Author Topic: Buffs useless in 1.08 ??? ...supply/repair suggestion  (Read 290 times)

Offline BlauK

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Buffs useless in 1.08 ??? ...supply/repair suggestion
« on: October 11, 2001, 02:36:00 AM »
IMO buffs are not needed anymore for capturing fields and winning the war. There is no need for killing the hangars. A fighter or jabo raid can just vulch a base while town gets de-acked and captured. This means less buffs in the air... a step towards further furballs  :(

This is very sad since buffs are very nice targets for intercepts. I also enjoy flying a buff sometimes, but what is the point anymore??? Especially when hangars can be magically rebuilt with a suply drop.


Suggestions:
------------

-move maproom back to old place.. it was easy enough to capture a field in 1.07.. now it is too easy.

-move some other targets to town... fuel tanks, barracks etc. Not all of them though, some must stay on the field.

-supply drop causes friendly drunks to run to repair damaged targets. One hangar would require e.g. 30 secs repair time for one drunk... thus 10 drunks could repair hangar in 3 secs. Different targets could require different times. Then they would run to next (closest) damaged target and so on. Attackers would see them in work and could anticipate rebuilt targets. Maybe the workers should be made invincible... not to encourage attacking civilians  ;)

-similar to supply drops, give us demolition troops that can be dropped on enemy bases to attack the targets... some similar time required to destroy the targets and then run to next target. They would not be civilians  ;)


  BlauKreuz - Lentolaivue 34      


Offline lazs1

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Buffs useless in 1.08 ??? ...supply/repair suggestion
« Reply #1 on: October 11, 2001, 08:02:00 AM »
They were never "needed".... that's why they're called fluffs.
lazs

Offline BlauK

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Buffs useless in 1.08 ??? ...supply/repair suggestion
« Reply #2 on: October 11, 2001, 08:32:00 AM »
Right lazs .. (after catfood??)

Now your precious hangars wont be killed and you can insta-respawn to your furballs every 30secs... You just fail to understand that instead you now lose the whole field.

Ahhh, but no worries, the lost base becomes operational in secondes with supply drop and the furball can continue against the next field.

Kill, die, take off, kill, die, take off, kill, die, take off.... never land... HO HO ohh what fun...   :mad: simply disgusting!


  BlauKreuz - Lentolaivue 34      


Offline Sky Viper

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Buffs useless in 1.08 ??? ...supply/repair suggestion
« Reply #3 on: October 11, 2001, 08:48:00 AM »
Quote
Originally posted by BlauK:
IMO buffs are not needed anymore for capturing fields and winning the war. There is no need for killing the hangars. A fighter or jabo raid can just vulch a base while town gets de-acked and captured. This means less buffs in the air... a step towards further furballs   :(

I think for the most part, you are correct.

We can not launch enough buffs to disable surrounding Fighter Resources. So, we try to capture by just killing ack at the town and dropping in with troops.
Half the time it works, the other half, it breaks into a MAJOR furball. (which btw has created many hot tempers due to lag issues)

Another problem that I see is that a GV does not seem to draw fire from the Ack guns in the towns.

I think the maproom needs much more protection and agree that they need to be closer to the fields!
Perhaps moving the VH's next to the towns would help too?

Viper

Offline Revvin

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Buffs useless in 1.08 ??? ...supply/repair suggestion
« Reply #4 on: October 11, 2001, 08:54:00 AM »
Buffing has been dead in Aces High for a long time before v1.08 came along. The need to have bombs land dead on target to do any damage meant the ultra accurate norden was needed and a field can be taken by a few fighters because of the small number of targets that are quite weak. More targets at an airfield are needed and more realistic bomb damage so buffs can carpet bomb that woulddo away with the ultra accurate norden and perhaps force more co-operation in the arena, fights would last longer as fields survived longer and the whole setup would be less gamey.

Offline SKurj

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Buffs useless in 1.08 ??? ...supply/repair suggestion
« Reply #5 on: October 11, 2001, 09:25:00 AM »
Kill 3 acks, drop troops...

the FIGHTER HAS TOO LARGE AN IMPACT ON GAMEPLAY!!!  well.. ermm next to the GOON!!

