Author Topic: So how bout this for a way to make the maps fun for now...  (Read 3232 times)

Offline Steve

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So how bout this for a way to make the maps fun for now...
« Reply #30 on: August 07, 2003, 02:10:29 PM »
The question goes unanswered...why? Because the strat fellows cannot anwer it without admitting no harm would come of it.
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Offline Apache

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So how bout this for a way to make the maps fun for now...
« Reply #31 on: August 07, 2003, 02:14:59 PM »
Quote
Originally posted by Mini D
What's worse... the strat guys showing up thinking its more than just a furball or the furballers showing up and thinking its supposed to be just a furball?

You don't call dibs on fights and bases.

MiniD


Well thats easy. Strat guys showing up...sheesh.

BTW, you're right on about the ack.

Offline Toad

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« Reply #32 on: August 07, 2003, 02:16:08 PM »
Can mapmakers disable troop availability at the CV?

Might make it of less concern to the strat game. Then up the CV hardness or ack strength or whatever.

Then you'd have a CV that was not really a strategic threat and hard to kill but, if some dedicated strat guy really wanted to, he could probably still kill it.

Might help; you never know until you try it.

There's no doubt, for me, that the CV fights are the best even though one has a somewhat limited choice of aircraft. I can live with the CV planeset because the action is almost always good.

NB, as I said, I don't think any of the present MA maps or even the MA itself allows the concept of "what I enjoy doing is no more or less important that what any other player wants to do".

Using your own example,

Quote
The strat players' "job" is to impair the enemy (furballers included). Part of the problem is that furballers refuse to accept and act upon this.


this indicates that "impairing the enemy" is more important than fuballing. Further, this lesser importance becomes the furballers problem.

Like I said, I just don't think the present set-up allows for the mutual respect of other "type" players interests.

Come on TOD!  ;)
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Offline lazs2

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« Reply #33 on: August 07, 2003, 02:23:54 PM »
well... I think that the pendulum has swung too far over to the strat side.   the whole map is their oyster... they can ruin the fun of dozens of players with very little effort... As rude points out... they can pork the fuel and force people to have a very boring 20 or 30 minutes online...  there are very few places that are good for furballing... we aren't asking for the whole map just some spots that the suicide porkers can't affect so easily...

closer fields in some clumps so that you don't have to fly1.5-3 sectors to get to a fight or... limit you to flying only pee 51's cause they get 3 times the fuel that everyone else gets when it's down to 25% (65 or so compared to 20 gallons for some).... tougher or harder to game CV's (who ever heard of a cv group being sunk by level bombers for instance?).

The strat weinies and skilless suicide guys have gotten things to the point where dead time is about 20 minutes per sortie these days.  I would just like to bring the dead time down to a more managable level.

If they had to sink two cv's or all the escort ships first... It ld take a lot longer and other anal types just like them on the other side would roll over their undefended fields while they were busy with fart jokes and unwrapping baby ruths to throw in the pool..... that woud kinda take the fun out of it and cause them no end to hand wringing.... they would probly leave for more productive suicide runs where their lack of skill could be put to better use.


lazs

Offline muckmaw

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« Reply #34 on: August 07, 2003, 02:27:21 PM »
Quote
Originally posted by Steve
How will upping cv hardness and adding another cv adversely effect non-furballers?


You make the CV group a greater threat to a base by doing this. You increase the chance of the CV making a successful base capture. Hardening the CV, or adding a CV to the group will obviously make them last longer, allowing them to spew out more planes and pork the base even more than it is now (if that's possible).

If a CV is out in the middle of the ocean, and is not a threat to any of our assets, my squadron leaves it alone.

As soon as that CV begins attacking our assets, we sink it. (on squad nights, anyway).

So how does it affect non-furballers? Well, I'll bring a wingman now when I want to send the entire task force to the bottom. No biggy.

Perhaps, have CV's repair themselves faster? Force people to either attack a CV with a squadron of dive bombers or have to hit it with a level bomber.

The way Ive seen some people level bomb, that damn boat will rust before it ever sinks.

Question: Why don't the furballers unite? Get the best ranked furball pilot you can for each side, and have them move 3 CVs out into the middle of the ocean (when we have an ocean)..keep em 1/2 a sector apart and go at it?

Granted, you have to keep saying over country channel..please do not sink, do not use the big guns, etc. but it must be worth the effort. You prevent vultches, you can never get your field porked, and you get your close fields. All of this is available to you right now, with out a single act on HTs part.

