Author Topic: Goon and M3 recognition  (Read 302 times)

Offline moto61

  • Copper Member
  • **
  • Posts: 143
      • http://www.eastex.net/moto
Goon and M3 recognition
« on: June 06, 2003, 11:04:47 AM »
I have  a suggestion concerning field captures. Why not recognize the Goon and M3 drivers just as you do kills in a plane. Have text read something like " Field x has been captured by (Knights,Rooks,Bishops) by (whoever) capture # ?.

This is something that seems to be measured on ranking, why not give the guys who do the non glorius part of the base capture some of the limelight.

Why not make those perks from a capture available to any category, maybe with factor  Bombers 1 to 1, Fighters .25 to 1 etc.

This could be something you choose in the hanger just like you do with a bomber formation or similar to when you go on a mission you choose fighter or attack.

:D
Moto61

Offline ccvi

  • Gold Member
  • *****
  • Posts: 2074
      • http://www.carl-eike-hofmeister.de/
Goon and M3 recognition
« Reply #1 on: June 06, 2003, 12:51:44 PM »
Not new, but still a good idea.

And please do the same for destroyed carriers - that would add a real reason not to suicide :)

Offline WhiteHawk

  • Parolee
  • Silver Member
  • ****
  • Posts: 1815
Goon and M3 recognition
« Reply #2 on: June 10, 2003, 05:50:22 PM »
Ya..i like both these ideals

Offline tatertot

  • Nickel Member
  • ***
  • Posts: 691
Goon and M3 recognition
« Reply #3 on: June 10, 2003, 09:31:31 PM »
same thing i said on last post good idea. gooning is not a fun flight or drive at anytime most boreing part of game until your drop time
THE NAME TATERTOT IS NOT FROM MY FAV FOOD !!!!!!

Offline Kweassa

  • Platinum Member
  • ******
  • Posts: 6425
Goon and M3 recognition
« Reply #4 on: June 10, 2003, 10:34:53 PM »
I think a more specific reward would be better than plain recognition.

 Everybody recognizes, and thanks when a town capture happens. It's not glamorous, but at least with 1 capture you earn more than 12 perk points.

 The problem is different in supplying. Vehicle supplies can be just gobbled up by both friend and foe, and airfield supplies are very slow and passive.

 ...

 So, I think it'd be a great idea to:


1) Buff perk points are limited in use(I have literally thousands, and don't have any use for them..). Being rewarded with even 20 points would not make a person happy. Even with thousands of perks, I feel inclined to up a B-17 or a B-24, rather than the Ar234 which is so limited in effectivity. Therefore, when a capture happens, make it so that the goon driver gets split perks in each category - fighter 4/bomber 4/vehicle&boat.Getting 4 points in both fighter and vehicle/boat category, now THAT's something worthy!

Positive side: Can get perks in multiple categories for 1 sortie.
Down side: None


2) Same thing with airfield supply - split perks in each category, but higher in rewards.. taking time to supply a field, is a noble and worthy cause. Literally players are sacrificing own fun time for the sake of common good of their team! fighter 6/bomber 6/vehicle&boat 6, total 18 perks split in each category!

Positive side: Can get perks in multiple categories for 1 sortie. Could provide good motivation for doing supply runs. Putting effort into 'logistics', pays off good.

Down side: None. Nobody's gonna be pissed to see people doing continuous supply runs.



3) In the case of vehicle supplies, the concept of 'supply' and 'repair' should be divided. Vehicle supps can be used by both friendlies and enemies, and usually it's a 'drop and forget' type of action. Besides, people lay off hoardes of GV supps when they are defending.

 Thus, GV supps should only resupply spent ammo - tank shells and machine gun ammo only. No perks for doing resupplies.

 However, the M3s should be given also a "repair" role! Sort of like a moving 'repair pad' - M3s drivers would move around with other GVs. When a tank or a flak vehicle is damaged, upon request the M3 would go near a damaged vehicle within 10 yards, and use an option button to 'repair' the damage.

 To prevent abuse in combat(continuously and instantly repairing damage during combat), repairs, sort of like rearm pads, will take 1 minute and require the target vehicle to be absolutely still, not firing anything. This new repair role will give M3s another meaning in ground conflicts, and also deals with abuse such as amassing hoardes of GV supps around, and defending a spot with a Tiger.

 For each repaired vehicle, a GV perk is rewarded - about two perks?

  ..

Offline Red Tail 444

  • Gold Member
  • *****
  • Posts: 2497
      • http://www.redtail.org
Goon and M3 recognition
« Reply #5 on: June 11, 2003, 01:02:48 PM »
Quote
Originally posted by ccvi
And please do the same for destroyed carriers - that would add a real reason not to suicide :)


LOL yeah...or better yet...

"PilotX suicided his P38L into CV247"

Le't call out the sinners right along with the saints!

Gainsie

Offline ccvi

  • Gold Member
  • *****
  • Posts: 2074
      • http://www.carl-eike-hofmeister.de/
Goon and M3 recognition
« Reply #6 on: June 11, 2003, 01:14:11 PM »
Good idea, Kweassa.

I'm looking forward to see those hordes of Supply-Dweebs :D

Offline guttboy

  • Silver Member
  • ****
  • Posts: 1408
Goon and M3 recognition
« Reply #7 on: June 16, 2003, 10:59:01 PM »
Good Ideas on the perking thing.