Author Topic: rshubert, come on over, let's talk..  (Read 3444 times)

Offline nopoop

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rshubert, come on over, let's talk..
« on: May 29, 2003, 03:18:52 PM »
Quote
Enjoy your thumb candy. We slow-witted boredom tolerant types will continue to play the thinking man's game


You have a basic misconception. Let me splain..

Furballing is a thinking mans game. In more ways more than anything else available in the game.

It doesn't involve vulching, it doesn't involve gangbanging. It doesn't involve base capture or the war.

It is pure ACM in a multi-con envirement. It is about SA, about constantly reevaluating your energy and position in relation to your enemies. It is ALL about thinking,  reacting and making the correct decisions in a split second on the fly..

If you don't, you die.

It's fast, it's intense, your always in an SA overload and how you learn and adapt to it is what lights the fire.

It's all about fighting, and fighting well.

To do well in it is what us furballers strive for.

Take few minutes and download two films from our website. They both are PERFECT examples of what a furballer strives for.

If nothing else, you'll see a thing of beauty, two of the best at their trade.

Drex's F6F film and Leviathn's Spit V film.

Films

For there isn't anything better for a thinking man, then having too much information along with too many decisions to be made in a short timeframe, and having to deal with it.

We're very protective in insuring that the places in game where furballing is possible, remain so.

Otherwise boredom sets in.
nopoop

It's ALL about the fight..

Offline OIO

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rshubert, come on over, let's talk..
« Reply #1 on: May 29, 2003, 09:20:17 PM »
furball? acm?

If you take the spits and n1ks out of the picture you will have some ACM. But then again, you wont have much furball left if you do.

Furballs in AH thanks to icons and those 2 above mentioned planes are nothing more than quake turn-point-click cannonspray fests.

Offline Dead Man Flying

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« Reply #2 on: May 29, 2003, 10:56:21 PM »
Quote
Originally posted by OIO
Furballs in AH thanks to icons and those 2 above mentioned planes are nothing more than quake turn-point-click cannonspray fests.


Spoken like a true ignoramous.

-- Todd/Leviathn

Offline sax

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« Reply #3 on: May 30, 2003, 07:40:08 AM »
99 % of the B&Z'ers , including myself , would trade places with Drex or Leviathon in a heartbeat.
10% of that group , the loudest advocates against low altitude fighting need to spend time at it to see it ain't mindless. Going into a mass furball at 4K and coming out the other side with kills takes skill , SA , and smarts.

There are few players in AH that can drop there ordanance on a field and dogfight successfully.
Best 2 squads I know of are the AK's and Fariz's squad. I've seen these guys level fields and up and defend bases or just go look for a fight.
These players probably enjoy the game more than anyone cause no matter what's goin on they are smack dab in the middle of the action.

Offline SlapShot

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« Reply #4 on: May 30, 2003, 08:42:58 AM »
Quote
Originally posted by OIO
furball? acm?

If you take the spits and n1ks out of the picture you will have some ACM. But then again, you wont have much furball left if you do.

Furballs in AH thanks to icons and those 2 above mentioned planes are nothing more than quake turn-point-click cannonspray fests.


I have been bringing the Spit leV lately to the furball and have not had any problem bringing 3-5 scalps back home with me and the majority of those scalps are the above mentioned planes.

What man-ly and handicapped plane are you bringing to the furball ? Let me guess a 190 or a 109 ...
SlapShot - Blue Knights

Guppy: "The only risk we take is the fight, and since no one really dies, the reward is the fight."

Offline rshubert

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just like a**holes...
« Reply #5 on: May 30, 2003, 08:45:55 AM »
Everybody has an opinion.  

(puts on body armor, hunkers down in the bunker)

I think of it like this:

You're playing Doom II.  Doom II is fun.  Does it require skill to play Doom II?  Hell, yes!  In Doom II, though, you are always the same player, fighting the same monsters.  The only thing that can change is the difficulty level.  Once you hit "nightmare", it can't get any tougher.

ACM is a well-defined dance.  SA is required, for sure.  You can get books that explain the moves, and the big variable is what the other guy decides to do under a given set of circumstances.  There are limits to what he can do, and survive.  Those that do nothing but dance can get pretty good at it.  You guys are pretty good.

I'm playing chess.  Chess is fun.  Does it require skill to play chess?  Hell, yes!  In chess, there are 6 different types of player pieces on two sides.  Each type of piece moves in its own way.  Admittedly, there are limits to the number of permutations that a chess game can take, but I haven't learned all of them yet.  Sometimes I concentrate on my knight, sometimes on the rook, sometimes on a lowly pawn.  Although I do know what the ultimate goal of my opponent is, I don't have any idea how he plans to get there.

In the furball, everybody has the same goal, and the same strategy--shoot down the other plane and land the kill.  The furballers seem to seek each other out, in order to facilitate this.  In the strat game, you put in a mixture of a little bit of furball, a little bit of misdirection, a little bit of sneakiness, and (if you have the numbers) a little bit of excessive force.  On the defensive side, there is the need to try to successfully anticipate the moves the other sides make--upping a fighter with the enemy raid already in your sector is suicide, and doesn't defend the field worth a darn.  You gotta hit 'em BEFORE they deliver the ordnance, not hang around the field picking them off on the way out (small nod, wink-wink, knowing glance to you field defenders).
It's not always the front-line fields that are attacked.

