Author Topic: What I miss about Air Warrior...  (Read 6005 times)

Offline Bullethead

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What I miss about Air Warrior...
« Reply #165 on: July 12, 2003, 02:39:52 PM »
What I miss about DOS AW:

1.  The HATE
Before the AOL ruined AW, before the threat of lawsuits, before kids got on the internet, before forum moderators, TOS nazis, and "bad word filters", before cheap monthly membership plans, the Hate really flowed.  You could say whatever you wanted and the other guy, instead of whining about personal attacks, was expected to fight back with equal vigor.  And the watching community cheered them on instead of lamenting the low level the argument had sunk to.  Hell, even the Kesmai staff joined in enthusiastically.  And if somebody somehow managed to exceed the very wide bounds the times then allowed, the community policed itself with otracism.  GAWD, those were some awesome flame wars, especially because the education level of most of the participants was higher than today.  Those were the foulest, yet most creative, insults ever fired in anger.  I saved some of the truly imaginative rants and reread them in these pathetic, touchy-feely times when I miss the old days.  Some of the DoK-GB lovefests still bring a tear to my eye.

2.  The Hunts
These were part of the overall Hate.  Because the maps were tiny and had less than 100 folks on them, it was pretty easy to find particular nmes.  And you had a score card that showed your last 10 kills, so the object became declaring war on 1 individual and then posting up your score card showing how many times you got him.  This would often result in, or be a part of, an epic flamewar on the boards, and would be accompanied by entertaining missives on ch 1.

3.  The Neutral Fields
You could only capture neutral fields, of which there were only a few on the map, all near the center.  Thus, the front lines never moved very much and there was always a huge, constant furball in the center with decreasing numbers to the edges where the FNGs hung out until they got the hang of the interface.  No landgrabbing, no strat system, just air combat for its own sake and the personal vendettas arising from it.

4.  The Constant Explosions
Every time anybody died anywhere in the arena, you heard the boom, even if you were on the other side of the map.  This cued you to look down and see who'd bought the farm.  Usually, there was a death explosion every second or so and it gave the arena an attractively ominous feel.  You couldn't escape the fact that guys were dying all around you all the time, even if you couldn't see them, and it made you wonder what was getting them and whether it was sneaking up on you.  I think it really helped folks get better SA.

5.  12 Visible Planes
There might be 50 planes in the furball, but the game would only show you 12 of them.  You had a choice of seeing the 12 closest planes, or the 12 closest nmes or friends.  All the planes you couldn't see where there, however, and could kill you if they could see you.  This really kept you on your SA toes.  On the down side, it caused real problems in scenarios, especially for buffs and their escorts.

6.  Theater Maps for Whole Campaigns
For a full month, we had the one EUR map.  Then the next month, we had the one PAC map.  Only a few USAAF planes were available on both maps.  Otherwise, the PAC map was IJN vs. USN and the EUR map was USAAF and Brit vs. LW.  So the plane matchups were much more historical than today.  Also, by having the same map all month, and the front lines basically static, squads could make detailed mission plans far in advance, listing specific launch fields and targets.

7.  Editable Artwork
You could edit what passed for "skins" in those days (actually just graphic masks over part of your monitor area) and use the result in any arena.  Thus, you could put squad insignia on your wings, or make your plane look like a car, or add drink holders to your cockpit, etc.  Only you could see this, but it was cool.  You didn't have to have the new art built into a specific map.

8. The Look and Feel
Graphic refinements and increased visual realism are all very fine.  But there was just something about that flat, featureless pooltable ground stretching to infinity and the brown pyramid mountains under that cloudless, monochrome blue sky and the yellow circle that never moved or cast shadows.  This sky was filled with crude, very low-count, gray, green, and blue polys somewhat resembling aircraft.  It was a harsh, stark environment truly befitting its harsh, stark inhabitants.  It was like another plane of existence, a sick parody of the real world, some nameless Hell to which the truly Evil had been condemned to fight their unwinnable, unending war for all eternity, while hurling insults, taunts, and jeers at each other as the demonic Kesmoids looked down and gloated maliciously.

