Many threads on many forums focus on unrealistic game play, and many complaints seem to be based on unlimited spawning. At the risk of increasing the hunt and find aspect of Aces High, would limiting the number of aircraft and vehicles at each base, proportionate to size, solve many of these problems?
I plead guilty to occasionally respawning at a ridiculous rate just to frustrate an otherwise inevitable base takeover when hopelessly outnumbered. I concede that is ridiculous -- all real life bases have a definite limited number of aircraft and vehicles available.
If it is reasonably able to be done by the Aces High crew, how about something like the following limits:
Major Base
4 squadrons of heavy bombers, 12 in a squadron, 48 total
4 squadrons of medium/light bombers, 12 in squadron, 48 total
4 squadrons of fighters, 18 in a squadron, 72 total
3 platoons (whatever) of gvs, 12 each type, 36 total
Medium Base
2 squadrons of medium/light bombers, 12 in a squadron, 24 total
2 squadrons of fighters, 18 in a squadron, 36 total
2 platoons of gvs, 12 each, 24 total
Small Base
2 squadrons of fighters, 18 in a squadron, 36 total
1 platoon of gvs, 12, 12 total
Carriers
1 squadron of torpedo planes, 12 in squadron, 12 total
1 squadron of dive bombers, 12 in squadron, 12 total
2 squadrons of fighters, 12 in squadron, 24 total
More accurate squadron/base numbers can be obtained from many sources, but this is the general idea. The planes/vehicles wouldn't have to be limited by type, e.g., a B-17 or Lanc could count equally as one heavy bomber at one base.
Downside is that is bases would be exchanged more frequently, and players would have to do a lot more hunting for available aircraft.
Upside is game would be more realistic, even in Main Arena.
Strategy and resupply would become more important, as they are in real life.
Acks are already limited, so aircraft and gvs might be the next step.
If implemented, there is a risk of many players getting frustrated at not being able to get the ride they want at their first choice of base.
If not implemented, there is a guarantee of continued complains about unlimited spawning.
Trying to implement a numbers availability counting like this might not be practicable for the programmers, or at least take too much time away from other more pressing requirements. If so, other Aces High needs obviously should take priority.
But if it would be possible and reasonable, and if you had to voice your preference today, would you prefer limited acft/veh spawning or not, yes or no?