Author Topic: Better Game Play or More New Planes?  (Read 1091 times)

Offline Rude

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Better Game Play or More New Planes?
« Reply #15 on: June 23, 2003, 09:55:50 AM »
Gameplay

Offline Saintaw

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Better Game Play or More New Planes?
« Reply #16 on: June 23, 2003, 10:15:47 AM »
Gameplay as well.

I was going to say the current one is getting stale, but then I realised I have never before played a game for 3+ years in a row. (Boxed games usualy last less than a week, except for a few classics.)
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Offline SKurj

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Better Game Play or More New Planes?
« Reply #17 on: June 23, 2003, 01:43:36 PM »
Quote
Originally posted by Widewing
I would vote for game play.

Things that in my opinion, need attention:

5) Why is it Buff bombs arm when dropped at 500 feet, and Jabo bombs do not? I watched a formation of B-26s drop bombs and kill a CV while at just 400 feet. I know his altitude because I was on his six shooting.
ks.
My regards,

Widewing



Hmm Jabo bombs will arm when dropped from 500ft.  If the jabo flies the same attack profile as the B26.  The B-26's bombs will not arm when dropped from 500ft if it uses the same attack profile as a divebomber.


SKurj

Offline Ack-Ack

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Better Game Play or More New Planes?
« Reply #18 on: June 23, 2003, 01:59:35 PM »
Quote
Originally posted by Widewing

7) Consider requiring 11 troops being the minimum for a field capture. This will cut down on the single player milkrunning of bomb VH, or kill town, auger and grab troops. If he has to make two trips, the town or VH will be up before he can return. Late-night milkrunning on the big maps is rampant.



Widewing



AW switched over to that capture method in AW3 to prevent the same sort of milk running capture that was going on.  And added little thing was not only did you have to use 2 drunk loads to capture a field, you had to get the drunks to the field within 5 minutes of the field going down or you don't capture it.  Would like to see this in AH, that too would help curtail the late night milkruns.


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Offline Mathman

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Re: Better Game Play or More New Planes?
« Reply #19 on: June 23, 2003, 02:21:45 PM »
Quote
Originally posted by Midnight
Personally, I don't give too much care to new planes, because with the same gameplay, the new planes become old very fast. Almost every plane built during the war was built for a different purpose or specialized role. AH doesn't have any real gameplay that requires a specialized role from any particular plane, and as we have seen from recent months, AH gameplay is trending downhill towards simple pigpile missions to capture bases.


Two things:

One, like you, the plane that I would like to fly the most is already in the game.  Therefore, I don't care if they add any others.  However, there are several planes that many people would like to see added that could definitely add to the game (i.e. Ki-84).  So I guess I can live with new planes being added to make others happy (not that I care, but I am sure HTC does so they keep their customers happy).

Two, AH has always been simple pigpile missions to capture bases.  The difference between now and two years ago is the number of people involved in these pigpile missions.  Now, I will see 30 or 40 planes involved.  Back then, it would be 10-15 involved.  Just a matter of degrees and perception.  Of course, you could be talking about the few months after the mission planner was introduced and people wanted to play with thenew toy by actually using it.  Then again, even those missions were pigpiles.  They just didn't seem like it since they were supposedly organized coordinations instead of chaotic vulchfests and suicides.

Offline TracerX

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Better Game Play or More New Planes?
« Reply #20 on: June 23, 2003, 02:29:24 PM »
New plane??  How many do you need?  I already have a hard enough time deciding what to fly.  A typical preflight choice goes something like this:

Hmm, jabo or no jabo, I'll go.... Jabo, lets see, US planes, F4U, Boom and Zoom baby, no F6F and I'll mix it up afterwards, no, the big kahuna P47, that will do some dammage, wait, the P-38 can do it all, no, the P-51 will keep me alive, dang it would be fun to use the cannons of the Mossie or even the Bf110, dang, I want to fly them ALL!!!!!  Stop tormenting me!!!!  :mad:

Offline Widewing

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Better Game Play or More New Planes?
« Reply #21 on: June 23, 2003, 07:08:18 PM »
Quote
Originally posted by SKurj
Hmm Jabo bombs will arm when dropped from 500ft.  If the jabo flies the same attack profile as the B26.  The B-26's bombs will not arm when dropped from 500ft if it uses the same attack profile as a divebomber.

SKurj


Ok, but that makes even less sense. Dive bombers are usually moving at a higher rate of speed than level bombers. Bombs arm when the arming vanes (they look like small sheet metal propellors) rotate a sufficient number of turns arming the explosive train. The higher the velocity, the sooner the bomb is armed.

Secondly, retarded bombs (either using clam shell or balloots) were developed to prevent aircraft from being perforated by their own bomb sharpnel. Dropping a string of 1000 lb bombs from 400 feet virtually gaurantees that the dropping aircraft will be seriously ventilated.

My regards,

Widewing
My regards,

Widewing

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Offline Kweassa

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Better Game Play or More New Planes?
« Reply #22 on: June 23, 2003, 07:09:57 PM »
More lenient experimentation.

