Originally posted by SFRT - Frenchy
Hey Cheer up papas ... If I would have tried to follow you in a jug I would have compressed before both of you AND would have only follow your icons with binoculars:D
really frenchy? is the P47 worse than both of these? I thought the P47 could also dive fully loaded to silly speeds but i have to admit I assumed this rather than seeing or doing it.
What Im looking at lately while im playing is things like this. I have started to get that old feeling back of frustration while playing and I really can put it down to a single change in the way AH is played by the majority of players.
It simple when you realise that the most common times you will get annoyed at the game is when you see behaviour that doesnt seem to fit. By that I mean you either see a blatent contradiction of things you read about while observing the enemy planes flying around you or worse still it is the actual PLAYER using the loop holes in the model to gain advantage, or 'game the game'.
Now I realise this is inevitable, that the general public will discover all the 'loopholes and bugs etc and invariably it will get used and so I think we need to control this sort of thing by means of limitations (REALISTIC and ACCURATE limitations of course, not just to control players preferred behaviour).
its pretty straight forward but we need to address these things as the behaviour in the MA shifts around and becomes a bit problematic!,(like dive bombing lancs and b17s).We need to stop the suicidal dive bomb types in my opinion but I stress im not asking for unrealistic change, like it has been shown by frenchies reply there were limits to certain moves which overstressed the aircraft or caused the bomb mechanism to fail and if we added them it could avoid the big problem as i see it of 'gamey behaviour'.No more vertical dropping of bombs for aircraft that had bombracks that couldnt be used in that way.Limits on the speeds you can attain in steep dives while loaded with ordinance.(With the new 10 point wing model im hoping we will see much more realistic structural failures which would cover this posts problem in one go).
there plenty more things we do in AH that are 'gamey'. (ever landed at a vehicle base to sneak a safe landing?

) and how many times had you landed at a deacked enemy base to escape a loss??? We all do it to a certain ammount, I know i have been guilty of this last one. HTC stopped it in one hit by making it a capture instead of a safelanding.Hey presto we see more players trying to get back to their own territory before they ditch or land.
The 'gamey' aspect is removed , our behaviour changes and hopefully for the better which closely matches thereal counter parts in WW2.
after all, isnt this really why we come to AH? it is for me.