Offline Chitownflyer

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Those were the days...
« Reply #166 on: July 12, 2003, 03:56:56 PM »
I flew in AW as CHI for a number of years from the time it was still on Compuserve and the 400 dollar bills to the about the time i was in the Dammned and they all move off to EQ for while and then on to AH.

Those were heady times.   The hunts were particularly delightful.  The flame wars were nice to...none of the mamy bamby TOS and othat PC bull... It was by you wits and and your skill that you
showed you got the right stuff.

That was time were all learn to walk the walk as well as talk the talk.


Those were the days....

Chi  in AW  Maddog WB
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Offline Tumor

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What I miss about Air Warrior...
« Reply #167 on: July 12, 2003, 06:11:07 PM »
Quote
Originally posted by Bullethead

8. The Look and Feel
Graphic refinements and increased visual realism are all very fine.  But there was just something about that flat, featureless pooltable ground stretching to infinity and the brown pyramid mountains under that cloudless, monochrome blue sky and the yellow circle that never moved or cast shadows.  This sky was filled with crude, very low-count, gray, green, and blue polys somewhat resembling aircraft.  It was a harsh, stark environment truly befitting its harsh, stark inhabitants.  It was like another plane of existence, a sick parody of the real world, some nameless Hell to which the truly Evil had been condemned to fight their unwinnable, unending war for all eternity, while hurling insults, taunts, and jeers at each other as the demonic Kesmoids looked down and gloated maliciously.


 QUITIT man!!  I'd almost buried these fond memories!
"Dogfighting is useless"  :Erich Hartmann

Offline MOSQ

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What I miss about Air Warrior...
« Reply #168 on: July 12, 2003, 06:43:35 PM »
I miss the fully loaded Death Star buffs.  A B-17 loaded with crewmates was a blast !

Offline culero

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What I miss about Air Warrior...
« Reply #169 on: July 12, 2003, 08:13:38 PM »
Quote
Originally posted by Bullethead
What I miss about DOS AW:

It was a harsh, stark environment truly befitting its harsh, stark inhabitants.  It was like another plane of existence, a sick parody of the real world, some nameless Hell to which the truly Evil had been condemned to fight their unwinnable, unending war for all eternity, while hurling insults, taunts, and jeers at each other as the demonic Kesmoids looked down and gloated maliciously.


Well said BH.

culero
“Before we're done with them, the Japanese language will be spoken only in Hell!” - Adm. William F. "Bull" Halsey

Offline Bullethead

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What I miss about Air Warrior...
« Reply #170 on: July 12, 2003, 09:21:13 PM »
Thanks, guys.  I'm glad there are still some of us around who miss those Mythic Days of Evil Gods and Anti-Heroes.  Feature-wise, AH spanks all versions of AW like red-headed stepkids.  But DOS AW had the 2 absolutely essential features, after which all else is gravy:  you could fight, and you could Hate.  You can fight in AH, as well as do a bunch of other things, but it's damn hard to Hate here without running afoul of the law and the touchy-feely herd of PC mamma's boys we're stuck with today :(

I wish HTC would run AH like a porn site.  Put a XXX sign on the door, require proof of 21+ years to enter, then let shut the doors and let the Hate flow as Gawd intended.   And jack the price back up to $5/hr or thereabouts, to keep the slackers out.  Then we'd have nothing but the adults who take the game TOO seriously, with the freedom to actually take it TOO seriously.  Just like back in the Evil Old Days ;)

Offline Ack-Ack

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What I miss about Air Warrior...
« Reply #171 on: July 13, 2003, 02:15:08 AM »
Quote
Originally posted by Bullethead
Thanks, guys.  I'm glad there are still some of us around who miss those Mythic Days of Evil Gods and Anti-Heroes.  Feature-wise, AH spanks all versions of AW like red-headed stepkids.  But DOS AW had the 2 absolutely essential features, after which all else is gravy:  you could fight, and you could Hate.  You can fight in AH, as well as do a bunch of other things, but it's damn hard to Hate here without running afoul of the law and the touchy-feely herd of PC mamma's boys we're stuck with today :(

