Author Topic: If I was king  (Read 192 times)

Offline Gadfly

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If I was king
« on: November 12, 1999, 09:54:00 PM »
Ok, you made a stang, you made a 109, a 190 a b17, etc.

If it were up to me, when I did the plane, I would go ahead and make the full war variants.

Right now, you got late war only, but the plane is there, just tweak the numbers and make all the variants.  

If the artwork is the hold up, pluck it, use the same stuff, just diddle the FM and loadouts.

 

Offline Mark Luper

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« Reply #1 on: November 13, 1999, 06:41:00 AM »
Gadfly,
No flame intended here. I personaly would like to see more types rather than variants of same type. You do have a point in that it would be relatively easy to do with what they have, but one of the things that bugs me about WarBirds is the fact they have a lot of variants instead of a lot of types to choose from.
I would like to see 50+ different airplanes instead of 20 airplanes and 30 variants of those.


MarkAT
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-kier-

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If I was king
« Reply #2 on: November 13, 1999, 04:09:00 PM »
Gadfly-

What you are suggesting (in terms of reusing art and diddling with the numbers) goes precisely against the spirit of what AH/WB try to accomplish. In order to be modeled, an aircraft must have available, accurate flight data, and interior and exterior art. This results in a/c that are of the highest fidelity available in any simulation. It does often mean there is play imbalance, but this project is more about "realism" than variety.  

Offline Wardog

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« Reply #3 on: November 13, 1999, 07:43:00 PM »
You also forgot one very important item!!

This is a Beta!!!!!!!!!!!!!

We have access to it now,only to work the bugs out. Not to whine about the plane set.Lets load test the server,get the bugs out of the program.. Then cry about Plane set when AH goes public..

Some people seem to miss the whole point of this beta  



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Offline Gadfly

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« Reply #4 on: November 14, 1999, 11:50:00 AM »
 I ain't whining, first off, because that would suggest I care a lot more than I do.

I was offering a suggestion, similar to the one I offered about documentaion(Still haven't seen any of that).

The data used for the variants is ACCURATE, but once you have the proper FM, variants are merely plugging in different numbers.

The concept of not adding the art right away is common sense;  If major control issues are changed, you did not waste the time on the artwork, while you still get the use of the plane in THE BETA.

What better way to test a flight model than to alter the data set to see if it performs as it should?

So if you have suggestions, state them, but if you do not, please skip the thread and go to another.

Unforgiven

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« Reply #5 on: November 14, 1999, 06:55:00 PM »
If they start on variants now that will take time that could've been used for making different plane types.  I think that for now they should stick to different planes and do the variants after they have a full stable.  Just my 2 bits worth.

   Unforgiven

Offline Pongo

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« Reply #6 on: November 15, 1999, 09:05:00 AM »
I would think that introducing different air craft would make the beta more useful. How will we handle combat flaps, leading edge slats, R4M rockets, torpedos, carrier landings, gyro gunsights, mytral,etc etc. The best way to establish this is with different airframe types.

Offline Pyro

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« Reply #7 on: November 15, 1999, 10:46:00 AM »
Gadfly, we will be introducing a lot of variants in time.  They are a lot easier to create, and we design the original models to make conversion easy.  What we're looking at doing is to keep producing all new planes until we have a decent stable.  Then we'll shift production into the variants and quickly double or triple the amount of planes.  After that, we would produce all the desired variants as we introduce each new plane type.



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Offline Gadfly

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If I was king
« Reply #8 on: November 15, 1999, 10:32:00 PM »
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