Like I said, I think a second fuel bunker that is a little harder to take down would be nice. Just so that it would harder to reduce the large airfield fuel supply.
It could stay and it wouldn't change what I think about the game(my complaint the GV model)(and bring the T-34!), but I see the arguement of the furballer, and it's understandable. But i'm a strategic guy too, and I realize you have to take out ammo at a coastal field so bombers don't take ur fleet out. And taking the fuel out at the field closest to the one you are attacking will make it harder for the enemy to fly over with altitude and make it a longer trip. So the strat system is good. But I was under the impression it could be added to the terrain editor like they added the bridges(wait a minute, can you change the value of any object to have the value of a fuel bunker? If it is, my arguement is moot, it can already be done)( which, by the way, have they made the bridges driveable yet?) so I thought it might be an easy add in. I'll ask in the TE forum.
btw, sorry for the double post