Author Topic: PLEASE VOTE OR give your veiw....  (Read 944 times)

Offline Karnak

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« Reply #15 on: August 12, 2003, 08:13:40 PM »
I think that it is broadly true that AH's aircraft are too fragile (with some standouts like the redone P-38 and the A6M5b).

My guess as to the cause is a lack of "hit quality" simulating/faking,  By "hit quality" I mean that a Hispano Mk II round fired from an aircraft going 200mph from exactly 300 yards behind another aircraft going 200mph always does axactly the same amount of damage in AH, whereas in reality there is a great variabilty in the damage caused by each strike (and not just based on where it hits).  I feel that AH models only best case strikes.
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Offline Puke

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« Reply #16 on: August 12, 2003, 08:41:00 PM »
I agree regarding the P-47s.  And at the extreme opposite end of this spectrum, the Zekes are way too tough.

Offline MANDOBLE

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« Reply #17 on: August 12, 2003, 10:00:07 PM »
Quote
Originally posted by Mathman
LOL, wtg Hazed, now you got yourself covered for the future!


Nice, asking for that is "legal" but saw as a cover operation to ask for something illegal, that is, LW related ...

Offline hazed-

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« Reply #18 on: August 13, 2003, 01:15:56 PM »
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Originally posted by MANDOBLE
Nice, asking for that is "legal" but saw as a cover operation to ask for something illegal, that is, LW related ...


yep seems thats what im supposed to be up to. well let em think what they like mandoble, I cant win if i deny or confirm it.

Offline Shiva

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« Reply #19 on: August 14, 2003, 10:42:25 AM »
Quote
Originally posted by hazed-
After recently buying a book on the P47 which has many pictures of battle damaged P47s and many snippets telling how the pilot returned with sometimes amazing levels of damage I now even more than i did before feel OUR P47s arent tough enough!!


There is one inherent problem with using the documented cases of planes making it back with huge amounts of damage as indicators of how resistant to damage an aircraft was. The sample is inherently self-selected -- you're seeing the planes that did make it back, without knowing what it took to shoot down the planes that were lost.

Take the case of the P-47 that made it back after having a FW-190 use up all its ammo on it. Yes, the pilot made it back with an incredibly shot-up plane -- but if the first burst of fire from the FW had shattered the linkage connecting the plane's stick to the aileron and elevator cables, it would have gone immediately out of control and crashed.

You can't know, for all the planes that were shot down and the pilot killed, how much damage it actually took to take down the aircraft unless you go through all the gun camera footage for the enemy planes and count and localize hits -- which isn't particularly practical.

And the problem gets worse when you try to evaluate an aircraft's vulnerability to weapons that they didn't actually encounter during the war, or try to isolate damage by weapon type from aircraft equipped with both machine guns and cannon.

Quote
Originally posted by GScholz-
AH gunnery is very accurate it seems compared to WWII pilots R/L experiences.


Which is a very telling point. Look at actual WWII pilot records. How many pilots in WWII survived getting shot down as many times as most of us get shot down in a week? Erich Hartmann got 352 kills -- but how many of his squadmates were killed over his career? We get shot down and 'killed', we just up another plane and keep going, learning from our mistakes -- of course we're going to learn what works and what doesn't in AH, from simple repetition if nothing else. Most of us brought ACM and shooting skills from other simulations, as well.

The one fundamental problem with AH, or any other combat simulation, for that matter, is that the player is inviolable. No matter what penalties you apply in the game for being shot down and killed, you can't keep the player from learning from the experience. If you make the player start their 'flying career' over after being 'killed', they're not starting over with the same skill they had the last time they started over. Think back to the first time you played an air-combat simulation. You sucked, right? We all did.

Think of what AH would be like if there was some way to make the player lose their accumulated flying skill when they got killed, and got locked out of an arena until the map got reset when they got captured. Staying alive would have a much higher reward than it does now -- the 'pork and auger' crowd would be resetting themselves to noobs fresh out of flight school every time they did it, for example. Pilots would be a lot more cautious about engaging; even the big furballs that lasz wants would die back. You'd get a game that would more closely resemble what actually occurred during the war -- but I don't think that it would be as much fun.

Offline Puke

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« Reply #20 on: August 14, 2003, 05:46:35 PM »
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There is one inherent problem with using the documented cases of planes making it back with huge amounts of damage as indicators of how resistant to damage an aircraft was.

Exactly.  But you can make comparisons of all aircraft types that did make it back with damage and come to some conclusions as to ruggedness.

