Author Topic: New Map Collaboration....  (Read 666 times)

Offline muckmaw

  • Gold Member
  • *****
  • Posts: 3874
New Map Collaboration....
« on: June 13, 2003, 10:11:16 AM »
Anyone ever consider making a map based on the collaboration of different people from different aspects of the game?

How much time goes into making a large map, in man hours?

I might be willing to do it, and would request the collaboration of 3 Dedicated  furballers, 3 Dedicated Strats, and 3 Dedicated GV drivers.

One other request: someone has to tell me how to get the AH map maker program onto my office computer so I could work on it while I'm getting paid!

Offline lazs2

  • Radioactive Member
  • *******
  • Posts: 24886
New Map Collaboration....
« Reply #1 on: June 13, 2003, 10:16:15 AM »
I think the guys who make maps and the guys who like the action/air combat are in different camps... I don't think a furballer has ever been consulted.  I don't blame the map maker... he is doing all the work so why shouldn't the map reflect his agenda?
lazs

Offline muckmaw

  • Gold Member
  • *****
  • Posts: 3874
New Map Collaboration....
« Reply #2 on: June 13, 2003, 10:19:08 AM »
That's the beauty of it.

You would have an equal say in how the map was made.

The first hurdle, though, is the limit on the distance of fields from HTC. Is there a way of bypassing that?

Offline JB73

  • Plutonium Member
  • *******
  • Posts: 8780
New Map Collaboration....
« Reply #3 on: June 13, 2003, 10:51:39 AM »
Muckmaw .. i started out with an idea for a "Map for everybody" a while ago... VERY rough (just a BMP of the plan)

i sent it into HTC for review before i started learning to make a terrain (why make something that wont be approved)

never heard back :( i do know they had it skuzzy even told me so.

anyway i thought i would be an awesome map if made right. problem is i know nothing of textures or any of the terrain editor... was going to learn on the fly.

The thread is HERE (- the attached BMP) i will post the image tonight if i can
I don't know what to put here yet.

Offline gofaster

  • Platinum Member
  • ******
  • Posts: 6622
New Map Collaboration....
« Reply #4 on: June 13, 2003, 01:02:22 PM »
Other than the hijacking of the thread and the development of a map that never materialized into the game, I like the idea.

Having high altitude terrain along the borders would certainly discourage the "off-map" bombing routes.

Offline SunKing

  • Gold Member
  • *****
  • Posts: 3726
New Map Collaboration....
« Reply #5 on: June 13, 2003, 03:36:28 PM »
The map in this thread had potential. Wonder how far along it is.

http://www.hitechcreations.com/forums/showthread.php?threadid=74186&referrerid=3787

Offline JBA

  • Silver Member
  • ****
  • Posts: 1797
New Map Collaboration....
« Reply #6 on: June 13, 2003, 03:50:16 PM »
AH home page downloads about half way down you'll find editor download.
"They effect the march of freedom with their flash drives.....and I use mine for porn. Viva La Revolution!". .ZetaNine  03/06/08
"I'm just a victim of my own liberalhoodedness"  Midnight Target

Offline NoBaddy

  • Gold Member
  • *****
  • Posts: 2943
      • http://www.damned.org
New Map Collaboration....
« Reply #7 on: June 13, 2003, 04:05:00 PM »
Quote
Originally posted by JB73

anyway i thought i would be an awesome map if made right. problem is i know nothing of textures or any of the terrain editor... was going to learn on the fly.

 


73...

G'luck. I 'learned' the editor on the fly doing Trinity. Total time I spent on it (including the recent update) is about 10 months. If you are serious about learning to use the editor, I would suggest you start small instead of large. You could then set it up as a H2H map to get a few friends to check it out for you. The time wouldn't be wasted. I hit the 'wall' at about 6 months :). If I can help...let me know :).
NoBaddy (NB)

Flying since before there was virtual durt!!
"Ego is the anesthetic that dulls the pain of stupidity."

