Author Topic: 2 planes that should be perked  (Read 1108 times)

Offline Kweassa

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2 planes that should be perked
« Reply #15 on: July 14, 2003, 07:52:17 PM »
There's no reason the criteria behind perking things cannot be changed, Ack. "Balance" is only one of the many reasons possible(and the only one currently being used) for considering things to be perked.

 Also, to apply a reverse logic, your reason for them being not a problem, doesn't sound much different from "I have no trouble killing them, so they have no problems".

 If most of the average pilots who are probably significantly more in numbers than the guys who always have no trouble in killing things, thought the same, the "Big Four" wouldn't be a 'big four' in the first place.

 In short, the Big Four is a Big Four because most of the people don't agree with you. They're either 1) harder to kill than  other planes, 2) easier to survive in than other planes, 3) easier to get kills in than other planes, or 4) all of the above. That's why they fly them. Lookit the hoarde of average/newbie pilots using the La-7 - despite that fact the plane still has a K/D of over 1.

 Thus, four planes constitute 40% of the arena - jabo/CV ops not included,  only at a pure fighter role. That's about as high a percentage the Chog got in pure fighter role(10%).

 If that's not 'unbalancing', what is?

 The super high perk costs suggested above for the N1K2, for example, clearly comes from a personal bias. But that doesn't necessarily mean the whole idea of perking things is a no-no.
« Last Edit: July 14, 2003, 07:56:05 PM by Kweassa »

Offline Hyrax81st

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2 planes that should be perked
« Reply #16 on: July 14, 2003, 08:07:40 PM »
The reason that there are perked planes at all is because we are flying the entire set of planes in one arena. Early war, Mid war and Late War. A reasonable response to promote equity would to be provide 3 "historically accurate" MA's that divide the plane sets along these lines. But who wants that ?!?! We would have squads split up all over the place, unless.....(hmmmmmmm....) along with map rotation, there was an early/mid/late war plane-set rotation. I can just see the threads posted on arguing what should and should not be included in which plane set (plus the set which would include all the planes that were manufactured but not produced in time to make any difference in the war - i.e. F8F Bearcat, etc...).

To the point that perking shouldn't be allowed because it's not historical... what's historical about getting shot down and reupping again 30 times in an hour ? LOL...

There are techniques used in this game which are an artifact of the game, and nothing which may have occured in actual history. When your base is being attacked you up something quick, agile, light, able to climb at a great rate and so on. That's pretty historical, I suppose. Some players up planes with the intention of killing the attackers of the base at all costs even if it means they are going to suicide in the process (A Spit HO'ing an La7 or a Mossy). Thats because we can all get right back into a plane and reup and THAT is an artifact of the game, not real war...

I posed a question in MA today about whether or not HO's could/should be restricted and what good/bad effect that might have. I was deluged with hostile comments about whining and complaining, etc.... LOL !!! You would think I picked a scab on everyone. Maybe it was...

An interesting suggestion was made that every plane should be perked at least a little to make it a more valuable commodity, it might promote a little bit of caution about how the plane is used (abused) and may even cut down on the FREE HO'S that people use when defending their bases. Everyone gets a bank of free perk points to start the tour (or map rotation with) and Newbie planes are totally unperked. Hurricane I, Spitfire I, F4F, etc....


How about that ?

Offline Kweassa

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2 planes that should be perked
« Reply #17 on: July 14, 2003, 08:23:35 PM »
HOs are a totally different story Hyrax.

Offline SKurj

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2 planes that should be perked
« Reply #18 on: July 14, 2003, 08:48:04 PM »
Quote
Originally posted by Tumor
What a GRAND idea.  Hmmm, perk the most popular planes, possibly leading to a .... oh never mind.


Ahh Tumor +)

Was just my reply to someone trying to justify perking the n1k and la7.  I hardly expect any will be perked.

SKurj

Offline Tumor

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2 planes that should be perked
« Reply #19 on: July 16, 2003, 07:07:28 PM »
Quote
Originally posted by SKurj
Ahh Tumor +)

Was just my reply to someone trying to justify perking the n1k and la7.  I hardly expect any will be perked.

SKurj


Ahh heck, I was just agreeing.  IMHO, the top 5-4 really ought to be perked, and I'm not excluding my own fav's.  I wouldn't have a problem at all with every ride in the game being perked, some extremely low and some high. Perk my favorite rides, fine... good, no problem.  I fly with the intent to RTB already.  

I stupidly thought that over time, as the hordes became more profficient, a large percentage of them would migrate to aircraft that are a challenge to achieve success.  Boy was I wrong.  Fact is, it's gone exactly the opposite direction...   I've even found myself jumping in Spits/Lala's more often (excuse me for a minute, I need to go puke) just to see what the big draw is, and I still don't get it.

Don't get me wrong.  I'm not taking anything away from Spits, Lala's, Mustangs etc.  All are fine rides.  But everything gets old after awhile.  The same game with the same scenario over and over just makes it worse.  But, I'm apparently part of a huge minority of folks who don't take the easy road as first choice (consistently).
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Offline Karnak

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2 planes that should be perked
« Reply #20 on: July 17, 2003, 12:54:12 AM »
No, no, Tumor.  You're part of a very small minority that doesn't take the easy road.

