1v2+ is to maneuver to force your opponents to split up. Your objective is to get the bandits in separate pieces of the sky. Then you may have a moment or two to make a move on one before the other can get around to being a threat.

For the single attacker, a couple of no-no's apply. Never get slow...never get tied up in a turning contest with one of the bandits. Now a few yes-yes's...stay fast, fly in straight lines as much as possible, honor any threat that is nose on and behind your 3/9 line...and when in doubt, get out of Dodge.

Against a well flown pair, a single is at serious risk.

Andy
 

My fav response in a gangbang... take it low, the ground can be the best wingman a pilot could have :-).


Offline Udie

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Double Attack/Loose Deuce - the BnZ 2v1
« Reply #18 on: August 02, 2000, 05:48:00 PM »
 
Quote
Originally posted by easymo:
The artical was on 2v1. Why didnt you write one on 2v2? Not a flame. Just wondering.

 Udie. Ill take you up on that. Ill toss my 2cents worth in.

 As the bangee, you have to fight in a reactionary way. So I can only offer guidelines. First, never panic, and never, ever give up. This is what takes out most bangee,s. Second, attack them. They are going to come after you anyway. So you might as well start it.

 The best way I can think of to give some idea of what im getting at. Would be to describe my las 1v3 fight.

 They were more or less in a stright line. 2 close togeather. 3d a trailing dot. I had a lot of e. So i rolled between 1 and 2 As if to take out 1. I figured 2 would think he had an easy kill after I got 1. At the last second I rolled level uder 2 and pulled up hard/ I took off 2,s tail. This left me in a good positing for a nice gental loop. I saw out the top view that 1 had split S under me. tale view showed 3 (a P51) had closed to 9.o k. Plenty of time for an easy kill dropping down on 1. Unfortunatly 1 would not cooperate  . He started making some very good evasives. And by the time I killed him, I was low on ammo and out of E. Mr. 3 was on me by then and I figured I had no other option than to take the bastard with me. I set him up for an HO and he took the bait. I got lucky and got the kill. But he took off my wing tip and I had to ditch. So I guess this is not a good one to brag about, since I didnt land it. But it does demonstrate some of the things I mentioned.

OK. udie. Your turn.

[This message has been edited by easymo (edited 08-02-2000).]


 

 It's been a while since I've had a 3v1 fight, the last one I remember it was me vs. 3 of the 13th TAS. (yeager, rude and  I forget the 3rd, sorry). I was lucky enough to be at 21k and them at about 18k when I spotted them.

 I knew who I was fighting because they had just killed a squadie of mine in that area, which is why I was headed that way.  I just didnt know there were 3 of them, I thought there were 2.  When I first saw their dots I was suprised to see them so high and to see 3 of them.  I though of running away at first but then remembered that I was "hunting" them so I pressed the attack.

 I knew my only hope was to keep my alt and speed advantage, I was at about 375 ias at the merge. I went pure vertical at the merge to save as much E as possible.  2 of them (al in p51's me in an 190a5) came up after me and the 3rd extended and circled.  I kept the fight a climbing fight as long as I could, but the 51 is SOOOOO much better up there than the 190, so they were able to slowly gain on me.

 This is when it got scarey for me, I knew I was about to die soon.  As our energy states got closer to parity they started getting more aggressive.  I used this to my advantage.  They started attacking me one after another, with the 3rd still orbiting. They'd turn hard after each pass to try and get around while I was evading the wingman.  This went on for about 2 or 3 minutes until I finaly worked it to a situation where I was making HO passes at each of them when they attacked.  I finaly got yeager in a HO and down he went, but in doing this I had to fly straight a bit too long and gave his wingman very good shape on my 6.

 I had to brake hard to dodge his attack and burned my energy, but he had been orbitting too far away from the fight so it was taking him a while to get to me.  This gave me the time I needed to get into an E parity state w/ the 2nd 51.  I then got a lucky snapshot on the  3rd as he entered the fight, leaving just the 2nd 51 and myself to duke it out.  Rude is a good pilot and it was a damned good fight, but I finaly got him down on the deck  

 Now this next statement is not ment to be an attack on Yeager or any 13th TAS, they are some of the best pilots online.  BUT had they been using sound tactics I should have been dead within seconds of reaching energy parity at about 24k.  I think what happened is they got over confident and didn't realy worry about wing tactics. After all what 3 p51's are scared of a 190 over 20k?  

 That is one of my best fights EVER and the only thing that went wrong was I forgot to hit record b4 the merge.

 That what your looking for easymo?

Udie

Offline easymo

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Double Attack/Loose Deuce - the BnZ 2v1
« Reply #19 on: August 02, 2000, 06:19:00 PM »
 Heck of a fight  . In a gang bang. P51 is about the only plane in the game that has to really F up to lose. About all you can do is take front quarter shots on them. If they are smart they just peck you to death. BnZ you over and over.

 I would say nik is your best bangee plane. If someone practices. They can turn with anything out there. Adn it has the acceleration when needed.

 P51 is the banger,s best choice. Hands down. All they have to do is run away if you get the upper hand. If they avoid the HO at all costs, you never have a chance.

[This message has been edited by easymo (edited 08-02-2000).]

Offline Maverick

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Double Attack/Loose Deuce - the BnZ 2v1
« Reply #20 on: August 02, 2000, 06:39:00 PM »
Andy,

Thanks very much for a well written and most informative article. Great graphics and easy to follow with a very organized out line. We need more like that out of the training you reeived from "Uncle". Please bud, spread the wealth!  

Mav


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No Mercy Asked, None Given, Just pass the ammo

[This message has been edited by Maverick (edited 08-02-2000).]
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