Offline JB73

  • Plutonium Member
  • *******
  • Posts: 8780
New Map Collaboration....
« Reply #8 on: June 13, 2003, 05:01:51 PM »
CHIT i dont have the pic anymore :(:( GRR..... it was "attached" in the old days of the BBS and now lost forever :(:(


my point was NOT to "hijack" the thread....
it was a starting point for this "collaboration" you might like.

i will try and find it or possibly recreate it
« Last Edit: June 13, 2003, 05:10:21 PM by JB73 »
I don't know what to put here yet.

Offline JB73

  • Plutonium Member
  • *******
  • Posts: 8780
New Map Collaboration....
« Reply #9 on: June 13, 2003, 05:22:24 PM »
Quote
Originally posted by NoBaddy
73...

G'luck. I 'learned' the editor on the fly doing Trinity. Total time I spent on it (including the recent update) is about 10 months. If you are serious about learning to use the editor, I would suggest you start small instead of large. You could then set it up as a H2H map to get a few friends to check it out for you. The time wouldn't be wasted. I hit the 'wall' at about 6 months :). If I can help...let me know :).
what i was thinking originally was thying to enlist others to help make textures and show me how to use them ;) i had actually started on the "outter rim" of the map with the default grass but canned the project since no response from HTC if the map plan was something they were interested in.

<<>> btw an GREAT job on trinity i f***** LOVE it ! :D
I don't know what to put here yet.

Offline NoBaddy

  • Gold Member
  • *****
  • Posts: 2943
      • http://www.damned.org
New Map Collaboration....
« Reply #10 on: June 13, 2003, 05:35:08 PM »
Quote
Originally posted by JB73
what i was thinking originally was thying to enlist others to help make textures and show me how to use them ;) i had actually started on the "outter rim" of the map with the default grass but canned the project since no response from HTC if the map plan was something they were interested in.

<<>> btw an GREAT job on trinity i f***** LOVE it ! :D


Check the D/L area for a link to the AK bmp converter. It will allow you to draw your map in 256 color grey scale and convert it to an editor .elv file. It will also auto-tile it for you.
NoBaddy (NB)

Flying since before there was virtual durt!!
"Ego is the anesthetic that dulls the pain of stupidity."

Offline JB73

  • Plutonium Member
  • *******
  • Posts: 8780
New Map Collaboration....
« Reply #11 on: June 13, 2003, 05:38:49 PM »
Quote
Originally posted by NoBaddy
Check the D/L area for a link to the AK bmp converter. It will allow you to draw your map in 256 color grey scale and convert it to an editor .elv file. It will also auto-tile it for you.
when you say that do you mean 1 bmp 512x512 or some multiple of that (1024x1024 and so on) ?
i guess i should look if there are "instructions" to the AK thingy lol
I don't know what to put here yet.

Offline gatso

  • Silver Member
  • ****
  • Posts: 1279
New Map Collaboration....
« Reply #12 on: June 13, 2003, 06:21:30 PM »
I have a MA map 75%+ complete. So far I'd estimate I've spent at least 400 hours of my own time on it.

All bases are placed.
All Strat (factories and cities) are in place.
100% original terrain tiles created by me.
Base textures modded to be appropriate fo tile set,
Coastlines are error free.
All 3 countries are identical in base placement and terrain layout.

It has one countries spawn points complete.
Roads and convoys need placing.
Shore batteries need placing.
The tile assignments could use a little work although this is cosmetic only.

I need 1-3 guys who have 1/2 an ounce of common sense to give me a hand finishing this thing off. RL issues and commitments have meant that the project has slowed down drammatically over the last month or so. I still find time to do a little a week but at this rate it is going to be a long time before it gets finished.

