Author Topic: 1.7 the field acks and cv acks  (Read 267 times)

Offline Obear

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1.7 the field acks and cv acks
« on: May 11, 2001, 12:27:00 PM »
OK if i read correctly 1.7 is going to have manable Feild acks like the CV's  Cool.

I was thinking about the CV acks though, when your fighting aircraft or pts the guns do thier job fine, but when ever i see someone trying to hit a field from a CV gun, they seem to have great trouble actually landing a shell anywere near the field let alone hit anything.
 Ive spotted for a few people as i circled but its still realy hit and miss and i have tried, but with no luck at all. The sea level is the lowest point on the map AND most of the shore line fields are elevated above this, now im proberly overlooking some kind of distance chart or gun elevation to distace ratio thing that may reside within AH somewere but i was thinking of a helpfull solution.

Maybe in a future release there could be a spotter key when you are in the CV guns, this would give you a readout after each shell hit saying.... to far, to short, to far right etc just to get you within the airfield grounds i think this could be helpfull, specially with Filed acks comming into play and being able to shoot back at CV's

Maybe even make the spotter key only work if you actually have a freindly aircraft near the field targeted, i know you could just as well ask him to spot for you but some people dont want to spend there time telling you were to shoot specially if they are engaging NME's

Thats my idea anyway, now someone will proberly tell me there IS something like that already   damned if I can find it though.

One other thing, has anyone actually used the rockets on the PT boat for anything? They seem far to short for use against fields and they only thing i can think of useing them on is other CV's

anyone had any luck hitting anything else with them??

Comments please....   clean ones  

Offline Dingy

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1.7 the field acks and cv acks
« Reply #1 on: May 11, 2001, 01:00:00 PM »
How bout short lived smoke burst at the point of impact?  Kinda like a smoke shell but lasting only a few seconds.  Kinda hokie but its a little easier to judge the impact point when you have a marker.

-Ding

Offline Karnak

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1.7 the field acks and cv acks
« Reply #2 on: May 11, 2001, 01:07:00 PM »
Look at these:

 
 
 

Notice the towers that the Yamato, HMS King George V and USS Iowa all have.  The are fire control towers. By getting farther off of the water, they could better control where the guns were aimed.

Of course aircraft used as spotters were even better, but those are not always available.

The 8" guns should be controled from the fire control mast, not from the topof the turret.

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For he to-day that sheds his blood with me
Shall be my brother

Bring the Mosquito FB.MkVI Series 2 to Aces High!!!

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Petals floating by,
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Offline Jigster

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1.7 the field acks and cv acks
« Reply #3 on: May 11, 2001, 08:44:00 PM »
Well if you want to get technical, the main batteries are controled from inside the armored housing beneath the main com and bridge. All information from the spotting towers is sent down into fire control center where the analog ballastic computers are, which is then sent to the turrents.

You'll notice two of those ships have dual masts, while the Yamato has both fire direction centers in the main mast. The second mast on the other two usually house secondary battery direction (and fire control) for AAA and some anti-shipping work. Depending on the ship, some have the AAA and secondary batteries seperated, the AAA in the secondary mast and seconday battery fire direction directly below the main battry direction so they both are at the highest point on the ship.

This is the USS Texas inWWI attire (dual, wooden fire direction masts)

 

This is the same ship during the WWII transistion, with primary and secondary fire direction in the main mast, with AAA fire control on the second mast.

 

Offline Karnak

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1.7 the field acks and cv acks
« Reply #4 on: May 11, 2001, 09:03:00 PM »
Jigster,

Yes, that is of course true, but the most realistic place to control firing from in AH, given that in reality it is a multi-person job, would be from the firing control tower.

------------------
We few, we happy few, we band of brothers;
For he to-day that sheds his blood with me
Shall be my brother

Bring the Mosquito FB.MkVI Series 2 to Aces High!!!

Sisu
-Karnak
Petals floating by,
      Drift through my woman's hand,
             As she remembers me-

Offline Jigster

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1.7 the field acks and cv acks
« Reply #5 on: May 12, 2001, 03:39:00 AM »
Well it looked like a good opening to advertise my favorite ship...  

Offline Midnight

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1.7 the field acks and cv acks
« Reply #6 on: May 12, 2001, 04:13:00 AM »
I gave up on gunning and trying to hit shore installations. Fired hundreds of rounds and have hit with maybe 1%, if that. THere are known problems, I hope HTC is working on them.

1. Click on map for range and bearing is a very generalized location, whereas the shells have to hit exactly on target to score a hit.

2. Click on map for range is for range at sea level. If the field or target is elevated, you have to guess at the increased ballistic tajectory to get the range right.

It is tough to tell where your shells are landing, especially when you get close to target. In the water, I can never realy tell if the water splash is coming from in front of, or behind the intended target. I.e. am I too high or too low?

If I do get lucky enough to score a hit, the range and bearing have usually already changed, and I am not exactly sure of what the turret position was when I fired the shell that made the hit.

It would be nice to have at least some sort of ranging binoculars so you could figure out what the range to target really is also.

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