Author Topic: You guys might enjoy this  (Read 1446 times)

Offline Saurdaukar

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« Reply #15 on: August 08, 2003, 12:49:23 PM »
Quote
Originally posted by Animal
Probably because he saw some documentary talking about the F-16


I'd gather thats exactly why - took the words from my mouth.

Well done Vulcan - I especially liked the 'This is what a real FM thread looks like' bit.  ;)

Offline Dowding

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« Reply #16 on: August 08, 2003, 12:57:55 PM »
Have you read his latest comments? He's making out that AH has the stall-limiter on in the MA. lol

Has this guy every even played online?
War! Never been so much fun. War! Never been so much fun! Go to your brother, Kill him with your gun, Leave him lying in his uniform, Dying in the sun.

Offline Nash

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« Reply #17 on: August 08, 2003, 02:22:38 PM »
NO guys if you LISTENED to downtown you'd KNOW that the REASON that the ahrplanes were BUILT to be UNSTABLE like that was because if they WEREN'T then you would be an easy TARGET and you'd be SHOT DOWN.

"That is also the very reason you want instability in a fighter, so its not straight and level and an easy target for enemy fighters to shoot at."  - Downtown

It WORKS in ACES HIGH like that TOO cuz if I'm in trouble with an nme arhplane on my 6 O CLOCK all I do is I LET GO OF THE STCK and my plane zips THIS WAY AND THATAWAY making it hard to SHOOT at ME.

Offline Mini D

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« Reply #18 on: August 08, 2003, 02:33:07 PM »
I'm still trying to figure out how someone could "find no effect" with combat trim enabled.

MiniD

Offline Thrawn

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« Reply #19 on: August 08, 2003, 02:37:15 PM »
Oh, for the love of god.


Downtown said,

"I was just watching the "Discovery Wing Channel" and they had a engineer from The RAF Duxford Museum, a retired Engineer from Supermarine, and a Researcher from the U.S. Air Force Museum who all said that all WWII Fighters were designed to be inherently unstable.

I've also read and researched and talked to WWII FIghter pilots who told me that one thing was sure to happen if you let go of the stick.

You went into a nose down spiral dive and crashed.

Yes they're stable if you hold the control stick and constantly adjust trim, but they are not inherently stable. If you let go of the control stick a WWII Era fighter will spin in and crash. "



What pretentious ignorance.  Can someone please go over there and straighten him.


Edit: nm, wtg Vulcan.

Offline gofaster

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« Reply #20 on: August 08, 2003, 03:01:58 PM »
I read the first page, then read the last page, and saw that there was nothing left to accomplish there.

As for instability in aircraft, I believe that varied by design.  The Fokker DVII is supposed to be an extremely stable aircraft, whereas the F-16 is unstable, relying on computers to keep it airborne.  Or something like that.

Offline Sikboy

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« Reply #21 on: August 08, 2003, 03:17:50 PM »
Quote
Oddly, AH allows players to use this stall model and the realistic stall model in the same online arena at the same time.


lol,  I think he needs to read the help file again.

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Offline Curval

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« Reply #22 on: August 08, 2003, 03:23:38 PM »
Quote
Originally posted by Westy
For all intensive purposes


Sorry to be the English language police here Westy, but you must have missed the thread detailing the most annoying bad use of English on the internet.  This one drives me NUTS.

It isn't "for all intensive purposes"!!!!

It's "for all intents and purposes".

Carry on.
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Offline AKS\/\/ulfe

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« Reply #23 on: August 08, 2003, 03:27:31 PM »
Zerocase only reads the help files to debunk WW2Ol "myths"... but when putting it onto a pedastal above AH, he regularly dodges the facts and never goes very in depth into all of AH's settings.

That was absolutely the most amazing display of idiocy I have ever seen. "WW2 fighters were built to be unstable", yeah, they did that because they had all of these freshly trained pilots in their new unstable fighters they wanted to kill off before they even encountered the enemy.

If that statement about WW2 fighters being built to be unstable were true, WWII would of been over before it began.
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Offline GtoRA2

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LOL
« Reply #24 on: August 08, 2003, 04:30:35 PM »
I gues these guys have never watched the roaring glory videos.

Helll Steve Hinton I said the Corsair once trimmed was pretty stable, he even flew hands free for a time...

Same with the P-38 one Jeff Ethell did a few months before he crashed a p-38.

