BS Poopie! Pull the other one - I have a spare. The DA issue has
never been answered, so don't try to make it sound as if it has by accusing me of repeating the tape loop. If I have asked the question more than once it's
because I have not had a satisfactory answer.
I don't like your "experimental" changes at all. I smell
permanent changes by stealth. Why would you want to alter the strength of the FHs as they stand now? The help application tells you
exactly what ord is required to destroy them, and if a team of guys comes armed for the task, they deserve to achieve it IMO. Happened to a Bish field just last week - and I take my hat off to the guys that did it.
But oh! -cry the furballers.
That ruins our fun! Well of course it does, just as every time you shoot someone down you ruin their fun. You want to boost
your fun by depriving someone else of
their fun. Just remember - they pay their $14.95 too. If the fuel porkers/FH bashers are succeeding in getting through to your field, then it goes to show what a piss poor job is being done to protect it. You
could man the FGs. You
could mount a defensive sortie to protect your field against attack. You
could organise some Ostwinds to protect the fuel if an attack is suspected. But no. The furballers' way has always been to whine to HTC instead.
A group is on the move spearheading off into injun territory. The first thing they do is kill the FH's. Now if your really trying for a "push" in a strategic way why on earth would you kill the FH's ?? You take the base and it's worthless. You can't fly from it. You've stopped your own offensive all by yourself without the enemy doing a thing.
The point of hitting the FHs is to stop the enemy from launching. When the base is captured, the acks come back, meaning that the FGs can be manned to defend the base. Some aerial cap might also be needed. And after a while (15 mins?) the FHs come back up. The point of crippling the base? To stop
you from having it of course! Sometimes it IS the obvious answer.