Orignally posted by Dead Man Flying
Good God, NO. I appreciate the fact that Aces High reflects a meritocracy and not a geritocracy like in MMORPGs. Here, you earn the kill, not the ride.
I don't understand how you don't see that the current AH perk model is a gerontocracy in some respects. After all, the players that have been playing for a while generally have quite a few perks, and can pretty much fly whatever they want at will. New players don't, and have to work for quite a while to get enough perks generated to fly a Me-262 or whatever. To make matters worse, I have often seen new pilots finally earn the perks to fly a perk plane, only to have it destroyed through their lack of experience.
I also tend to disagree on your point about earning the kill in AH over earning the ride. There have been many times when I have engaged someone 1-on-1 and worked on gaining the advantage for over a while in my F4U-1D while scoring hits to end up having someone blow on through in a more heavily-armed kite and get the kill. Now, while I worked the enemy con into a state of low energy some could argue that I earned the kill, however AH rewards the person who actually inflicted the most damage. I'm not griping about this, since I'm just happy that the enemy con went down in flames and not me
The truth of the matter is that AH rewards the person in perks for killing an enemy con, regardless of how good or bad the fight was.
I think that perking a broad range of the aircraft in AH would increase the variety of the fights within AH. As a matter of fact, I think that this sort of system would actually undermine any sort of gerontocracy that exists in AH. Since more planes are perked, the more senior pilots would probably use their perk points more often. They would probably get to a point of being low on perks more frequently, and be forced to fly early war aircraft to get back into their preferred ride, just like the new pilots.