Author Topic: Good info from HT......  (Read 250 times)

Offline Swoop

  • Plutonium Member
  • *******
  • Posts: 9180
Good info from HT......
« on: May 27, 2003, 02:09:23 PM »
Quote
Originally posted by HiTech
Just some notes on gunnery what is and isn't modeled.

1. Wind is modeled. Wind in fighter gunnery realy has no effect , the resone for this is that both target and shooter are also moving with the wind, so in a steady state wind ( which in the real world is the case most of the time unless you are at low alt.) shooter,bullet,target are all effected the same amount with the wind. and every thing looks the same in relation to eachother.

2. Altitude effects the gun ranges do to low densities.

3. Gun recoil is modeled, along with some random dispersion to account for turbulance and gun consitancy. Test it with .target .

A large Missconception is that dispersion makes gunnery harder at long ranges, it acctualy helps you in getting a lucky hit.

4. All icon ranges are in yards.

5. Big misconception is there are a lot of players who can get kills a lot at longer ranges. Funny thing about this, it's always some one else, ask yourself at what range can you get kills at regularly. Most people are like you.

6. Ask a newbie, say with 1 month of playing, he already has more combat experiance than almost all WWII vets how well he can shoot.

HiTech


Needed reposting......