 Then maybe will achieve gameplay without the expense of giving up on new planes. Fiddling around with the settings every week would be a drag, but surely there could be more attempts in, say, different perk agendas for gameplay maybe every two tours?... and stuff, wouldn't you say?

 Developing something new to please everyone is practically impossible. Only option there is, is to tweak things to suit the majority of people around. Such tweaks, I haven't seen since the perking of the F4U-1C for 8 points.

Offline Widewing

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Better Game Play or More New Planes?
« Reply #23 on: June 23, 2003, 07:32:29 PM »
Quote
Originally posted by Murdr
Game play.  Thread subjects overwealmingly point toward that.

Nice list widewing, two questions.

3)I can shoot a real gun and hit the target without knowing the exact distance due to depth perception.  If I did know the exact distance it wouldnt mean squat to me unless I was like hunting out in Montana where you could be firing very long range.  Dont you think zoom is a fair trade to compensate for not being able to model true depth in the sky where there is no background reference?

7) What would be the incentive for a pilot to be goon #1?


I don't see depth perception as an issue. We have the icons for range.

I've never met a shooter who could estimate range based upon depth perception alone (especially at very long range). Human stereoscopic vision is mimimized at long distance, simply because aspect is minimal. Likewise, most shooters using iron sights (and virtually all using telescopic sights) will close the non-sighting eye (no depth perception, per se). That's my opinion, but I work with Military small arms on a nearly continuous basis and shoot for recreation as well. This is one reason I object to the insane accuracy of buff guns. Having fired countless thousands of rounds through M2HB Browning .50 MGs, I know first hand how difficult it is to hit a relatively small target at long range, much less a moving target from a moving gun platform.

As to the incentive to be the first goon; if the goon driver is out to pad his score, he may not want to be first. However, if it's a team effort, then the goal is to capture the base. Personally, I could care less if I'm first. Then again, I rarely fly C-47s as I'm not interested in that aspect of scoring.

It might be worth a try, just to see what turns out.

My regards,

Widewing
My regards,

Widewing

YGBSM. Retired Member of Aces High Trainer Corps, Past President of the DFC, retired from flying as Tredlite.

Offline Murdr

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Widewing
« Reply #24 on: June 23, 2003, 07:46:22 PM »
3) fair enough, just wanted further elaboration.
7) I would think putting that .0 part of the field capture stat would help the team effort issue.

Offline vorticon

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Better Game Play or More New Planes?
« Reply #25 on: June 23, 2003, 08:13:49 PM »
better gameplay most definatly...we allready have the largest selection of planes in any game...ever...and i still havent flown them all...

Offline Rutilant

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Better Game Play or More New Planes?
« Reply #26 on: June 23, 2003, 09:35:47 PM »
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Originally posted by Sandman_SBM
Oh yeah... give us more planes to leave in the hangar while everyone goes for the fastest available planes.

That'll do it.


I'll fly em. I fly the more obscure planes we got now.. Mission arena starts from the beginning of the war, our current planeset is severly lacking in comparison to what we'd need

Offline Karnak

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Better Game Play or More New Planes?
« Reply #27 on: June 23, 2003, 10:28:50 PM »
Widewing,

The zoom mode does not give us some super unrealist detail level.  It tries to approach realistic size and detail levels at the expense of periperal vision.  The size things appear on your monitor when you are zoomed in to maximum is about the same size as they would be in reality.  The zoomed out view is there to try to cram all of the periperal view you would have into 15% of your view field (your monitor), but to do this size and detail have to be lost.
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Offline Red Tail 444

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Better Game Play or More New Planes?
« Reply #28 on: June 24, 2003, 09:10:18 AM »
Quote
Originally posted by Rutilant
Heck, maybe even a biplane or two, and loads others..


...Points and laughs...

....biplane....yeah, good matchup there. getting BnZ'd by an A6M2...great fun!

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Offline Midnight

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Re: Re: Better Game Play or More New Planes?
« Reply #29 on: June 24, 2003, 03:13:19 PM »
Quote
Originally posted by Mathman
Of course, you could be talking about the few months after the mission planner was introduced and people wanted to play with thenew toy by actually using it.  Then again, even those missions were pigpiles.  They just didn't seem like it since they were supposedly organized coordinations instead of chaotic vulchfests and suicides.


Well, what would be nice is if the mission planner were actually worth something. Aside from being able to lay out some GENERIC waypoints that you can't even adjust, it is useless aside from being able to assign pilots their aircraft.

In countless other threads there have been requests for something to improve the mission planner. Be it additional room to put in text objectives, a method of adjusting waypoints and adding descriptions to them, being able to colorcode things as desired, or various other improvements. HTC has done nothing with it, and because of that, the mission planner has become a stupid waste of program.

Now, I understand HTC is making AHII with the TOD portion of the game, but I seriously hope that they are doing something with a mission planner that is meaningful for AH Classic. I can't wait to fly TOD, but how much fun will it be after you've flown all the pre-scripted missions 10 times already?