Author Topic: Tiger Specifications  (Read 1244 times)

Offline devious

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Tiger Specifications
« Reply #30 on: June 12, 2003, 08:10:42 PM »
Depends on the the angle. Tiger crews were trained to keep their tank facing the enemy on 45° angles, and that flat out doubles the effective armor strength.

So the 1km figure is for 90° on shots only... but also for the Tiger ;)

In AH however, I see no noticeable effect from turning my tank to the "Mahlzeiten"...

Offline MiloMorai

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Tiger Specifications
« Reply #31 on: June 12, 2003, 09:04:35 PM »
North Africa, Feb 1943

#2 Troop, 'A' Bty, 72cd A/T Regt

6pdr guns

results: 2 knocked out Tigers shooting from 630 yds to 1000yds.

Offline Kweassa

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Tiger Specifications
« Reply #32 on: June 12, 2003, 09:23:40 PM »
Did you guys know that some members of the community (I will not say who, as I haven't got any 'decisive' proof - ie. film), are claiming to easily disable Tigers with Zeros?
(note: It is because since films don't catch some parts of the game - what you have actually experienced in your FE, is not recorded the same in the film)

 Apparently, some sort of a bug exists with the Tiger DM, and ppl are claiming it can be exploited - they can disable it by using only the MGs of a Zero. Of course, only that 'group' of people know how, and they certainly will not tell me.
 
 Also, there are other methods of abuse, such as firing multi shots with Tanks, consecutive shots with Cruiser main guns, and turning the turret 180 degrees instantly.. all a part of minor exploits of the system. And likewise, these remain 'trade secret' for some people.

 ...

 There may be more problems than we might think there are.

Offline GScholz

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Tiger Specifications
« Reply #33 on: June 12, 2003, 11:59:32 PM »
Quote
Originally posted by MiloMorai
some historical fact:

One of, if not, the first Tiger knocked out and captured by the British in Africa was hit with 57mm AT rounds. One can view this Tiger at Bovington.


I've seen this particular Tiger. Very lucky shot indeed. The shell glanced of the maingun barrel and ended up enbedding itself in the turret ring. Crew paniced and routed. The armor was not penetrated.

Some people seem to think that armor made tanks impervious to damage if the round didn't penetrate. That's far from the truth. Tank armor is much more like body armor, protecting vital parts like crew, ammo, engine etc., but just like a soldiers arms, legs, eyes and weapons are not protected by his body armor, neither is the gun, machineguns, sights, periscopes, tracks or running gear protected by tank armor.

Very few of the Tigers destroyed in WWII were destroyed by allied tanks. Aircraft did most of them in, and most were just disabled and abandoned by their crews, usually after destroying the disabled Tiger themselves.
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Offline Staga

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Tiger Specifications
« Reply #34 on: June 13, 2003, 02:49:14 AM »

Offline Weavling

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Tiger Specifications
« Reply #35 on: June 13, 2003, 06:04:11 AM »
Guys, remember there is a distinct difference when talking RL, and AH. There are things to take into consideration such as lag, and connection speeds. In RL, a fellow didn't have to wait for his enemy's FE to "see" the hits.

Offline emodin

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Tiger Specifications
« Reply #36 on: June 15, 2003, 01:50:55 PM »
First off, you CAN kill a Tiger with a Greyhound in the game; of course you have to be within ~10 yards of his side armor, and you have to get a rediculous amount of penetrations to do it, but it is possible.

As for the Tiger's ability to soak up penetration hits, you have to remember that even if you get a penetration hit, you may not be doing ANY damage. This basically represents (as far as I can figure) the fact that your shell had enough energy to penetrate the Tiger's armor (thus showing the penetration hit sprite), but it did not have enough energy leftover to do any damage after penetrating, therefore doing no real damage to the crew or the Tiger itself (ie a partial penetration). This holds true when you realize that the further away from the Tiger you are, the more penetration hits it takes to kill that Tiger. However, at close ranges it only takes 1 penetration hit to kill a Tiger. This seems to represent (correctly IMHO) the fact that at closer ranges the shell has enough energy leftover after penetrating the armor to do the real damage to the Tank, namely creating more spalling and throwing itself around in the crew compartment and killing the crew.

A side note:  Shooting a tank in the rear hull armor will enable you to get an easier penetration. However, it also seems to stop the penetrator from entering the crew compartment, and thus negates your ability to kill the tank from that aspect. I assume this represents the fact that you are basically shooting the engine (I would have killed to have catastrophic brew-ups modeled :) )

Offline Shiva

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Tiger Specifications
« Reply #37 on: June 16, 2003, 12:12:15 AM »
Quote
Originally posted by Staga
Dream on. Tigers had 80mm armour in their backs too, only lower hull sides were 60mm but even those areas were mostly protected by overlapping roadwheels (eight axles; three pretty strong steelrims per axle).

U.S 37L/52 cannon (2900fps veloc.) could penetrate 78mm from 100meters at 0 degree impact angle so killing a Tiger with "Greyhound" would be almost impossible.


Go back and look at the number of perforations on the rear armor of a Tiger; every bolt through the rear armor was a potential fracture point for stress fractures that could allow a round not normally capable of penetrating the armor to achieve damaging effect from spalling the inner surface of the armor. Actually getting the projectile to penetrate is not always the measure of getting damage.

Offline flakbait

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Tiger Specifications
« Reply #38 on: June 16, 2003, 01:08:11 AM »
http://web1.archive.org/web/20010602033500/www.wargamer.org/GvA/index.html

A great site for WW2 tank and gun specs



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Offline rshubert

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Excellent site
« Reply #39 on: June 16, 2003, 12:18:52 PM »
Thanks for pointing it out.