Offline MrCoffee

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« Reply #25 on: August 08, 2003, 05:03:10 PM »
Well in my opinion, I think that IL2 feels the most realistic. Why, because it think it replicates the feeling of flying a metal fighter aircraft that had weight the best. The way it tends to pitch and suggest inertial feedback by lack/lag of response gives IL2 a realistic feeling. Example:

> IL-2 and Fighter Ace were pretty clear
> cut in when there zoom ended, and no
> amount of manuevering could coax a
> little more out of it.

In AH I would expect that 109 to perfectly perform some ninja moves against me as Im going verticle to catch him.

The problem with the IL2 FM is that the flying and maneuvoring and trajectory (energy) stuff doesnt feel real at all. If you have played Janes USAF, then I think you know what Im saying. Its just my opinion. Il2 does model aircraft feel the best.

taking off in IL2 is good. Landing in IL2 is gamey at best.

I've flown WB 3.0 and it seems to also feel heavier than AH does but WB 3.0 in my opinion doesnt model this well. Il2 does it much much better. WB 3.0 doesnt feel real to me at all.

While I dont feel that AH models the way the aircraft feels the best out of the examples, its overall FM lends itself best to air to air sim combat thus far. The FM is precise and finite and lends itself well to feel during hard maneuvring and flying at the limit. Its just that AH possibly over does this and sometimes I feel like Im flying an aircraft on invisable air rails. The AH FM and physics modeling lends itself well to tournement style ACM. AH doesnt model aircraft body weight and feel as well as Il2. Its flight, trajectory (energy) is the best out of the three mentioned above.

taxing , taking off and landing in AH doesnt feel real at all. AH FM is too easy these days.

No comment on the other sims, havent played them.

If AH could model "feel" like in Il2 and keep its flight and energy stuff, that would be awsome. If Il2 improved its flight and enegry physics stuff and kept its feel, same.

Course I've never flown in real life. This is just my opinion.

Also I think everybody flies at rediculas speeds and maneuvorability in AH and overall its sort of like a star wars simulator last time I played. Too much gaming the game. Not enough arial/group tactics. Seemed like every other AH pilot was a super jedi or something. I like my simulations as real as possible.

Also the hazy/misty/foggy atmospheric effects in IL2 also add alot to the dimension and feeling of flying an aircraft. Combine that with the low haze etc... from Falcon 4.0 and that would be super.

Last but not least, I dislike the icons. it ruins  the air war tactics and takes alot of guessimation out of it all. I would like a new low visability icon system perhaps with range but not exact. Perhaps using wider ranges. or the distance value should disapear after 2000 yrds. Should not be allowed to shoot or setup for a shoot using range values. Removing the range out to 3 or 4 thousand yrds would do it for guys who like to streak in super fast and shoot.

AH is still the best online air combat sim. Its alot of fun.
« Last Edit: August 08, 2003, 05:29:33 PM by MrCoffee »

Offline Mini D

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« Reply #26 on: August 08, 2003, 05:08:04 PM »
Actaully, that seems to be a pretty fair assessment MrCoffe.  Thanks for posting it.

MiniD

Offline Saurdaukar

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Re: LOL
« Reply #27 on: August 08, 2003, 07:33:40 PM »
Quote
Originally posted by GtoRA2
I gues these guys have never watched the roaring glory videos.

Helll Steve Hinton I said the Corsair once trimmed was pretty stable, he even flew hands free for a time...

Same with the P-38 one Jeff Ethell did a few months before he crashed a p-38.


Greg Boyington, in his autobiography, stated that he would routinely rig up a rubber band system in the cockpit to keep the stick straight and the plane level while he caught a smoke.

Offline vorticon

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« Reply #28 on: August 08, 2003, 07:47:56 PM »
LOL...though he was dead with this
Quote
No flight sim is without it's flaws, and no flight sim can fully and accurately depict real life. Governments and agencies spend millions of dollars trying to do that, and even those aren't perfect.


though something tells me he was hoping to bait some ah players with that...

Offline funkedup

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Re: Re: LOL
« Reply #29 on: August 08, 2003, 08:31:48 PM »
Quote
Originally posted by Saurdaukar
Greg Boyington, in his autobiography, stated that he would routinely rig up a rubber band system in the cockpit to keep the stick straight and the plane level while he caught a smoke.


A smoke, and sometimes a nap.  :)