Goon is god.. 1 crate 1 rebuilt base, 1 crate 1 rebuilt town..

Dropped supplies on the town at 43 i think it was a couple of nights ago.  I then noticed a buff high overhead.. my crate hadn't landed yet BOOM!!! the town gets hit, I look over.. its all rebuilt  guess my crate landed spli seconds after the bombs   :D


SKurj

Offline Tilt

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Buffs useless in 1.08 ??? ...supply/repair suggestion
« Reply #6 on: October 11, 2001, 10:13:00 AM »
Quote
Originally posted by BlauK:
IMO buffs are not needed anymore for capturing fields and winning the war. There is no need for killing the hangars. A fighter or jabo raid can just vulch a base while town gets de-acked and captured. This means less buffs in the air... a step towards further furballs   :(

This is very sad since buffs are very nice targets for intercepts. I also enjoy flying a buff sometimes, but what is the point anymore??? Especially when hangars can be magically rebuilt with a suply drop.


Suggestions:
------------

-move maproom back to old place.. it was easy enough to capture a field in 1.07.. now it is too easy.

-move some other targets to town... fuel tanks, barracks etc. Not all of them though, some must stay on the field.

-supply drop causes friendly drunks to run to repair damaged targets. One hangar would require e.g. 30 secs repair time for one drunk... thus 10 drunks could repair hangar in 3 secs. Different targets could require different times. Then they would run to next (closest) damaged target and so on. Attackers would see them in work and could anticipate rebuilt targets. Maybe the workers should be made invincible... not to encourage attacking civilians   ;)

-similar to supply drops, give us demolition troops that can be dropped on enemy bases to attack the targets... some similar time required to destroy the targets and then run to next target. They would not be civilians   ;)

IMHO the first thing that should happen to buffs is the Norden should be taken off the any AC that did not have it,(no zoom in the bombadier view) and serious bomb drift should be added to the accuracy. Forcing carpet bombing.

Then set the damage model so a 1000lb bomb actually does what a 1000lb should do.

Town buildings should be made tougher to shield ack from straffing attacks.

Quite happy with the barracks being put in the town.

Quite happy with the vehicle hanger in or next to the town. Or with a town spawn point.

You could even make the field rebuild rate subject to the "health" of the town. (with tougher buildings heavy buff carpeting of the town becomes an important role)

IMHO there should be no rebuild without supply from supply drops or convoy. (making capture a waste of time unless the supply route is secure)


Tilt
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Offline Tilt

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Buffs useless in 1.08 ??? ...supply/repair suggestion
« Reply #7 on: October 11, 2001, 10:37:00 AM »
Quote
Originally posted by SKurj:
Goon is god.. 1 crate 1 rebuilt base, 1 crate 1 rebuilt town..

Good point

To me the questions are this.........

How much damage should 6000llbs of munitions dropped across an airfield inflict?

Given the answer to that....

How many goons would be required to transport material required to rebuild it?

The rebuild rate should be directly proportional to the capacity of the "Crate" and inversely proportional to the "tuff setting" of the items destroyed.

Hence if it takes 4000lbs to kill a hanger then it should take 4000/(crate capacity) to rebuild it.

Little stuff should be rebuilt 1st, bigger stuff (Bomber hangers etc) last.

If towns and fields require separate drops then the town has to be a certain distance from the field. (more than twice the minimum repair distance)

Tilt
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Offline Qnm

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Buffs useless in 1.08 ??? ...supply/repair suggestion
« Reply #8 on: October 11, 2001, 11:57:00 AM »
Enable realistic damage proportions for ordinance; i.e. center Cookie impact disables most of a med field.

Be smart and attack not just one field but tactically adjacent fields as well; i.e. don't fly single bomber formation.

Make maps larger, it is getting cramped; travel time field-to-field increases.
Maybe do not make all fields to equal distance to one-another.

etc

Offline SKurj

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Buffs useless in 1.08 ??? ...supply/repair suggestion
« Reply #9 on: October 11, 2001, 12:22:00 PM »
Larger maps!! here here I will second that!

AW big pac, now that was a map!


SKurj