Originally posted by fullback
I have to side with TW9.
CV damage doesn't need to be hardened. The historically-correct defense of a CV is also the approriate defense in AH.
Fly multi-altitude CAP [Carrier Air Patrol ] at proper intercept distance and your CV is less likely to be sunk. Don't fly a CAP after placing the CV in harms way against a numerically superior enemy and you lose your CV.
Sometimes you just have to do the grunt work. It comes with the territory - just like running supplies.
You are correct, Sir. BUT...
I still would like to see a more advanced damage model on the ships. Hull damage, gun damage, etc. culminating in a sinking when enough hull damage accumulates. It would be good to know what the status of the ride is, too.
Another idea is repair. Real CVs have huge repair crews that fix what gets broke, if they have time. Of course, too much damage in too little time overwhelmed their efforts.
We need better control of the Task Group and of individual ships. I would love to crank one of those Fletchers up and go torpedo somebody.
I used to play a sim called Great Naval Battles that modeled all these things. Lassie would hate it, since it could take HOURS to get a kill. I had a good time, though.
Lassie, you need to get that cough looked at. And, by the way, you're still a jerk.