Author Topic: perk modifier needs to be more extreme  (Read 406 times)

Offline Citabria

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perk modifier needs to be more extreme
« on: July 14, 2003, 08:09:07 PM »
because I fly 262 so much, I always fly on the outnumbered country. 262 is cheaper and perk points are a little bit better per kill though getting kills outnumbered is more difficult.


the end result is the amount of perk points players get on the outnumbered country per time is less due to the lower amount of kills they can get before being outnumbered, cornered and killed.

the window of offensive opportunity is less.

thus the perk modifier for those of us that accumulate perk points to use them to fly perk planes regularly...


flying for the country that is outnumbered does not offer much perk benefits compared to flying for the numerically superior country.
Fester was my in game name until September 2013

Offline mia389

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perk modifier needs to be more extreme
« Reply #1 on: July 14, 2003, 09:33:14 PM »
Fester didnt you land 29 kills yesterday in a 262 lol       I agree though perk planes need to be cheaper when the filthy bish outnumber us by twice the amount. Can up perk planes but your gonna be flying into a hoard of enemy. Why I found out today 262 best plane when outnumbered. Couldnt beleive all the guys trying to ho me though hehe. Found out porking bish bases a beatch too when outnumbered.

Offline Citabria

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perk modifier needs to be more extreme
« Reply #2 on: July 14, 2003, 09:48:00 PM »
i average 20-50 kills with a few reloads before getting caught by astray bullet that sends me augering in in 262.

but i fly the 262 very aggressively and the kills happen rapidly.

but thats wahat makes it exciting. its dangerous but can be done succesfully.
Fester was my in game name until September 2013

Offline Citabria

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perk modifier needs to be more extreme
« Reply #3 on: July 14, 2003, 10:31:50 PM »
but maybe the problem is the time limit for switching sides?

people cant change to the lowest side on demand they must wait 6-12 hrs or whatever
Fester was my in game name until September 2013

Offline Wadke

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perk modifier needs to be more extreme
« Reply #4 on: July 14, 2003, 11:16:41 PM »
Wilbuz got 32 today with 1 reload :D

the one thing i like about the limit is because it won't let people hop back and forth just to be on the winning side
 
Maybe the Time limit should go down to 5 hours to allow people to change sides instead of the 12 hour Rule

another idea and probably woll get flamed is how many times a day you jump sides...maybe if you jump 2 times you get the 12 hour rule but that's just an idea
« Last Edit: July 14, 2003, 11:20:15 PM by Wadke »

Offline Ack-Ack

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perk modifier needs to be more extreme
« Reply #5 on: July 14, 2003, 11:40:56 PM »
Quote
Originally posted by Wadke
Wilbuz got 32 today with 1 reload :D




That's what I like about the Me262.  If you fire only one set of guns at a time, you can easily rack up 10+ kills before running out and having to land and rearm.  Best single flight in a Me262 for me was 15 kills without a reload but 9 of those were B-17 kills.


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Offline Furious

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perk modifier needs to be more extreme
« Reply #6 on: July 14, 2003, 11:45:08 PM »
There should be no time limit if you want to join the side with lowest numbers.

Keep the 12 hours if you are not joing the team in the hole.

Offline mjolnir

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perk modifier needs to be more extreme
« Reply #7 on: July 15, 2003, 03:04:21 AM »
So let me get this straight, you want the 262 to be even cheaper than it already is for the losing side?  You do realize of course that this idea would make them even more expensive for the side with numbers.  The average modifier for the bish seems to be around 0.6, which means that the 262 costs around 300 points.  Make the modifier any worse, and pretty soon you'll have the P-51/La7 vs Me262 arena.  If anything, you'd force more people into the fastest late war non-perk rides just to have any kind of shot at all the jets, and most people agree that there are already too many of them flying around.  Sorry Fester, but most people don't country-hop just to get a cheaper plane.

Offline GRUNHERZ

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perk modifier needs to be more extreme
« Reply #8 on: July 15, 2003, 03:07:34 AM »
Fester why are you of all people whining about getting perk points?

Offline trolla

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perk modifier needs to be more extreme
« Reply #9 on: July 15, 2003, 04:07:48 AM »
If your country is outnumered badly lets say 48 nits vs 102 bishes as yesterday, you should get the 262 for free.
Cant really understand why the bishes need la7s or p51 or nikis, spits to get the 262 they usually use them anyway whitout any 262 nearby.

They even use them too vulch lol :D

if the perk value is 0.6 for bishes when they badly outnumber other countries it is way to much it should even be lower.

The only way of getting people leaving a " uber numbered country" is giving them a carrot to run after: lower perk rides than now.

edit: forgot to say i hardly ride 262s I just want more balanced numbers.
« Last Edit: July 15, 2003, 04:11:05 AM by trolla »

Offline beet1e

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perk modifier needs to be more extreme
« Reply #10 on: July 15, 2003, 06:51:52 AM »
I've been horsing around in a 163 lately. I've lost about 6 of them, almost always as a result of running out of fuel and then being picked off as I try to glide back home. More than half my successful landings have been dead-stickers.

Yesterday afternoon, I changed sides from Bish to Rook. That's only my second side switch since joining AH, and I did it because the Rooks were being hammered by the knits - down to 2 bases and on the way to losing those. The 163 cost me only about 20pp by that stage.

I don't think perkage needs to be made more severe, but I do think now that we have the "sliding scale" of perk plane costs, governed by the proportion of players on each side, the game would benefit from perking a few additional planes.

Look at any competent player's stats. Then look at mine for the last 6 months. Likely as not, in the list of planes killed sorted by plane type, the LA7/P51/Spit-ix will be in the top 5 tour after tour - not just for me but for competent pilots as well. It's not because they're easier to kill. It's because there are more of them.

If the LA7 and P51 had a nominal perk value of 6pp, and 4pp for the Spit ix, we could expect this to reduce to 3pp and 2pp respectively for the side that was being trounced, and to rise to 12pp and 8pp for the side doing the trouncing. I have to pay around 13pp for my Chogs, but I don't mind because it's a good plane which enables it to pay its way - great for carrier ops, and killing a PT boat (easy) nets 3pp. So I don't see why the same thing should not apply to the big three - LA7/P51/Spit-ix - in the name of striving for a more balanced game.

I fully support the 12 hour minimum interval between side switches - cuts out all the opportunist side switching. Did someone say it stops people changing to the weakest side? ROFL. I would say most people wishing to switch sides more than once every 12 hours are wanting to join the winning side to pad their scores.