Offline NoBaddy

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« Reply #35 on: August 07, 2003, 02:33:14 PM »
Toad...

Yah, you could disable troops from CV's (hell, you can disable anything that can be enabled...anywhere). The only problem is that the Great High Muckity Muck has carved on stone tablets that "Thou shalt not fork with my MA setup!!".

However, I do see a possibility here :).

How about 2 different kinds of CV groups? Large, like we have now. With no LVT's and no PT's. Then, a small one, no cruiser, but it has supply ships (to help replace that cruiser ack :)). Sinking the supply ships would be the same as trashing the barracks at a field...no supply ships...no troopies :). The visual differences between the 2 types would make it obvious that 1 could capture a field and the other couldn't.

Both types of CV groups could probably be attached to the same port. I would also suggest that the large be a bit faster than the small.
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Offline lazs2

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« Reply #36 on: August 07, 2003, 02:34:09 PM »
Ahh.... and here we have it..... "why don't you furballers unite?"  that is the most important statement of the thread and points out in the best possible way why the strat guys will never understand a single thing we say.
lazs

Offline lazs2

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« Reply #37 on: August 07, 2003, 02:37:09 PM »
The other important thing in this thread is when NB admitted that he most liked to throw baby ruths in the swimming pool and cry turd yet....... is so easily offended by descriptive phrases about what strat weinies, sky accountants and suicide dweebs do...

Oh well... we will never get along... best tio simply design a map where it looks like we are co-existing.    closer fields... think about it.
lazs

Offline NoBaddy

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« Reply #38 on: August 07, 2003, 02:37:51 PM »
Lasz...

Moving fields closer together wouldn't impact the strat players at all. In fact, it would just make their 'job' easier. I'm seeing it more and more that 2 or 3 guys are going around and trashing every frontline field near a field that is under attack. All moving things closer together would do is make this easier for them (less flight time :)).
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Offline muckmaw

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« Reply #39 on: August 07, 2003, 03:39:21 PM »
Quote
Originally posted by lazs2
Ahh.... and here we have it..... "why don't you furballers unite?"  that is the most important statement of the thread and points out in the best possible way why the strat guys will never understand a single thing we say.
lazs


I offer a suggestion on how you can get what you want now, without asking HT and this is a problem for you?

Understand something. HTC is busy making AH2. Period. Your not going to get your minifurball, early war only, no strat, unlimited fuel, airstart, power-up arena at least until AH2 is out and running. Simple as  that.

So instead of constantly coming on the boards with this non-stop barrage of requests, whines, and flame fests, why don't you get off your arnold and do something to help your own cause. You've said you don't have the time to make your own map. You said you don't have the ability or the energy to do it either.

Are you too constrained on time to start a thread to get furballers together and move some CV's?

You've got plenty of time to post here, look up everybodys score, and then go on patrol for people that don't agree with you.

If your so passionate about this crusade of yours, do something about it, instead of bugging everyone else to fix your problem for you.

I gave you a suggestion. Don't like it? Not my problem.

Have a nice day.

Offline Rude

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« Reply #40 on: August 07, 2003, 03:45:30 PM »
Quote
Originally posted by NoBaddy
Hell no! I have never implied that I do. What irks me is the continuing childish 'if you don't play my way, you suck' theme that seems to run through all of these threads.

Yah, I know..the same tripe was being written 13 years ago on the Genie AW boards. I guess some things will never change :).

I do know that HT is leaning towards toughening the strat objects at the fields (why? cuz I asked :)). Personally, the biggest problem I have with any of the strat stuff is that anyone (single or group) can negatively impact the game for an entire country for hours. IMO, if max downtime was reduced to 1 hour...the game in general would benefit immensly.

Oh well...that's not my call. If it was...this game woulda been outta business long ago, I'm sure :D.


Good....now you can still be my friend:)

Offline Rude

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« Reply #41 on: August 07, 2003, 03:57:07 PM »
Quote
Originally posted by muckmaw
You make the CV group a greater threat to a base by doing this. You increase the chance of the CV making a successful base capture. Hardening the CV, or adding a CV to the group will obviously make them last longer, allowing them to spew out more planes and pork the base even more than it is now (if that's possible).

If a CV is out in the middle of the ocean, and is not a threat to any of our assets, my squadron leaves it alone.

As soon as that CV begins attacking our assets, we sink it. (on squad nights, anyway).

So how does it affect non-furballers? Well, I'll bring a wingman now when I want to send the entire task force to the bottom. No biggy.

