DX is much more mature now. While many people can still produce superior graphics engines then DX or OpenGL, the cost of doing that does not justify the increase in speed/quality anymore.
Besides, guys from Nvidia were instrumental in designing/implementing T&L part of DX7, working close with Microsoft. And we know those guys (Nvidia, not Microsoft) know what they are doing.
It seems that DX7 is going to be tailored to the new Nvidia cards the way Glide was tailored to Voodoo. I hope other card manufacturers will have no problems producing decent DX7 drivers.
The list of features besides the raw polygon-crunching speed is very impressive - the hardware implemented cube mapping for instance. Just draw a square, set the texture attribute to reflective, and voila - you have a working rear-view mirror(s).
I do not believe that implementing big-small endian conversion is too complicated, but again, I could not care less about those Macs. I work with UNIX and play on PC.
Maybe implementing Dx7 T&L in AH will be the last straw that will make them junk their overpriced and proprietary boxes and switch to the PC
miko--