Pic links here, email is in my sig.

http://homepage.ntlworld.com/stant.family/Aceshigh/flakey.jpg
http://homepage.ntlworld.com/stant.family/Aceshigh/flakeycoasts2.jpg

Gatso

Offline 10Bears

  • Silver Member
  • ****
  • Posts: 1509
New Map Collaboration....
« Reply #13 on: June 13, 2003, 06:35:39 PM »
Hey howdy Muck.. 10B here

I suppose you want to first go over the rules of mapmaking.. here you go:






um.... er.... I must of misplaced the rules... actually there ain’t no rules.. a bunch of suggestions though.
Many players smoke in Ace’s High... I know, terrible habit but that’s the reality.. an average cigarette lasts about 6 minutes or... 25-30 miles so that’s about how far you want to place bases/strat.
Be careful placing too many ground objects in high traffic areas.. You’ll be able to see the main furball areas as your map develops.
Diversify!.. flat plains over here.. mountains over there.. keeps the map fresh, cuts down on the sameness..
Keep the cloud file simple.. There’s no rule in the helpme but I’m here to tell ya there IS one.. 8x8.. or 12x12 tops.. no 16x16 or gosh 32x32!!.. Players WILL complain about frame rates if you get too fancy.  (they not crazy about storm clouds BTW)

Don’t place the HQ’s just yet.. start laying veh spawn points.. Now the map kinda starts to develop itself.. It starts to tell you where she wants the spawn points.. Sundog.. (CM terrain team leader) suggests 5 miles.. I kind of go with 8 miles myself  but that depends on the roughness of the terrain. When you set spawn points.. look at the clock.. Ah geese.. this takes more time than laying the bases.. The gv folk will appreciate your work, they like the ground battle field detailed.. Again.. keep this away from main traffic areas for frame rate reasons.

HQ’s are the last thing you set.. You will have a pretty good idea where they should go at this point.. In fact.. the map is telling you where she wants them.

Muck, meet your art crew.. a buncha wild eyed long haired.. (if they had any hair).. bearded yahoos..  Sqrl and Nuttz do terrain art.. Ramzey, Kawssawa, Gatso, airplane skins.. Sqrl, Dux and you are on object skins and clipboard map.. I like this art crew.. they send their art exactly the day they say they’re going to. Don’t be afraid to send art back.. they won’t be offended they used to it from us.. Artwork might go back and forth 10 times.. send a  note back.. a lil’ more green here.. Can you bring up the brown over there?  

Some days the zips come at you hot an’ heavy make sure your artists identify themselves clearly on the header.. It’s easy to delete messages with attachments thinking it’s spam.  I have an idea who I want to skin what, so as a convenience, I load up a zip file with all kinds of objects for each of them to work on.. makes it easier to compile when they send their work back.. In the message body, be very clear what your visualizing.. For example, I wrote back to Sqrl needing more pukas on the Henderson field tile.. He wrote back needing clarification.

Don’t forget to credit your art crew on the clipboard map somewhere..

Skuzzy is our liaison officer.. He’s the guy you send your draft jpg. It doesn’t have to be that big 512x is fine your just giving them an idea what your looking at.. Send them two or three if you can.. (shows your serious) If they don’t reply right away, I don’t think they’re ignoring us.. they got other projects going on and get a million emails every day... Go ahead and bug Skuzzy but be polite, yet business like and firm. They’ll get back to you.. All you need is a nod.. a shoulder shrug.. that means yes in HTCnise..

Post production is the least fun... You gonna have to get your squad guys to help on this.. 80 million spawn points runways, hangers, ships, weapon selection screen.. all have to be tested. You oughta farm this work out why?.. Well Muck your prolly on hour 200 at this point.. it’s time for a beer eh?. Just let em’ send you a list of errors..

Of course you know not to send a 3.5 MB source zip direct to HTC.. When the time comes I’ll show you how to use the FTP tool and where we upload all our stuff.

Oh btw.. CM Team screaming for Po Valley.. Weazel’s on it but it’s up in the air if he’s going to start working on it again. You might hook up w/ him and see what’s going on with that.. I tell ya what it’s only 20 or 30 bases as opposed to... say 255 bases.. what your thinking of doing. And Po valley is central Italy eh.. you get to use lots of olive greens and that.. That would be a fun project.