Author Topic: Limit Spawning/Acft/GV at Bases?  (Read 295 times)

Offline Halo

  • Gold Member
  • *****
  • Posts: 3222
Limit Spawning/Acft/GV at Bases?
« on: August 05, 2003, 10:37:55 AM »
Many threads on many forums focus on unrealistic game play, and many complaints seem to be based on unlimited spawning.  At the risk of increasing the hunt and find aspect of Aces High, would limiting the number of aircraft and vehicles at each base, proportionate to size, solve many of these problems?

I plead guilty to occasionally respawning at a ridiculous rate just to frustrate an otherwise inevitable base takeover when hopelessly outnumbered.  I concede that is ridiculous -- all real life bases have a definite limited number of aircraft and vehicles available.  

If it is reasonably able to be done by the Aces High crew, how about something like the following limits:

Major Base
4 squadrons of heavy bombers, 12 in a squadron, 48 total
4 squadrons of medium/light bombers, 12 in squadron, 48 total
4 squadrons of fighters, 18 in a squadron, 72 total
3 platoons (whatever) of gvs, 12 each type, 36 total

Medium Base
2 squadrons of medium/light bombers, 12 in a squadron, 24 total
2 squadrons of fighters, 18 in a squadron, 36 total
2 platoons of gvs, 12 each, 24 total

Small Base
2 squadrons of fighters, 18 in a squadron, 36 total
1 platoon of gvs, 12, 12 total

Carriers
1 squadron of torpedo planes, 12 in squadron, 12 total
1 squadron of dive bombers, 12 in squadron, 12 total
2 squadrons of fighters, 12 in squadron, 24 total

More accurate squadron/base numbers can be obtained from many sources, but this is the general idea.  The planes/vehicles wouldn't have to be limited by type, e.g., a B-17 or Lanc could count equally as one heavy bomber at one base.  

Downside is that is bases would be exchanged more frequently, and players would have to do a lot more hunting for available aircraft.  

Upside is game would be more realistic, even in Main Arena.
Strategy and resupply would become more important, as they are in real life.

Acks are already limited, so aircraft and gvs might be the next step.

If implemented, there is a risk of many players getting frustrated at not being able to get the ride they want at their first choice of base.  

If not implemented, there is a guarantee of continued complains about unlimited spawning.

Trying to implement a numbers availability counting like this might not be practicable for the programmers, or at least take too much time away from other more pressing requirements.  If so, other Aces High needs obviously should take priority.  

But if it would be possible and reasonable, and if you had to voice your preference today, would you prefer limited acft/veh spawning or not, yes or no?
Luck is what happens when preparation meets opportunity. (Seneca, 1st century AD, et al)
Practice random acts of kindness and senseless beauty. (Anne Herbert, 1982, Sausalito, CA)
Paramedic to Perkaholics Anonymous

Offline Shane

  • Platinum Member
  • ******
  • Posts: 7943
Limit Spawning/Acft/GV at Bases?
« Reply #1 on: August 05, 2003, 10:52:47 AM »
w/o reading all that.

no.
Surrounded by suck and underwhelmed with mediocrity.
I'm always right, it just takes some poepl longer to come to that realization than others.
I'm not perfect, but I am closer to it than you are.
"...vox populi, vox dei..."  ~Alcuin ca. 798
Truth doesn't need exaggeration.

Offline Toad

  • Plutonium Member
  • *******
  • Posts: 18415
Limit Spawning/Acft/GV at Bases?
« Reply #2 on: August 05, 2003, 01:14:30 PM »
Or we could save a lot of time and just have a "take a number" system!

Log in and you are number 257. If you want to fly an La-7, lowest number goes first and the whole arena is limited to say... 25 La-7's up at one time.

Lose your La-7, you go to the bottom of the La-7 list but you could fly other stuff until your turn comes again.

This would be a GREAT way to drive off subscribers!

What do you say HTC?
If ye love wealth better than liberty, the tranquility of servitude than the animated contest of freedom, go from us in peace. We ask not your counsels or arms. Crouch down and lick the hands which feed you. May your chains sit lightly upon you, and may posterity forget that you were our countrymen!

Offline DmdNexus

  • Silver Member
  • ****
  • Posts: 901
Limit Spawning/Acft/GV at Bases?
« Reply #3 on: August 05, 2003, 03:02:40 PM »
It's just a game...

How about each campaign there's a limited number of squadrons... limited number of planes.... at the start of each campaign, you have to choose which squandron you are in... and what ever plane is assigned to that squadron. That's what you fly.
And of course the number of planes the squadron has is limited... so you bang up the plane... not only you can't fly but you buddies can't either...

Enable real life fragging.... yah that's the ticket.

And a rank system....

And as you complete each mission, it's results affects your career and the progress of the war...


and... wait this is AH2!!


Never mind....

Offline Citabria

  • Platinum Member
  • ******
  • Posts: 5149
Limit Spawning/Acft/GV at Bases?
« Reply #4 on: August 06, 2003, 12:26:43 PM »
MA is all about freedom to fly whatever plane yo want where ever you want when ever yout want.
Fester was my in game name until September 2013

Offline Ack-Ack

  • Radioactive Member
  • *******
  • Posts: 25260
      • FlameWarriors
Limit Spawning/Acft/GV at Bases?
« Reply #5 on: August 06, 2003, 12:53:34 PM »
One of the biggest pissers in AW where the zone limits for each base and I'd hate to see something like that make its way into AH.

Fly what you want, how you want in the MA.


ack-ack
"If Jesus came back as an airplane, he would be a P-38." - WW2 P-38 pilot
Elite Top Aces +1 Mexican Official Squadron Song

Offline hazed-

  • Gold Member
  • *****
  • Posts: 2467
      • http://combatarena.users.btopenworld.com
Limit Spawning/Acft/GV at Bases?
« Reply #6 on: August 08, 2003, 10:52:33 AM »
I d have to say maybe this would workk for a scenario but not in MA.

If you want to stop the endless respawning you blow up the hangers.

Its only when people want every hanger to be left standing so they can reuse the base after a capture that causes problems,
I long ago decided any mission i fly to capture a base is designed to totally flatten the damn thing. I want the place to be so devoid of life that even my grandma could fly a c47 in there.

When all hangers,fuel,ammo,barracks,radar and acks are dead you wont see any complaints of 'this spawning isnt very realistic', more likely 'aw who killed the last hanger, now i cant vultch!' :D

you just cant please everyone all of the time :p

Offline Blue Mako

  • Silver Member
  • ****
  • Posts: 1295
      • http://www.brauncomustangs.org/BLUEmako.htm
Limit Spawning/Acft/GV at Bases?
« Reply #7 on: August 10, 2003, 11:49:17 PM »
Limit to spawn numbers would be bad IMO.

I wouldn't mind seeing a spawn delay after a death though.  Maybe variable delay based on a multiplier like the perk system.

Low numbers in your country = 1 minute delay.

High numbers in your country = 3 minute delay.

Or something like that.  Make it a bit less like quake.