Well, maybe you are.  What do you fly?
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Offline Tumor

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2 planes that should be perked
« Reply #21 on: July 17, 2003, 01:18:59 AM »
Quote
Originally posted by Karnak
No, no, Tumor.  You're part of a very small minority that doesn't take the easy road.

Well, maybe you are.  What do you fly?


hmmm.. lol, I guess your right.

I fly them all some, a few more, others less, but all nontheless.
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Offline Ghosth

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2 planes that should be perked
« Reply #22 on: July 17, 2003, 08:41:46 AM »
Fly the La7 for a couple of tours then tell me it needs to be perked.

Its really only dangerous on the deck. Above 12 k it falls off fast.
Its got limited endurance, less than a half hour with full tanks.

Its got a fair ammo clip but they are NOT hispano's, they are much harder to hit with. And you have to get in much closer to do any real damage.

Last if your in a la7 you can bet every enermy within 25 miles will be in on the chase. They all want a piece of you.

Perk the nik with its huge ammo load & endurance, its good high alt performance.

Leave the la7's alone.

Offline Tilt

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2 planes that should be perked
« Reply #23 on: July 17, 2003, 12:39:44 PM »
Quote
Originally posted by Karnak
Perk the N1K2 (I hardly see these anymore anyways) and you'll never see them again.  



We must fly in different time zones or at least for different countries.................

Its the only explanation ............

I fly bish in the euro time zones and I can assure you the N1K2 is as popular as the Spit  amongst Rooks and Nights during those times.

In fact saying this the Spits I see could be 9's or  5's but the N1K2 is always a N1K2..............

I see the P51  more often than the La7 as an opponent.........  including when its  suiciding its self trying to drop 2 x 1000lbers and a complement of rockets to pork a field...........

I always assumed that the Hordes of La7's refered to occurred at times other than those I fly in............ I am just amazed that there are times when the the N1K2 is rarely to be found.........
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Offline Tilt

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2 planes that should be perked
« Reply #24 on: July 17, 2003, 12:42:56 PM »
Quote
Originally posted by Ghosth

Its got a fair ammo clip but they are NOT hispano's, they are much harder to hit with. And you have to get in much closer to do any real damage.



Any one got a comparison of AH lethality between 2 cannon and 3 cannon la7's?
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Offline Rutilant

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2 planes that should be perked
« Reply #25 on: July 17, 2003, 01:20:48 PM »
Quote
Originally posted by Ghosth
Fly the La7 for a couple of tours then tell me it needs to be perked.

Its really only dangerous on the deck. Above 12 k it falls off fast.
Its got limited endurance, less than a half hour with full tanks.

Its got a fair ammo clip but they are NOT hispano's, they are much harder to hit with. And you have to get in much closer to do any real damage.

Last if your in a la7 you can bet every enermy within 25 miles will be in on the chase. They all want a piece of you.

Perk the nik with its huge ammo load & endurance, its good high alt performance.

Leave the la7's alone.


Ghost flies an La7.

Above 12k it's below satisfactory..  Now where do 90% of all fights occur?

Offline MANDOBLE

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2 planes that should be perked
« Reply #26 on: July 17, 2003, 02:05:51 PM »
Quote
Originally posted by Rutilant
Above 12k it's below satisfactory..  Now where do 90% of all fights occur?


12k?? La7 keeps 410mph at 20k without wep, just like, for example F4U1D or P38 with WEP. P47D30 with wep may be 5 mph faster than La7 without wep at 20k, so, what means below satisfactory?? slower than Me262??

Offline bigred

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2 planes that should be perked
« Reply #27 on: July 17, 2003, 02:51:49 PM »
Perk the N1k?!

I guess us Japanese fans will just have to migrate to the ki-61 en mass... ohh the joy (actually its a great bird, but against d-9s/ ponys...uuggg)

How about leaving the N1K alone and adding then perking the Ki-100

yeah, that'll work ;)

-bigred

ps, the best thing about the N1K now is everyone who sees one assumes your an idiot and tries ridiculous attacks against you...
simply sublime....

Offline Rutilant

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2 planes that should be perked
« Reply #28 on: July 17, 2003, 04:29:53 PM »
Quote
Originally posted by MANDOBLE
12k?? La7 keeps 410mph at 20k without wep, just like, for example F4U1D or P38 with WEP. P47D30 with wep may be 5 mph faster than La7 without wep at 20k, so, what means below satisfactory?? slower than Me262??


Psssst... I wouldnt know.. :D


You're quoting me quoting Ghost ;)

Offline Ack-Ack

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2 planes that should be perked
« Reply #29 on: July 17, 2003, 05:22:13 PM »
Quote
Originally posted by Ghosth
Fly the La7 for a couple of tours then tell me it needs to be perked.

Its really only dangerous on the deck. Above 12 k it falls off fast.
Its got limited endurance, less than a half hour with full tanks.

Its got a fair ammo clip but they are NOT hispano's, they are much harder to hit with. And you have to get in much closer to do any real damage.

Last if your in a la7 you can bet every enermy within 25 miles will be in on the chase. They all want a piece of you.

Perk the nik with its huge ammo load & endurance, its good high alt performance.

Leave the la7's alone.




Totally agree with you on the La7 but disagree on the N1K2.  The N1K2 is even less of an uber plane than the La7.  It's only redeeming trait is that at medium speeds its a good turner with cannons.  Other than that, it's no better than any other plane.  A lot of planes can out accelerate it, out dive it, out climb it and even out turn it.  


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