Perhaps, have CV's repair themselves faster? Force people to either attack a CV with a squadron of dive bombers or have to hit it with a level bomber.

The way Ive seen some people level bomb, that damn boat will rust before it ever sinks.

Question: Why don't the furballers unite? Get the best ranked furball pilot you can for each side, and have them move 3 CVs out into the middle of the ocean (when we have an ocean)..keep em 1/2 a sector apart and go at it?

Granted, you have to keep saying over country channel..please do not sink, do not use the big guns, etc. but it must be worth the effort. You prevent vultches, you can never get your field porked, and you get your close fields. All of this is available to you right now, with out a single act on HTs part.


Quote
You make the CV group a greater threat to a base by doing this. You increase the chance of the CV making a successful base capture. Hardening the CV, or adding a CV to the group will obviously make them last longer, allowing them to spew out more planes and pork the base even more than it is now (if that's possible).


The above is silly Muck....c'mon man....those little LVT's are the slowest vehicle in the game and are easily killed.....do you fear a steamroller coming from the CV's? Endless stream of fighters and fighter/bombers?

You think that a direct fight resulting from that effort would result in no fun for anyone?

Besides....plenty of strat targets around for those who don't want to fight heads up....they have a way to play while what you strat guys don't want is to allow us any options....it's cool to you guys that I logon to find no fuel at my base and the other three surrounding it. It's crazy.

In the twelve years I've been playin these games, I've never seen such a timid player base....it sucks.

Offline Steve

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« Reply #42 on: August 07, 2003, 04:10:09 PM »
Muck, thanks for replying.  :)

"You make the CV group a greater threat to a base by doing this. You increase the chance of the CV making a successful base capture."

Rude pretty much covered this.

"Hardening the CV, or adding a CV to the group will obviously make them last longer, allowing them to spew out more planes"

That's the idea!!!!!! longer fights!

Muck, you still haven't answered though, how hardening the CV  or adding another CV to TG will negatively impact the strat people.

I'm not saying we need a furball only area, or an early plane set area... nothing of the sort my friend.

I simply believe that we need more fights in Big Isles and this suggestion is one way to accomodate that.  :)
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Offline muckmaw

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« Reply #43 on: August 07, 2003, 04:29:05 PM »
You guys are killing me. I should be working...hehe

Steve-

Strat players play to win the reset...as silly as that may be to some. We fight to gain, and defend fields. Hardening the CV will just make our style tougher. Our defense will have to be better. I have no problem with it. I would say I would be against hardening a CV to a point where it is unrealistic. How much ordinance should sink a CV. Well that's a balance HT must strike between history and gameplay. Not an easy line to walk, as I'm sure you know. Look at the Intrepid. How many bombs struck her? How many Kamikazes? And yet she is still sfloat to this day. Now look at the Battleships at Pearl. Arizona took one bomb in the magazine and she was doomed.

Instead of hardening the CV, or in addition to it, have it repair itself, or more detailed, have it be take damage commiserate with where it's hit. Either way...add CV's. Harden them. It does not matter to me. I don't see a CV standing up to 16,0000 lbs of bombs, which is what a level bomber can put on it. When a cv group needs to be taken out, I'll just bring a wingman. Simple adaptation.

Rude-

I'm having a tough time making out that second sentence in your post. Anyway, sure LVTs are vulnerable, but they capture bases. Now add more of them, give them more time to wear down our defence, bring in waves of suicide dweebs who don't care about dyung because they can pork the fuel and onlty have to fly 1/4 of a sector and what have you got? A dead base and eventually a capture. Spew out enough LVTs and suicide dweebs and we both know the field is getting porked, capped, vuclhed and captured.

I'm not a pure strat player. I play all aspects of AH, so my interest lies with both the FURs and the Strats.

Frankly, they could add the CV, toughen the CV etc. I've got no problem with that as I'll be in those furballs 50% of the time. The other 1/2, I'll be sinking that biatch, if shes a threat to the strat.

I'd like to see both sides benefit. This is why I said we can make a fix right now by just moving the CVs ourselves. Geez, I get attacked for trying to help out.

Offline DrDea

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« Reply #44 on: August 07, 2003, 04:40:30 PM »
Why dont people understand that HT ISNT going to change things in AH now while there working on AH2???? Is this to difficult a concept for some of you people?You can make all the suggestions in the world,and some of them are great ones,but it isnt going to get done.Just wont happen.Realise it.Deal with it.Live with it,accept it.Lot less stress in your life when ya realise your pounding a passed equestrian.
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