Author Topic: Targetware Open BETA  (Read 5193 times)

Offline Pei

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« Reply #75 on: August 03, 2003, 04:54:26 AM »
They have taken Target Korea out of the d/l section to fix some bugs so I was playing TR today. It's early days yet and I think a lot of people don't relaize the game isn't finished yet. Tracer effects and icons are place holder apparently.

I like the FM, the aircraft feel good and no overdone roll inertia like WB. Some a/c seem particlulary difficult to trim (the Zero for one). Taking off and landing a Wau in new Guinea is a real challeng in a Beaufighter.
Tip to all: use the config util to create an intrument view and map this to a button on your stick: makes life a lot easier. Also for each a/c check the pilot notes : once in the plane this is ESC to get menu then Briefing then Aircraft on the bottom of the briefing screen: this shows the operating paramters for the a/c and gives you a guide to the cockpit (i.e. what intruments are what).

I am not impressed by the graphics performance. On my machine I can run il2 FB at 1280x1024, 32 bit, 2xAA with almost all the eye-candy on high detail and get 40-50fps going down to 30fps over towns and low down. In TR have to turn all the options down and turn off AA to get 30fps which will drop to 20 near the ground if there are a few objects about. Having said that the artwork is nice. The terrain is very il2Fb but with more hills.

Some scenarios don't work too well with only 15 people on: I played in one that had three seperate locations and the end result was very few fights. I'm not sure I'll want the whole scenario based thing all the time but if it can be polished up it will make an interesting change.

I had some great fights tonight, really challenging stuff.
Also most of the players are old AH/WB/AW hands so there isn't much arsing around.

Overall looks very promising.
Looking forward to trying TK.
« Last Edit: August 03, 2003, 04:57:27 AM by Pei »

Offline Creamo

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« Reply #76 on: August 03, 2003, 06:07:47 AM »
Cool effort.

Bottom line.

What does it offer a AH player?

Offline ramzey

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« Reply #77 on: August 03, 2003, 06:39:11 AM »
except realistic cockpits and manual engine/fuel managment, i can say nothing


Creamo change avatar now. PLS
« Last Edit: August 03, 2003, 06:42:45 AM by ramzey »

Offline Badger

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« Reply #78 on: August 03, 2003, 07:36:57 AM »
Geezzz... I didn't even get on the page.....[/url]   :D

I guess I need practice.......... :D

BTW, great job on the site "Vespa"....

Regards,
Badger
« Last Edit: August 03, 2003, 07:45:58 AM by Badger »

Offline Skuzzy

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« Reply #79 on: August 03, 2003, 08:01:58 AM »
Creamo, you need to pick another avatar.
Roy "Skuzzy" Neese
support@hitechcreations.com

Offline Creamo

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« Reply #80 on: August 03, 2003, 08:32:08 AM »
Sure. Just no career advise.

Offline Wanker

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« Reply #81 on: August 03, 2003, 08:38:44 AM »
Maybe it would be better for those who don't have the time or inclination to bug hunt to just forget about open beta, and wait for the game when it goes into paid production.

Since I test beta software for a living, I enjoy finding bugs. The more you find, the better the product will eventually be. That's the way I look at it.

This is a beta, afterall. If you really want to see a good Korean sim, then it would behoove you to fly the TK beta and bug hunt like your life depended on it. Ditto for TR.

Myself, I'm going to be gung ho in helping out the Target Flanders and Target Rabaul developers, because that's where my interests lie.

It takes a whole community to make a good flight sim. The developers need the customers to act as beta testers and bug hunters because they don't have the resources to have in-house testers. This is especially true of the Targetware team. Some of you have already given up on Targetware, after spending a few hours. I know it's frustrating when you can't get your HOTAS to work so that you can even fly the game. If you really want to help you'd go to the TW site and make a bug report.

I guess my whole point is....don't make a final judgement on a sim based on a beta. A lot of work still needs to be done on TR, and they know that. The development team is hoping that a lot of us will test the heck out of this beta and help them quash the bugs.