I wish HTC would run AH like a porn site.  Put a XXX sign on the door, require proof of 21+ years to enter, then let shut the doors and let the Hate flow as Gawd intended.   And jack the price back up to $5/hr or thereabouts, to keep the slackers out.  Then we'd have nothing but the adults who take the game TOO seriously, with the freedom to actually take it TOO seriously.  Just like back in the Evil Old Days ;)



The Hate is strong in you...


Ack-Ack
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Offline K-KEN

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What I miss about Air Warrior...
« Reply #172 on: July 13, 2003, 03:58:35 PM »
It's been a great read, even to the end!!!  I came onboard in 1996 on AOL.  Joined the CMC (Cutthroats Mercenary Company) and we flew "planned ops".  I miss those.  In Big Pac, I think it was B-63 where we usually flew from and then had a CZ or AZ plan set forth to kill and attack,

Next, I miss turnfighting in the A-26.  What guns!  For that matter, I miss the plane too.

Scenarios, CONs, WWI planes, all great memories.

Other things I miss are our TRI-LAMB events with the ACCS, SHEPS (69th Sheppards), and CMC all getting an arena setup by Mage, and the three of us put our CO's in Jeeps, the rest of the members flew spits or whatever hunting the other teams CO...............LOL  Of course, the scouts would also be engaged by other fighters protecting too.

The last one we did, we closed the WWI arena, and each squad got it's own base-1, and we had a tank battle.  The other craft, was that ever stealthy, gunned C-47.  hehehehe

It's great to see the likes of so many players who have moved here.  +Dead (Leviathon) was one of the coolest of cool.  He even posted a bounty on himself on our website.  Had many a great duel with him, never collect on any of them though!  hehe :D
He was gracious and skillful.  He is still that today.  Don't think I up to dueling him yet for the bounty, since I am such a newbie here,,,,,,,,,,Since Oct 1999   :)

Yes, I definately miss fellow squadmates and many friends over the years.

The Cutthroat Kill Macro was HAR ! Now it is a greeting and formal salute to friends and foes alike!  We are Pirates of the first order.  aka pierats  ;)  

I am honored to have been a part of AW for so many years, and am honored to be part of AH equally.  I am grateful for the HTC folks who run this and keep it working better than AW ever could.
"Two Weeks" to fix is not the catch phrase here.  2 days, maybe.  
Next release, well..........:D

Salute and HAR!!
Thanks for the memories!

K-KEN


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Offline firedome57

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What I miss about Air Warrior...
« Reply #173 on: July 13, 2003, 04:58:24 PM »
One of the things I miss from AW is a f4U that will outclimb everything except the ki-84 in RR big pac. Think they changed that near the end of AW. Made for some interesting battles against F6F's, boom and zoom until they made a mistake. JAYRO was very good at that.

Definitaly miss the Deathstars, upping at a capped base with a load of squaddies was a blast, or just taking a couple heavily gunned B-17's over enemy bases, gave us a lot of time to BS with each other. But I dont miss the fact that the only gun that would fire was the one you were manning if you didnt have any gunners.

Also miss the Korea theater, was a change of pace when I felt the need for speed. Use the Me262 for that now, but it is hard to find jet vs. jet fights.
« Last Edit: July 13, 2003, 10:53:57 PM by firedome57 »

Offline Yippee38

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What I miss about Air Warrior...
« Reply #174 on: July 13, 2003, 09:00:58 PM »
I miss:

*fully gunnable buffs (in scenarios, these were awesome)
*A-26
*Macros (not kill macros, but macros in scenarios were uber important for reporting positions of buff groups, etc.)
*the Officer's Clubs where you meet before an op and you could see who was in the room
*the briefing rooms
*limited plane sets
*scenarios that just seemed so much more intense (if I could figure out why, I'd say)
*the ability to practice my gunnery skills outside of the main arenas.  There was offline and the training arena.
*Stuka sirens]
*visible noseart

And above everything else......
...those training classes on Thursday (I think) nights.  I really wish AH had something like that.

