Author Topic: Targetware....  (Read 2534 times)

Offline Arlo

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« Reply #60 on: July 01, 2003, 03:05:10 PM »
Quote
Originally posted by GRUNHERZ
Lets say they are more MORE passionate about WWI than thy are passionate about korea.

Why do you asuume that they will forgo any and all opprtunities to pursue their Korea passion bacuse their WWI passion is stronger?

Your whole model still hinges that one area is absolute over all others - particularly you imply that one will forgo lesser passions alltogther if the primary one is somehow unavailable. I dont think thats a reasonable assumtion.


Actually ... it sounds amazingly like what you're complaining about. Targetware isn't just Target:Korea. Many think that's a good thing. ;)

Offline GRUNHERZ

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« Reply #61 on: July 01, 2003, 03:09:13 PM »
I'm pissed off that after years and years that they have deliverd nothing except four unfinished projects pulling in wildly opposite directions.

If they at targetware focused and marketed better they coulfd have recruited the volunteer talent to have this thing done years ago.

.

Offline Wanker

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« Reply #62 on: July 01, 2003, 03:09:58 PM »
Quote
Originally posted by GRUNHERZ
Lets say they are more MORE passionate about WWI than thy are passionate about korea.

Why do you asuume that they will forgo any and all opprtunities to pursue their Korea passion bacuse their WWI passion is stronger?

Your whole model still hinges that one area is absolute over all others - particularly you imply that one will forgo lesser passions alltogther if the primary one is somehow unavailable. I dont think thats a reasonable assumtion.


Well, now we're splitting hairs. Of course it's possible for people to be passionate about two genre's of flight sims, and theoretically they might work on the one that they feel less passionate about if the opportunity for work on the sim that they feel the most passionate about is not available.

But I still think you're wrong in this case! :D

Ok, I'm out of this discussion. I'm going to head over to SW's place and have a beer with his animals. :cool:

Offline Arlo

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« Reply #63 on: July 01, 2003, 03:10:24 PM »
I think you should demand your money back.

Offline funkedup

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« Reply #64 on: July 01, 2003, 03:12:03 PM »
Quote
Originally posted by Arlo
I think you should demand your money back.


LOL :)
Pretty much sums up the whole thread.  :)

Offline GRUNHERZ

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« Reply #65 on: July 01, 2003, 03:12:04 PM »
Of course I'm being particular on that point - you guys are insiting on an "all or nothing" model.

:)

Offline Vermillion

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« Reply #66 on: July 01, 2003, 03:18:03 PM »
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If I were to work on flight sim mods these days it would probably be for SFP1 which is a more complete and polished product with a lot of eager 3d modellers and skinners at work. Really fertile ground for a Vietnam add-on (HINT HINT HINT). But at this point, I'm sick of the genre, too impatient, and have too short of an attention span to really contribute anything substantial. And I'm not restive, just calling a spade a spade


Admittedly, I haven't been keeping up on Strike Fighters recently. But my general reaction....

Nahhhhh.

For one its very bug ridden, with limited multiplay capability. And while its developers keep promising updates and improvements, its my understanding that the game is in "maintenance" mode at best.  And Strategy First (the publisher I believe) has a history of pushing projects out the door unfinished and leaving them that way.  No profit in sticking with a project/box game like that.

Its also my understanding that for some reason the developer was against doing a Vietnam sim, but thats just what some of the guys doing mods over there said.

My toys may never see the light of day.  But I'm having fun building them.  Who the hell cares if anyone else ever plays with them :p :p I had my fun in the creation.

Offline narsus

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« Reply #67 on: July 01, 2003, 03:26:24 PM »
Ok Grun

As an ex volunteer here I spent roughly 4 months of my own time making the ki-45, another few weeks researching and creating the skin template. I work 12-14 hour days and would work a few hours each week on the project. I bought books on japanese aircraft because that is where my interested lied.

I John have no interest in wasting my free time on the other project I have no interest in. I like all flight sims but WW2 is my cup of tea. I learn rhino, 3d studio max 3 and 4 which took alot of time itself.

I came to targetware in the very begining and voluteered for the rabual project because that is where my interest lies. At no time did someone leave TR to work on TK or vice versa.

I have worked with them on and off for a couple of years, due to limitataions of my own time (starting my own company etc.)