Offline takeda

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« Reply #82 on: August 03, 2003, 10:26:15 AM »
As I said, the game has enormous potential for the DIY simmers, all those people making models for the MS sims, for EAW, for IL2, can get their great stuff easily into TW. Those map and scenario designers can get their stuff done too. Furball only arenas, strat servers, historical scenarios, what if scenarios...

Target Spanish Civil War, Target Secret Weapons of the Luftwaffe... mmm

I fail to picture the bussiness model working though, because I don't know if all this hobbyist goodness is going to/must happen before or after their are able to start getting their 12.95$/mo or whatever they intend to charge.

As it is now, the technical base of the beta seems good, graphics are on par, FM is on par, netcode works. Of course is not as mindboggling now after years of AH or WB or AW.

I think that if the three starting projects are fleshed out in a few months and they hook up some of the good texturing and modelling aficionados, they are into bussiness.

Offline midnight Target

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« Reply #83 on: August 03, 2003, 10:42:16 AM »
Rejected by the meta server every time.. :(

Offline gatso

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« Reply #84 on: August 03, 2003, 10:58:22 AM »
Try putting your account info in the 'network' tab of the TW_config.exe thing MT.

My 1st impressions: Its unfinished but the potential is there. The models are very nice, the terrain is a bit bland but nothing a decent artist couldn't fix. I dislike the heavy emphasis on trim. It's waaay overplayed in importance and the FM is suffering because of it.

Gatso

Offline Mini D

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« Reply #85 on: August 03, 2003, 11:07:46 AM »
Quote
Originally posted by takeda
As I said, the game has enormous potential for the DIY simmers, all those people making models for the MS sims, for EAW, for IL2, can get their great stuff easily into TW. Those map and scenario designers can get their stuff done too. Furball only arenas, strat servers, historical scenarios, what if scenarios...
I was wondering about this... do the creators of the aircraft on the rights to what they have made after its inserted into the game?

MiniD

Offline takeda

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« Reply #86 on: August 03, 2003, 11:16:08 AM »
I'd reckon that components of unofficial player mods would remain property of their creators, but when lawyers enter the fray with their sneaky ways, who could tell...


On other news... lots of familiar faces all around the Pacific :)
That guy in the back is Frenchy... no p-47 for him, though, and those f4f beercans really suck :D
« Last Edit: August 03, 2003, 11:27:09 AM by takeda »

Offline Mini D

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« Reply #87 on: August 03, 2003, 11:21:36 AM »
Yah... its easy when there is a fixed entity that gets all the rights to your work.. but that seems to be a bit more cloudy with the TW stuff.

I wonder if someone could remove their work from the game or sue to have it removed just because they had a falling out with TW for some reason.

Anyways, these as well as the pay to play issues are still some items that I'm waiting see play themelves out.  I'm very curious as to the exact direction they'll take.

MiniD

P.S.  Hardcase, read this thread and see the difference between a community chosing to look at a new game and a member of a different community trying to come here and cram a 2 year old game down our throats.  I doubt you'll understand what I'm talking about.

Offline Staga

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« Reply #88 on: August 03, 2003, 11:28:18 AM »
Quote
Originally posted by midnight Target
Rejected by the meta server every time.. :(


Gatso gave one tip and here's another:
Open your Config.txt and look for text [Network] in the bottom.
Write your name and password in that file, save it and log on.

[Network]
Name = Staga
Password = YeAhSuRe

btw look at Config.txt and input.txt closer when you have time; lots of things for finetuning in there.
For me the TW_Config.exe doesn't work too well so I modify those files with notepad.

Offline takeda

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« Reply #89 on: August 03, 2003, 11:36:07 AM »
Since they intend to charge just for the use of the software, the game "metaserver", and the official mods and they don't really have to even touch or see the stuff some individual is placing into a mod, I doubt the problem you mention could occur, that would be akin to one of the guys doing skins and terrains for AH suing HTC to remove them or someone going after MS after making yet another 747 paint job for FS2002.