Originally posted by 4510
Culero,
Reading a bit more slowly.. I like what you are recommending as well. Might be a fine place to start... and then use the perk system etc as well.
I really want a system that requires all of us to "earn" our rides. If you constantly auger or die, then you will eventually have a choice of a C-47 or an M-3. Also resetting the perks each camp will keep folks from building huge amounts and allowing them to waste them.
Oh well.. one Jagdflieger's opinions.. obviously there are many!
Well, I wasn't so much as recommending any specific thing as I was just offering examples of what had been done to accomplish certain aims in AW, and what the results were.
AH is a different game, with different factors involved. For instance, the increasingly hard fields with a few uncapturables was something we did in AW because when a country was all rolled up, someone had to be summoned to do an arena reset manually. Since AH does this automatically, and even sets it as a goal (rewarded by perks for the "winners") it wouldn't be a starter here. Obviously, the game designers *want* the players to be able to roll an arena up.
I was just saying that perhaps being able to vary field hardnesses could address some concerns expressed in this thread. For instance, this coupled with making bombers unavailable from fields in the HQ areas might make the "end game" in the smaller terrains here more viable with the numbers we see in arena now.
I DAMN sure don't agree with the "use 'em or lose 'em" idea for perk points. That would make them useless for players whose frequency of play isn't conducive to earning points.
I agree it'd be nice to sonehow limit the availability of planes to porkNauger dweebs, I hate that **** too. But making it simply tied to deaths ain't right. The system would somehow have to differentiate between deaths due to combat damage and deaths due to undamaged planes crashing to be fair, IMO.
culero