What I don't miss:
*RR
*Mysterious rolling jeeps
*icon limits
*Yippy was shot down
*Yippy crashed

What I wish both had:
*Planes that survived the pilot or after the pilot bailed
*Weather
*B-24
« Last Edit: July 13, 2003, 09:03:25 PM by Yippee38 »

Offline faminz

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What I miss about Air Warrior...
« Reply #175 on: July 13, 2003, 10:24:59 PM »
Most things I miss have been said already but my major ones were:

1. Named fields (and yes I did have one named after me in the Big europe map, the one with lots of mountains in the entre with continual light ack)

2. SAC. I spent many many happy hours making skins for the scenario aircraft converter for Fidd, and got a combined member of the month award for it too, and a gamestorm T shirt!). funnily enuff I remember doing a red P38 for yippee one time...

3. The deathstar!, being able to man all the guns in a buff with friends and communicate with the intercomm.

but what I dont miss is seeing XooX flying... somehow he and I had a mutual attraction and I nearly always lost. Seeing that name in the end just prompted me to turn and run....

Offline WestyAH

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What I miss about Air Warrior...
« Reply #176 on: July 14, 2003, 10:01:57 AM »
I miss.....


... the creators of the AWIII SAC artwork.  I wish AH was as "user" friendly.

 While AH has had a several people who have built really nice sound sets (miss you Mitsu and Flakbait!), great maps (God bless em for trying to master the builder! Nuttz, AK's and NB!),  accurate gunsights (IMO AH should have historically correct gunsites included. I snicker when I see "realism" people use sights that belong on a Star Wars Tie fighter) but I really miss being able to choose an historicallly accurate skin for different seasons, battles or theaters at will.

 That's it though.  There's honestly nothing else I miss about AW itself.

[edited: with the latest news from Pyro about skins it would appear that the one thing I've missed from AW will no longer be missed! ;)  ]

 Hey Bullethead.   And long time no see! :)
« Last Edit: July 15, 2003, 09:14:25 AM by WestyAH »

Offline Rude

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What I miss about Air Warrior...
« Reply #177 on: July 14, 2003, 10:27:27 AM »
Quote
Originally posted by Bullethead
What I miss about DOS AW:

1.  The HATE
Before the AOL ruined AW, before the threat of lawsuits, before kids got on the internet, before forum moderators, TOS nazis, and "bad word filters", before cheap monthly membership plans, the Hate really flowed.  You could say whatever you wanted and the other guy, instead of whining about personal attacks, was expected to fight back with equal vigor.  And the watching community cheered them on instead of lamenting the low level the argument had sunk to.  Hell, even the Kesmai staff joined in enthusiastically.  And if somebody somehow managed to exceed the very wide bounds the times then allowed, the community policed itself with otracism.  GAWD, those were some awesome flame wars, especially because the education level of most of the participants was higher than today.  Those were the foulest, yet most creative, insults ever fired in anger.  I saved some of the truly imaginative rants and reread them in these pathetic, touchy-feely times when I miss the old days.  Some of the DoK-GB lovefests still bring a tear to my eye.

2.  The Hunts
These were part of the overall Hate.  Because the maps were tiny and had less than 100 folks on them, it was pretty easy to find particular nmes.  And you had a score card that showed your last 10 kills, so the object became declaring war on 1 individual and then posting up your score card showing how many times you got him.  This would often result in, or be a part of, an epic flamewar on the boards, and would be accompanied by entertaining missives on ch 1.