I like my game better than I like yours.  I don't like that you think my way is nothing more than an irritant.  I think we can both play our game and have fun.  This is a multi-mode game.  My big question is "why don't you guys go to the duelling arena?"  Seriously.  Answer that question, and not with "Because I don't want to."  If the strat game is so tedious and bothersome, get rid of it.  Oh, wait--they already allowed for that.  In the duelling arena.

Nopoop, have fun.  I will, too.  But quit the kvetching about how my game is somehow inferior to yours, and gets in your way.  I am bored by it.  It sounds like children quarreling over the rules while playing Monopoly.  Get over yourself.

Offline gofaster

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rshubert, come on over, let's talk..
« Reply #6 on: May 30, 2003, 08:51:16 AM »
You know what I've noticed the past couple of days?  That the side that can win the furball and push the other guy back to his base will set it up beautifully for a base capture.  The only problem is that nobody brings bombs to take out the vh so a couple of GVs will park on the base or near the town and make the job tougher.  That's why I've gotten most of my kills in a Panzer this tour. :D

I've upped a fighter with enemy inbound in my sector.  I've learned that you gotta let the first couple through until you can get some distance from the base and get some altitude to fight with.  Otherwise you'll just be fighting on the deck over your own runway while Typhoons and P51Ds come screaming down with ordinance.  So I like to get about mid-way between my base and the enemy base and catch'em when they're heavy and below me.  Once I've smacked a few down and have set up a perimeter and the other enemy planes I let go by on my climb-out have met their makers due to flak, augering, or running out of ammo and fuel, I'll usually be joined by countrymen and we can begin the push-back.

The worst place to furball is over your own base.
« Last Edit: May 30, 2003, 08:56:25 AM by gofaster »

Offline lazs2

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« Reply #7 on: May 30, 2003, 08:58:41 AM »
hubert... the country with the most numbers "wins the war"  ... the country with the most numbers will be the one "winning" the war when you check the map.  All the other "thinkingmans game" is just mental masterbation.

There,  see how simple?   some day soon you will also see that every furball is different.    some just learn slower than others.
lazs

Offline rshubert

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Lass...
« Reply #8 on: May 30, 2003, 09:44:43 AM »
If you can't be civil, why not get out of the conversation?  I don't care if you ever see my point, I just wish that you could recognize that other points are valid, too.  I think you have every right to enjoy the game any way you want to play it.  Furball?  Enjoy.  Spy for another country?  Have fun.  Figure out a new angle?  Good for you.  

You are so into yourself that I'll bet you have a picture of you on your nightstand so you can kiss it before going to sleep.  It's probably autographed.

(imagine Lasz2 singing in his best Elvis imitation)  "That's the won-derrr, the wonder of me":rolleyes:

Offline lazs2

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rshubert, come on over, let's talk..
« Reply #9 on: May 30, 2003, 09:48:07 AM »
"If you can't be civil, why not get out of the conversation?"

seems that someone should take their own advice.
lazs

Offline rshubert

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Oh,by the way...
« Reply #10 on: May 30, 2003, 09:53:34 AM »
The country that can get organized wins the map.  That isn't necessarily the one with the numbers.   See the posts about how wasteful it is when people spend time in Tank Town on the Trinity map, for an example.  When it comes to tanks, you could call me a "furballer", too.  When Trinity is up, I'm usually in a tank in Tank Town, playing hide-and seek with a 75 mm gun.

And yes, that fits my definition of "thumb candy".  Everybody likes sweets, sometimes.   Too much sugar, though, and one becomes legarthic.

Offline rshubert

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Lassie...
« Reply #11 on: May 30, 2003, 09:55:12 AM »
Please note that the conversation devolves into insult immediately when you join the thread.  Is there a connection?  Hmmm.... let me think....

Offline rshubert

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And besides...
« Reply #12 on: May 30, 2003, 09:56:11 AM »
I was invited.

Offline lazs2

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« Reply #13 on: May 30, 2003, 10:04:20 AM »
so... how long yu been playin hubert? a month or so?   I am trying to save you some time... you OTOH are trying to waste mine.

Here it is again slowly... It doesn't matter about organization or thinking or anything else.   The country with the largest numbers "wins" the war.   When the numbers are close the game stalemates... when a country that has been "losing" because it has the least numbers, get's an infusion of numbers it gains back territory.   Organization is simply having the numbers to gangbang.  if you don't have the numbers the gangbang goes bad and you all die befor you can kill the toolsheds.   If you don't have the numbers you might gangbang a field that has no defenders but you will lose 2 fields to the country with the most numbers in the meantime.

The furball is the meaning of life in AH.   You will of course, agree with me eventually but go ahead and make a fool of yourself for now... I suppose you need to do it as a part of your personal learning experiance.
lazs

Offline lazs2

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« Reply #14 on: May 30, 2003, 10:05:42 AM »
Oh... and I think your attitude provokes people to correct you.
lazs