Author Topic: A Very Good Idea....  (Read 1333 times)

Offline Rude

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A Very Good Idea....
« on: August 07, 2003, 04:23:26 PM »
by Lazs.

In order to sink a CV, you must first sink the support ships.

I mean how great is that for the strat inclined??? More objects to drop bombs on....hold yourselves!!! This could be the ticket!!!!

Offline Furious

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A Very Good Idea....
« Reply #1 on: August 07, 2003, 04:41:45 PM »
I like the idea of not losing a taskgroup until all ships are sunk mo betta.

The ships, other than CV, already respawn themselves.  Why not allow the CV to respawn after X amount of time if one of its escorts is still floating?  The CV afterall is just a moving FH.

Offline john9001

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A Very Good Idea....
« Reply #2 on: August 07, 2003, 04:47:06 PM »
i think the fleet or whats left of it should have to sail back to a friendly port to replace any lost ships, CV, crusier, etc

hows that for FUN?

And the CV could only carry 90 planes the RL, so when you use them up, back to a port to resupply or ferry them from a land base.

Offline Jackal1

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A Very Good Idea....
« Reply #3 on: August 07, 2003, 04:50:48 PM »
Democracy is two wolves deciding on what to eat. Freedom is a well armed sheep protesting the vote.
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Offline muckmaw

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A Very Good Idea....
« Reply #4 on: August 07, 2003, 05:51:33 PM »
It might be more realistic just to have the CV less sinkable....now wait a second...don't throw that!

You can damage the CV to the point that it cannot conduct air ops. After X amount of time, its repaired and comes back. If it gets hit with another X amount of ordinance in X amount of time, it sinks.

Otherwise, I like the LST idea. Sink it, no troops. Still have the problem of pork and augers, though.

Offline Tumor

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A Very Good Idea....
« Reply #5 on: August 07, 2003, 07:34:11 PM »
Good idea
"Dogfighting is useless"  :Erich Hartmann

Offline lazs2

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A Very Good Idea....
« Reply #6 on: August 08, 2003, 11:16:28 AM »
Yep... you could also make it so that there are no troops available is say half the ships are sunk... cv could either then stay and furball or run away... we would see what people really want out of the CV then.
lazs
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Offline Ghosth

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A Very Good Idea....
« Reply #7 on: August 08, 2003, 02:11:43 PM »
NOT!

Sorry but we've been here done that & tried it.

It blew chunks.

Hence thats why we have the system we have now.

The ONLY way it would work is as soon as 2 support ships are sunk the CV ignores waypoints & heads back to port to replace em.

Otherwise you end up with hordes spawning planes, lvts, pt's and no way to stop them.  They become a juggernaut that can kill any field even close to an ocean.


Your way would result in even more of a land grap race than now, with no real defense possible.

So you'd never find that furball your looking for.

Why do you think you have people suicideing into CV's now? Its the only feasable way to stop them.

What needs to happen is for ships to have parts that are damaged. Show damage, & cease working.

A torp hit into a cv should cut its speed in half.  Bomb hits on cruisers should knock out turrets.

There should be obvious visual clues that tell you at a glance the situation.

Offline Furball

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A Very Good Idea....
« Reply #8 on: August 08, 2003, 02:14:20 PM »
why not have 2 troop ships and 2 fuel tankers in the TG?
I am not ashamed to confess that I am ignorant of what I do not know.
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Offline Zanth

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A Very Good Idea....
« Reply #9 on: August 08, 2003, 02:16:13 PM »
Not bad ideas at all.

Also, and I may be nuts, but I think in the old warbirds it used to be the fleet didnt get replaced until all the ship were sunk.

You could strafe and bomb the guns on ships too, liked that a lot.

Offline Jackal1

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A Very Good Idea....
« Reply #10 on: August 09, 2003, 06:06:43 AM »
Going up? :D
Democracy is two wolves deciding on what to eat. Freedom is a well armed sheep protesting the vote.
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Offline lazs2

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A Very Good Idea....
« Reply #11 on: August 09, 2003, 09:16:23 AM »
ghost... if you couldn't spawn pt's or lvt's when 2 or three escort ships were sunk that would solve the problem no?   those who wanted to furball would and those who wanted to take fields would go somewhere else unless...   The CV would be no threat to the land base except for destruction of resources    I doubt that the furballers on the CV would kill all the fighter hangers tho.

lazs
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King of all noble Furballers

Offline Mister Fork

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A Very Good Idea....
« Reply #12 on: August 09, 2003, 09:33:33 AM »
Rude: How about we just give the CV ships a real damage model?

Just like an airfield: you can't totally destroy an airfield, other than destroying all the objects, but you can knock it out of action.
"Games are meant to be fun and fair but fighting a war is neither." - HiTech

Offline Revvin

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A Very Good Idea....
« Reply #13 on: August 09, 2003, 09:38:25 AM »
No don't like the idea

Offline Mini D

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A Very Good Idea....
« Reply #14 on: August 09, 2003, 10:18:06 AM »
The "sink all the ships" idea does nothing really lazs.  The CV will still be the first to go.  Also, I think you've not had much experience with a CV after all of its support ships have been downed.  It is quite vulchable.  Saw this happen just the other day.  Harder to sink at all costs is not the way to go about it.

MiniD