Author Topic: Enough With The Friggin Fuel Porkorama!!  (Read 950 times)

Offline Karnak

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Enough With The Friggin Fuel Porkorama!!
« Reply #15 on: August 04, 2003, 05:49:56 PM »
Tumor,

Right now fuel is the only strat target that really has an effect on the game.  I hate the fuel porking too, but honestly they're doing it because it actually works.
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Offline Samiam

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Enough With The Friggin Fuel Porkorama!!
« Reply #16 on: August 04, 2003, 06:02:43 PM »
Quote
Originally posted by Karnak
Tumor,

Right now fuel is the only strat target that really has an effect on the game.  I hate the fuel porking too, but honestly they're doing it because it actually works.


Works for what? Ensuring that you won't encounter the enemy?

Sounds good - it's not like AH is an aerial combat sim or anything...

Offline Kweassa

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Enough With The Friggin Fuel Porkorama!!
« Reply #17 on: August 04, 2003, 06:27:13 PM »
That is exactly correct.

 People have a war going on in the MA, and the most effective way to win, is to totally destroy your enemy's capability to defend oneself. It can be frustrating, but both for the attackers and the defenders, fuels are important resources.

 There may be methods to refine it, but as long as the MA is not just a big furball, but a furball with a purpose, porking strats are always going to be the preferred method, since we don't have any attrition factor for planes and people at all.

Offline Tumor

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Enough With The Friggin Fuel Porkorama!!
« Reply #18 on: August 07, 2003, 07:41:14 PM »
With bases as close as they, porking fuel really has little effect on defense.  You can still up any number of defensive fighters and get into a fight long enough affect a good defense.  Close in, 25% fuel is a godsend for fighters....  Need more range?  P-51 lasts plenty long on 25%.  Porking fuel has little to do with stopping defense of a base.  Killing hangars does... fuel?

Stop the pork or make it worth while.  Thats all I'm sayin.  As is it doesn't make sense.
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Offline Twist

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Enough With The Friggin Fuel Porkorama!!
« Reply #19 on: August 10, 2003, 07:46:18 PM »
The strat feature is a necessary evil, porking base resources prior to assault and capture is standard practice.

Porking base resources to keep the enemy from using that base as a platform to launch an attack against yours is also an acceptable practice.

Porking base resources with no intent to capture is something the kiddies seem to enjoy doing. They pay to play and are free to do so. The most we can do is shoot their little planes out of the sky and bring in a goon with supplies. I have flown my share of those.

I realize this doesn't help out you furballers, but until each map comes with a furball area (preferably in the center at 10k :D ), with indestructable strats, we're going to have to live with it.

It does make me wonder how this will be handled in AH2.

« Last Edit: August 10, 2003, 09:40:12 PM by Twist »
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"They porked the Hellcat? Why did they do that?"

Offline Kweassa

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Enough With The Friggin Fuel Porkorama!!
« Reply #20 on: August 10, 2003, 09:01:08 PM »
Not if you don't fly a Mustang, Tumor ;)

 Practically every plane that is not a P-51 or a P-38 are effected enough. Spits or N1K2s, Hurris last just barely enough for one round of base defense. Even the P-51s, don't last long enough to fly defensive/offensive CAP for a prolonged period of time.

 The fuel porking doesn't instantly shut things down, its meant to gradually turn the local furball over to favorable odds, as the alt of enemy planes will become lower and lower as the furball progresses.

 But I agree, that fuel porking is too easy. I wouldn't think of going in a suicidal run, but there are people who will.

 And, to lower the chances of such suicidal behavior being successful, is why I have proposed to perk late-war fighter/bombers with insane amount of ordnance.

 Also, their might be more innovative ideas concerning how fuel strat effects the game, and I'm open to such discussions.

Offline sax

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Enough With The Friggin Fuel Porkorama!!
« Reply #21 on: August 10, 2003, 11:53:37 PM »
Quote
Originally posted by Dega
Ummmm . . . You don't see any value in keeping you opponent short-fueled in a dogfight?  I can see any number of advantages in that without even trying.

Limit your range
Limit your time in the air
Limit your ability to run from me
Limit your ability to chase me when I run *grin*

These seem like excellent reasons to me, but as a newbie, maybe y'all are seeing something I'm not.


Limit the # of enemy thus limit the point of a furball.

Offline Tilt

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Re: Enough With The Friggin Fuel Porkorama!!
« Reply #22 on: August 12, 2003, 08:07:13 AM »
Quote
Originally posted by Tumor
My god HTC.. enough is enough already.


My wish list on fuel for future.............

1)massively increase the number of fuel objects per field

2)perk certain ordinances

3)Atrit fuel available to AC in litres and gallons not in %'s
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Offline ALF

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Enough With The Friggin Fuel Porkorama!!
« Reply #23 on: August 12, 2003, 01:47:19 PM »
Taking out enemy fuel does several things, but most important of them is limiting the enemy ability to climb to high altitude.  It also has the great effect of eliminating most offensives from the base in question.  My squad will often use it combined with troops to stop an enemy advance cold.

Thing is, with all the whining I hear, I see nothing about how EASY it is to resupply a base.  You get 5-10 guys in goons for the same amout of time it took for those to pork the base (thats 10-15 minutes on average) and POOF, your back up to a rasonable amount of fuel.

Making fuel harder is not the answer, making it a much larger facility to take down past 50-75% may be.  If hitting the little fuel bunkers only took a base down to 50-75% fuel (based on overall base size), and a large fuel depot was nearby with nasy ack and 25 bunkers....then we get a good target for buff boys, and less fuel porkage.