Author Topic: Sound Hunting for AHSM  (Read 989 times)

Offline FT_Animal

  • Nickel Member
  • ***
  • Posts: 554
Sound Hunting for AHSM
« Reply #30 on: August 08, 2003, 01:31:21 PM »
Quote
Originally posted by boxboy28
Sounds like a cool idea if you need Beta testers my email is in my profile!

TY
BOX


Aces High Sound Manager *OPEN BETA Version 1.0.6*

Now available for download at;
http://www.furballcentral.com/downloads/ahsm_Beta1.0.6.exe

Offline FT_Animal

  • Nickel Member
  • ***
  • Posts: 554
Sound Hunting for AHSM
« Reply #31 on: August 08, 2003, 01:38:52 PM »
Quote
Originally posted by JB73
i would love to be able to edit some of the sounds... like the m3's .50 cal. because AH doesnt let you turn it down at all.

see i have almost all sounds turned down around 40% and VOX all the way up to hear those people with reay quiet vox. problem is the tank gun sounds do not turn down in AH, so if i go into a GV the boom or rat-a-tat drowns out VOX and all other things basically giving me a headache. :(

yes i have re-installed AH ultiple times. every time the GV main gun sounds can not be adjusted.

oh well my 2¢


Not sure if HT has the capabilites or if it may already be there in the code. But *I* think what would "REALLY" improve that vox situation is if they could compress the over all output of vox ch in  the game. This would help keep everyone in the ball park of the same volume level.

Try using something like CoolEdit to adjust the volume of your files themselves. I THINK Windows default sound recorder will also do that for you. This is a default in AHSM, if you install an editor you can set the button in AHSM to open it.


just 2 cents

anim

Offline FT_Animal

  • Nickel Member
  • ***
  • Posts: 554
Sound Hunting for AHSM
« Reply #32 on: August 08, 2003, 01:49:15 PM »
Quote
Originally posted by boxboy28
Sounds like a cool idea if you need Beta testers my email is in my profile!

TY
BOX



AHSM Open BETA 1.0.6
Link Correction
http://www.furballcentral.com/downloads/ahsm_BETA1.0.6.exe


NOTE**** sounds are not included in 1.0.6, the Effects may folder will not function in this version, unless you have Beta 1.0.5.

1.0.7
Will include some sounds and the Effects folder.

You are welcome to try the rest.

Feel free to email errors, questions, or suggestions.  I'm open minded.

Anim

Offline joeblogs

  • Nickel Member
  • ***
  • Posts: 649
Re: Re: Aircraft engine Historical Society
« Reply #33 on: August 09, 2003, 08:18:35 AM »
It was Graham White, editor of Torque Meter, who wrote the column on sounds in the Winter 2003 edition.  

In a letter in the Summer 2003 edition, which I received yesterday, it was mentioned THAT BILL PAINTER (KALAMAZOO AIR ZOO) HAS FILES OF ENGINE SOUNDS.


Quote
Originally posted by FT_Animal
GREAT site, very informative, TY sir, and TY for everything else you have contributed to this project.

anim

Offline Flossy

  • Aces High CM Staff (Retired)
  • Plutonium Member
  • *******
  • Posts: 11069
      • Flossy's Website
Sound Hunting for AHSM
« Reply #34 on: August 09, 2003, 09:27:43 AM »
Quote
Originally posted by FT_Animal
If HTC decides to allow art manipulation, I will build a sister proggy for that. ;-)
At the Con, HiTech hinted that customisable skins would be allowed in AH2 - they would have to be submitted for approval, like the squad patches, and if approved would appear as an option in the Hangar.  :)
Flossy {The Few}
Female Flying For Fun

Offline Deth7

  • Nickel Member
  • ***
  • Posts: 412
      • http://www.pigstompers.net
Sound Hunting for AHSM
« Reply #35 on: August 09, 2003, 10:05:21 AM »
I have all the Sac sounds from AW and use some of them in AH.
Animal let me know if you want em, cause I have about all of them  :D
EA Still Blows...AOL Still Sux