Author Topic: Problem with Force Feedback  (Read 300 times)

Offline Crepedus

  • Zinc Member
  • *
  • Posts: 4
Problem with Force Feedback
« on: June 09, 2003, 12:36:17 AM »
I dont know if this happens to anyone else, but when i fly a buff formation and my plane gets shot down, when it jumps to the next plane my stick is still shaking. The only thing i can do to to stop the damn thing is to pull the power plug. Any ideas?

I use a Logitech Wingman Force 3D

Offline ccvi

  • Gold Member
  • *****
  • Posts: 2074
      • http://www.carl-eike-hofmeister.de/
Problem with Force Feedback
« Reply #1 on: June 09, 2003, 12:47:00 PM »
Nothing related to your specific problem, but to logitech FF sticks in general, can you please try the following?

Go to the setup of the joystick driver (something like start/system/gamecontrollers/properties) and disable center forces in force feedback games.

In Aces High go to setup/joystick/forcefeedback then disable all forces except trim.

Get OTR. How do the controlls feel?
Take off, increase airspeed. How do the controlls feel?
Land, stop to 0 IAS otr. How do the controlls feel?

Offline Crepedus

  • Zinc Member
  • *
  • Posts: 4
Problem with Force Feedback
« Reply #2 on: June 10, 2003, 06:09:45 AM »
Were you referring to the centering spring?

The controls felt the same to me on the ground and in the air,
it seemed sloshy to me, but i usually have centering spring on about 90%. Why did u ask me to try that? Are u having a problem
with your stick?(no joke intended)

Offline Crepedus

  • Zinc Member
  • *
  • Posts: 4
Problem with Force Feedback
« Reply #3 on: June 10, 2003, 06:12:08 AM »
By the way, what does IAS mean?

Offline ccvi

  • Gold Member
  • *****
  • Posts: 2074
      • http://www.carl-eike-hofmeister.de/
Problem with Force Feedback
« Reply #4 on: June 10, 2003, 02:17:56 PM »
Yes, maybe it's called centering spring - the centering forces you can enable even if the game is usually setting all forces (including what is needed to center the stick) by itself.

If controls at the ground and in the air (at high speeds, with Trim forces enabled) feel the same, that's good indication that there's something broken - Logitech FF sticks can't really be considered supported.

[IAS is indicated air speed, the pressure that makes the speed indicator move decreaes with altitude at the same true airspeed (TAS, gamey red needle)]

On my Logitech Strikeforce at least the elevator axis created believable feedback, while the force of the roll axis didn't seem to be updated too often (thus either was 0 or at some higher value, but did not change with speed, like the force on the control surfaces does).

The sad thing is that as far as I know so far I have been the only one to report this bug. I am just one player, so they ignore me. Noone really cares about Logitech FF stick users, usually they don't complain and just fly with centering activated in the driver. And that makes using a FF stick in a flight sim completely useless (unless you want FF to feel the guns shaking a 5t plane to increase the spray circle, lol; or even to activate the stick-stirrer block by buffetting).

Noone has the balls to speak up that it's broken, because everyone is ashamed to admit to using a crappy Logitech stick. The sticks might not be really good, but they're really really bad because they don't seem to be supported.

Get a new stick, much easier to fight with. I heard of some whimpies that dropped that kind of stick because they couldn't even fly with it...

Offline Crepedus

  • Zinc Member
  • *
  • Posts: 4
Problem with Force Feedback
« Reply #5 on: June 10, 2003, 10:28:13 PM »
Hmmm, i must admit i havent paid such close attention to the FF behaviour as you, but im new to FF and im fairly new to flight sims (only been playing AH for about 8 months). But i suppose FF is better than no FF, even if it's not very good or not supported, and i can always tone down the FF on the guns to avoid the 300 yard spray and pray syndrome. I guess everyone knows that Logitech don't make good sticks so most people would get a new stick or put up with what they got.

Offline ccvi

  • Gold Member
  • *****
  • Posts: 2074
      • http://www.carl-eike-hofmeister.de/
Problem with Force Feedback
« Reply #6 on: June 11, 2003, 01:11:24 PM »
Quote
Originally posted by Crepedus
But i suppose FF is better than no FF


IHMO you're wrong. Most of AHs FF features (that even work on Logitech sticks) will just hurt your flying. They add a stick shaking that creates all kinds of negative effects (because it does not only make you feel them but also moves the stick in the process).

The only thing where FF is useful is where it is actually an output device that let's the player know some kind of information. The information "guns are shooting" is pretty useless as you'll be closely looking at what you're shooting when pulling the trigger. Stall buffetting might be quite immersive, but in situations when it's active rudder forces usually are low because of slow speed, thus even little movements have to be manually compensated not to trigger the stick stirring prevention.

What FF is useful for is to add a feel of speed - most importantly the feel when rudders are starting to lock up. But that doesn't work.