Author Topic: The Urge to Merge..F6F drivers..  (Read 1769 times)

Offline Rude

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The Urge to Merge..F6F drivers..
« Reply #15 on: August 08, 2003, 02:53:35 PM »
Make angles Muck.

At 5k, make a right turn so that his nose is perpendicular to your plane...in other words you want your left wingtip pointed at him....at 2.2 or so away, roll over on that left wing and start a gradual nose down turn into him, increasing your rate of turn as he gets closer(you will be ducking under his nose). At 6-800 out(depending on his E state) roll up and over on to his 6. If done correctly, you'll have a fleeting shot from 300-600 out.

It's a reversal and it takes alot of practice.

Offline muckmaw

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« Reply #16 on: August 08, 2003, 02:59:49 PM »
Takes alot of practice?? Geez it took me 10 minutes just to visualize what your talking about!

Now I just have to go out and do it....correctly...

I'll try the lead turn first, and work my way up to this move...it seems more difficult to execute.
Thanks.

Offline Magoo

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« Reply #17 on: August 08, 2003, 03:00:57 PM »
Heck Cavalier, I think that HO advice regarding F6F vs La7 is pretty solid. It's certainly not the kind of thing most HOers do - HO to the collision...like ye olde jousting match. It also avoids the mutual destruction aspect of the dweeb version of the HO and when the other guy dies and you live (intact) it's always a good thing.

But I do agree with your 1st point :D


I just hope I dont get killed by MUCKMAW with his new found skills this evening (Oh the shame!)

Another thing Muck, film the fights when you get waxed and view them from the victors plane - then you can see what they do right and you do wrong.

H*ll, I'll wing with ya just to keep the opportunists off yas while ya learn, and I won't even steal any of your kills (as far as you know).

Magoo
A bandit on your six is better than no bandit at all!

Offline muckmaw

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« Reply #18 on: August 08, 2003, 04:14:24 PM »
I appreciate the offer, magoo.

I will most certainly take you up on it when I see you on.

thanks again,

Offline Tumor

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« Reply #19 on: August 08, 2003, 04:35:27 PM »
Do like anyone else.  Point your nose at him and pull the trigger. :rolleyes:
« Last Edit: August 08, 2003, 04:39:49 PM by Tumor »
"Dogfighting is useless"  :Erich Hartmann

Offline Ack-Ack

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« Reply #20 on: August 08, 2003, 04:41:14 PM »
MuckMAW, read Rocketman's and Bullethead's lectures on the merge.  You'll probably won't find any better lectures written for the online combat simmer on the merge.


NetAces.org


ack-ack
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Offline Shane

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« Reply #21 on: August 08, 2003, 04:42:48 PM »
bail.  because it just might be me and *nothing* will help you.

:D
Surrounded by suck and underwhelmed with mediocrity.
I'm always right, it just takes some poepl longer to come to that realization than others.
I'm not perfect, but I am closer to it than you are.
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Offline bozon

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« Reply #22 on: August 09, 2003, 05:48:06 AM »
bring up the clipboard.
check to see if shane is online and if he flies for the bandit's country:
if so:
   HO
else
   Do whatever you like, the guy is a dweeb, you'll kill him anyway so dont risk a HO.
end

Bozon
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the almost incomplete and not entirely inaccurate guide to the AH Mosquito.
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Offline Grizzly

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« Reply #23 on: August 09, 2003, 12:00:43 PM »
Quote

My point:  Other than HO's and rams,  99% of the people in the MA have NO clue how to fight. [/B]


Don't forget the rope-a-dope and Duke Cunningham's applying the brakes. =o0

Offline Grizzly

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« Reply #24 on: August 09, 2003, 12:57:07 PM »
Quote
Originally posted by Ack-Ack
MuckMAW, read Rocketman's and Bullethead's lectures on the merge.  You'll probably won't find any better lectures written for the online combat simmer on the merge.


NetAces.org


ack-ack


Spot on Ack-Ack!

There's a move Grey Eagle mentioned  that I've not seen here. When the two planes approach critical HO range (1500 yards or so might work), start pushing your nose down at or near the redout point. The enemy can't match you because of the redout (he must dive more to get angles on you for a lead shot). So you should get lower than him and can can pull up when about 800 yards or maybe less for snap shot as he passes. Even if you don't get the snap shot, you will be well into your reverse for gaining his six.

The HO shot is never a good merge tactic unless both players are clueless. Besides being lame and counter productive for a fun fight (you could as well be playing coin toss), you could make much better use of the time. You would be much better off using the merge time to set yourself up for your initial maneuver, like gaining separation (you can't do both yanno). The most critical thing in a merge is to get an advantage by starting your reverse before the other guy (unless you plan to run like a wee baby seal).

Offline Widewing

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« Reply #25 on: August 09, 2003, 01:43:38 PM »
Quote
Originally posted by Grizzly
Spot on Ack-Ack!

There's a move Grey Eagle mentioned  that I've not seen here.  


Sure it has, "bunt over (down) below his line of sight, rolling into your reverse BEFORE you actually pass."

Works well.  :)

My regards,

Widewing
My regards,

Widewing

YGBSM. Retired Member of Aces High Trainer Corps, Past President of the DFC, retired from flying as Tredlite.

Offline Drex

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« Reply #26 on: August 09, 2003, 02:04:37 PM »
DING DING

Rude is the winner.

Drex

Offline Ack-Ack

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« Reply #27 on: August 09, 2003, 09:09:25 PM »
Quote
Originally posted by Widewing
Sure it has, "bunt over (down) below his line of sight, rolling into your reverse BEFORE you actually pass."

Works well.  :)

My regards,

Widewing




Yep sure does.  For some reason I always get cries of being a 'HO for doing this even though my shots either land on their belly at the wingroot or a front quarter shot.  


ack-ack
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Offline F4i

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« Reply #28 on: August 09, 2003, 10:13:00 PM »
Quote
Originally posted by Steve
Knowing full well that the La7 is going to HO you, Wait til he gets within 1.2 of you.  At that point lay a stream of  .50's at him until he is at 800 yards.  Once he is there, duck under his  now smoking plane.  If he's lucky, he's still alive and he will run for home.  If you missed completely, he will be at a loss of what to do next and run for home.


Spitfire:  Decide whether to accept his certain HO offer.  If you are both in one piece after the merge, loop/turn hard for another round of HO.  

My point:  Other than HO's and rams,  99% of the people in the MA have NO clue how to fight.


U know...one thing I miss about the Air Warrior days is the community-wide acceptance that HO's are gay & shouldn't be attempted.  If someone HO'ed, he was ridiculed...and for good reason.

F4i

Offline sling322

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« Reply #29 on: August 10, 2003, 01:37:18 AM »
Quote
Originally posted by F4i
U know...one thing I miss about the Air Warrior days is the community-wide acceptance that HO's are gay & shouldn't be attempted.  If someone HO'ed, he was ridiculed...and for good reason.

F4i


As I understand it....AW hard-coded HO shots to give less or no damage.  Dont confuse programming with "community-wide acceptance."

Besides, if you cant avoid the HO, thats your fault...no the HO'ers.