Offline funkedup

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« Reply #68 on: July 01, 2003, 03:32:14 PM »
Quote
Originally posted by Vermillion
Admittedly, I haven't been keeping up on Strike Fighters recently. But my general reaction....

Nahhhhh.

For one its very bug ridden, with limited multiplay capability. And while its developers keep promising updates and improvements, its my understanding that the game is in "maintenance" mode at best.  And Strategy First (the publisher I believe) has a history of pushing projects out the door unfinished and leaving them that way.  No profit in sticking with a project/box game like that.

Its also my understanding that for some reason the developer was against doing a Vietnam sim, but thats just what some of the guys doing mods over there said.

My toys may never see the light of day.  But I'm having fun building them.  Who the hell cares if anyone else ever plays with them :p :p I had my fun in the creation.


Actually I don't find it to be very buggy.  I haven't tried multiplayer though.  Then again, I've pretty much given up on multiplayer sims for providing a historical simulation.  There just aren't enough pilots out there with the knowledge/excessive free time/motivation to do it right.

I find it to be a pretty good simulation of Vietnam era combat.  Red Crown, GCI controlled MiGs, etc.  Read "Clashes" and then fly a few air superiority missions in the F-4B.  It's uncanny.  Ground clutter, narrow missile envelopes, IFF problems when using the radar, slow missile launch procedures, smokey American planes visible from far away, difficulty of disengaging on low fuel, etc.

And they have lots of guys pumping out great 3D models and skins.  Name a significant bird from Rolling Thunder or Linebacker and they've built it already.  If only there were a few guys with the technical skills to make accurate flight models/weapons/avionics for those new models.  ;)
« Last Edit: July 01, 2003, 03:40:42 PM by funkedup »

Offline Mini D

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« Reply #69 on: July 01, 2003, 10:33:51 PM »
LOL funkypants!  Your little grudge is overtaking your charming personality.

And "Focus shifted" may not be the right term.  The TR people are just progressing faster than the TK team.  So be it.

I'm hoping it all comes out because I want to see what happens when all those "volunteers" start see the game making money for someone and they aren't getting any of it.  It will be like communism all over again.  The masses get to work hard just to survive while the few reap the benificts with a dacha in the forest.

MiniD

Offline funkedup

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« Reply #70 on: July 02, 2003, 02:01:26 AM »
I don't have a grudge.  That would imply I have been wronged somehow.  I have a difference of opinion.

Offline Dowding

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« Reply #71 on: July 02, 2003, 02:30:43 AM »
This is more stupid than my 'I am gay' thread and not nearly as entertaining.

You people are all dull!
War! Never been so much fun. War! Never been so much fun! Go to your brother, Kill him with your gun, Leave him lying in his uniform, Dying in the sun.

Offline GRUNHERZ

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« Reply #72 on: July 02, 2003, 06:26:09 AM »
None of us are as flamboyant as you Dowding....

Offline baders

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« Reply #73 on: July 02, 2003, 07:23:43 AM »
I can back Narsus up there. As a contributor to TR, I have no desire/time/energy/interest in inputting to the other TW varieties. It seems that there is a basic misconception here about the structure of the TW family that others have tried (unsuccessfully) to correct. I will not offer anything further on that as minds are already made up. Needless to say, even some people exposed to the philosophy, like Funky, can't understand or disagree with it & thats fine. Opinions are like *******s, everyone got one ;)

I can tell you that the open beta for TR draws near. Don't beleive me ?? Heard it all before ?? Hehe, I don't give a rats, BUT I DO like what I see & test every week ;)

Consider this; in the past six months TR has progressed further with features/aircraft/scenarios/ than either AH or WBs. All done by volunteers (bar one), in their free time.

Here's an offer for you Grunherz. Come join my little Scenario Design Team for TR. You don't need programming or 3D skills. You just have to be passionate about WW2 aircraft/history, be able to use a simple program, be able to read, & be able to google. I need good people to help get this fantastic sim "out there". What say you Sir ?? !! :)


Offline GRUNHERZ

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« Reply #74 on: July 02, 2003, 07:29:45 AM »
No time to help out much- just got a new job that will keep me very busy plus I have other hobbies that take preference.  

So any commitment would be very limited - but do tell me what you have in mind I'm curious.
« Last Edit: July 02, 2003, 07:32:15 AM by GRUNHERZ »