Author Topic: Bombs 2.0  (Read 613 times)

Offline devious

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Bombs 2.0
« on: June 12, 2003, 06:29:31 PM »
Bombs. I love 'em. Here`s some things I`d like to see implemented, for more realism and fun:

  • Airburst Delayed fuzes - to get over the target fast and low, then turn to 6 view... BOOM !;
  • Bombers with unsuitbale rack mounted bombs should not be able to dop them in a dive (or even inverted !);
  • Cluster Bombs to saturate an area containing soft and half-hard targets;
  • Anti-Armor - you gotta hit, put a Tiger will go BOOM ! and HE Bombs, good blast radius, but weak against armor unless very close
  • Incendary bombs that start fires that  spread out over suitable adjoining objects;
  • far off: Napalm bombs, and *choke* Gas bombs to create deadly obstacles, more or less visible ones.
  • WAY off: Guided bombs. And of course, fission bombs.


What was that bribe link again ?

Unworthily,
« Last Edit: June 12, 2003, 06:33:04 PM by devious »

Offline BenDover

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Bombs 2.0
« Reply #1 on: June 12, 2003, 09:40:16 PM »
*Picks up picket sign*

"No to Nukes!
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Offline Saurdaukar

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Re: Bombs 2.0
« Reply #2 on: June 12, 2003, 09:45:44 PM »
Quote
Originally posted by devious

  • Incendary bombs that start fires that  spread out over suitable adjoining objects;, [/B]
Seconded.

Offline Saurdaukar

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Re: Bombs 2.0
« Reply #3 on: June 12, 2003, 09:46:13 PM »
Quote
Originally posted by devious

  • Incendary bombs that start fires that  spread out over suitable adjoining objects;, [/B]
Seconded.

Offline icemaw

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Bombs 2.0
« Reply #4 on: June 16, 2003, 06:26:55 PM »
Incendary bombs that start fires that spread out over suitable adjoining objects

  That would be so kewl. Drop a load on a town and it starts burning. After x amount of time its all dead and ready for capture.
 If there are gvs in town the get cooked.
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Offline icemaw

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Bombs 2.0
« Reply #5 on: June 16, 2003, 06:27:07 PM »
Incendary bombs that start fires that spread out over suitable adjoining objects

  That would be so kewl. Drop a load on a town and it starts burning. After x amount of time its all dead and ready for capture.
 If there are gvs in town they get cooked.
Army of Das Muppets     
Member DFC Furballers INC. If you cant piss with big dogs go run with the pack

Offline gatso

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Bombs 2.0
« Reply #6 on: June 16, 2003, 08:34:29 PM »
I want everything on this page:

http://www.warbirdsresourcegroup.org/LRG/bombs.html

and all the allied stuff (except the nuke) too. Not too much to ask really is it ;)  :D

Gatso

Offline Ghosth

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Bombs 2.0
« Reply #7 on: June 17, 2003, 08:05:59 AM »
I'd like to see a little bigger blast area. Especially higher up off the ground.

A 4000 lb bomb dropped in the middle of london would have cleared off a

A: Area the size of a city block?

B Cored the center out of 4 city blocks?


Look at the devestation caused by the V2 rockets, & they only had a 2k payload!

A single 4k bomb in AH should pretty much level the town.  Perhaps missing the farm  & 1 or 2 other buildings.

In short make the bomb blast bigger. Not on the ground, but higher up.

Offline Hawklore

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Bombs 2.0
« Reply #8 on: June 17, 2003, 10:46:58 AM »
First four where good.





*Picks up picket sign*

"No to Nukes!
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Offline hazed-

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Bombs 2.0
« Reply #9 on: June 17, 2003, 12:56:32 PM »
the germans used 5kg hollow charge anti-tanks bombs.
2kg anti personel bombs too.
apparently both were very effective.


I think we need bigger and better explosions too. Including :

1. More debris
2. SECONDARY explosions
3. Larger blast radius
4. Larger display of explosions (ie more dirt thrown up)