3.  The Neutral Fields
You could only capture neutral fields, of which there were only a few on the map, all near the center.  Thus, the front lines never moved very much and there was always a huge, constant furball in the center with decreasing numbers to the edges where the FNGs hung out until they got the hang of the interface.  No landgrabbing, no strat system, just air combat for its own sake and the personal vendettas arising from it.

4.  The Constant Explosions
Every time anybody died anywhere in the arena, you heard the boom, even if you were on the other side of the map.  This cued you to look down and see who'd bought the farm.  Usually, there was a death explosion every second or so and it gave the arena an attractively ominous feel.  You couldn't escape the fact that guys were dying all around you all the time, even if you couldn't see them, and it made you wonder what was getting them and whether it was sneaking up on you.  I think it really helped folks get better SA.

5.  12 Visible Planes
There might be 50 planes in the furball, but the game would only show you 12 of them.  You had a choice of seeing the 12 closest planes, or the 12 closest nmes or friends.  All the planes you couldn't see where there, however, and could kill you if they could see you.  This really kept you on your SA toes.  On the down side, it caused real problems in scenarios, especially for buffs and their escorts.

6.  Theater Maps for Whole Campaigns
For a full month, we had the one EUR map.  Then the next month, we had the one PAC map.  Only a few USAAF planes were available on both maps.  Otherwise, the PAC map was IJN vs. USN and the EUR map was USAAF and Brit vs. LW.  So the plane matchups were much more historical than today.  Also, by having the same map all month, and the front lines basically static, squads could make detailed mission plans far in advance, listing specific launch fields and targets.

7.  Editable Artwork
You could edit what passed for "skins" in those days (actually just graphic masks over part of your monitor area) and use the result in any arena.  Thus, you could put squad insignia on your wings, or make your plane look like a car, or add drink holders to your cockpit, etc.  Only you could see this, but it was cool.  You didn't have to have the new art built into a specific map.

8. The Look and Feel
Graphic refinements and increased visual realism are all very fine.  But there was just something about that flat, featureless pooltable ground stretching to infinity and the brown pyramid mountains under that cloudless, monochrome blue sky and the yellow circle that never moved or cast shadows.  This sky was filled with crude, very low-count, gray, green, and blue polys somewhat resembling aircraft.  It was a harsh, stark environment truly befitting its harsh, stark inhabitants.  It was like another plane of existence, a sick parody of the real world, some nameless Hell to which the truly Evil had been condemned to fight their unwinnable, unending war for all eternity, while hurling insults, taunts, and jeers at each other as the demonic Kesmoids looked down and gloated maliciously.


You nailed it....those were truly the good ol days:)

Offline Mister Fork

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What I miss about Air Warrior...
« Reply #178 on: July 14, 2003, 10:56:20 AM »
I think guys that HTC's decision to leave Aces High a closed source game for the graphics has put a damper on certain elements.

For example as Bullethead pointed out, having a drink-cup holder in your cockpit is a classic example how a little open model game can improve the look and feel of a sim.  Why Aces High is not, completely mystifies me.

Sure, the open sound model works well, but why not let me load different skins for aircraft?  Yeah, you can edit them into the map, but what if my squad has a certain skin for their aircraft they want to use?  Why not let me load my own? Who cares if I wish to paint NIK-2s and LA-7s bright florescent green with a bulls eye on the cockpit? :D

Anyways, heres to hoping AH2 will have more editable elements other than gun sights and sounds.
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Offline Hornet

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What I miss about Air Warrior...
« Reply #179 on: July 14, 2003, 07:40:00 PM »
Quote
7. Editable Artwork
You could edit what passed for "skins" in those days (actually just graphic masks over part of your monitor area) and use the result in any arena. Thus, you could put squad insignia on your wings, or make your plane look like a car, or add drink holders to your cockpit, etc. Only you could see this, but it was cool. You didn't have to have the new art built into a specific map.


Break was a great program, I remember how satisfied I was when I put invasion stripes on my 51.
Hornet