Offline MAJ KONIG

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« Reply #21 on: August 15, 2003, 11:02:17 AM »
The German high command during WW2 conducted a study of how many hits it takes to bring down certian allied airplanes. If you want to get closer to real world, then utilize real world statistics. Alot of planes during that era were very durable but the pilots were n't. Thats why germany put their pilots in a metal bath tub for survivability. How do you think so many lived to fight for 4 or 5 years. I personnally have an issue with the cannons. Especially in the later model planes. They didn't use armor piercing rounds they converted to air burst. Air burst were much more lethal to plane structure than armor piercing. Look at those damage photos you'll see the normal machine gun holes but sometimes you'll see what looks like a 1 to 2 foot hole. those holes came from air burst rounds.

just the ramblings of the mentally deranged, thank you for tolerating me. :D

Offline Dead Man Flying

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« Reply #22 on: August 15, 2003, 11:31:01 AM »
There's nothing wrong with plane hardiness or lethality in Aces High.  Awhile back (over a year now), Nath and I ran some tests of bomber toughness against various plane types and compared the rounds required to bring down the bomber to actual averages from the war.

Basically, one of us would up in a bomber and the other in a fighter, then we'd level out, match speeds with the fighter about 300 yards off the bomber's six, and the fighter would shoot as close to a single round at a time until the bomber became unflyable.  Not incredibly scientific, but the results interestingly matched historical expectations.

For instance, not once did a single 30mm bring down a Lancaster.  Lancs required between three and five 30mm hits each time to become unflyable; I think once it took almost seven 30mm hits to bring down a Lancaster.  Fewer shots were required when aiming at specific soft points such as wingtips, but the Lancaster especially proved very durable.  We also discovered that the Hurricane IID makes for a crappy buff killer despite its enormous guns due to the incredibly low muzzle velocity of its cannons.  German 30mms required relatively fewer hits to bring down buffs than the IID's 40mm.

Anyway, just my two cents.

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Offline Shiva

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« Reply #23 on: August 15, 2003, 12:31:28 PM »
Quote
Originally posted by Puke
Exactly.  But you can make comparisons of all aircraft types that did make it back with damage and come to some conclusions as to ruggedness.

While you can make some generalizations about relative toughness between aircraft, the amount of variation in cases makes isolating causes a nightmare -- number of friendly aircraft of a type, number of enemy aircraft, type of enemy aircraft, engagement durations, etc. The German research work, although limited in its scope, provides a much better picture of what damage effects and resistance were like than examining the damage on planes that made it back and trying to determine damage resistance on that basis.

Offline hazed-

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« Reply #24 on: August 15, 2003, 12:32:43 PM »
shiva you make some good points and we are all aware of the fact we see the ones that come back and not the many that dont but the point is the P47 DID come back even with such huge destructive hits and it would appear quite often it manages to survive them.
Other aircraft have the same sort of 'survival tales' but as far as i have read not as many as the P47 . Nor are they ever claimed by the pilots to be better than the p47.The main thing the pilots generally stress is the amazing ability it had for absorbing damage.
Now this might well be anectdotal evidence but it is none the less a general consensus of opinion of people that were there, also well documented by photographic evidence, (more so than any other aircraft ive seen personally).If you would choose to ignore all of this evidence and rather trust a computer calculation based on a programme based on a set of data charts/etc derived from human testers who also after all are just as human as the pilots and so just as prone to error etc then im dumbfounded.
 The AH P47 as far as MY EXPERIENCE tells me through constant play is not particularly tough, it doesnt seem to soak up hits any better that say the P38, imo the LA7 has often taken more hits to down.
Im not trying to claim 'HTC has it all wrong blah blah', not at all, but i'd just like them to know the P47 in their game in my veiw isnt very similar to its 'historic legend' if i can call it that. I think if you really read its history and read some of the many combat reports you will see, yes they lost a huge amount of P47s, but also that they did the most dangerous of the jobs.Tree top hunting for ground targets, airfield attacks, high escort work the list is enourmous.They were shot up and came back time and again, it really is an impressive aircraft.
Surely asking to have AH reflect this isnt so terrible. Im thinking only a slight adjustment. like adding a few mm to a virtual iron armour if you will.Id like it if i find a short burst of 20mm takes out aircraft like 109s and spitfires and such BUT when i get that same  burst on a P47 I still want to see it damaged!, I still want to see parts fly off and oil or glycol or smoke flow out but I'd like to see that airctaft survive enough to try to escape or fight on.
It would only be a SLIGHT adjustment if I got what im asking for.

I dont want to see the P47 become something unrealistic.I dont want it to defy the laws of physics. I would just like to fly it and feel 'amazed at how many hits it can take and still make it home'.

anyone feel the same just say you like the propsal, please dont turn this into a gunnery model discussion. At the moment the gunnery is going to stay the same. HTC might however be able to adjust a few small parimeters with the P47 model to make it APPEAR more durable to us. It may not look right on paper to some of you but we will all get to feel the P47 is the strong aircraft it was in the mean time. Thats all i'd like.

Offline MAJ KONIG

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« Reply #25 on: August 15, 2003, 02:21:29 PM »
Well put Hazed

Offline Vipermann

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« Reply #26 on: August 15, 2003, 02:53:57 PM »
Perhaps in AH2, with the new visable damage model on the aircraft we will be able to better understand the amount of damage planes in AH can withstand.

It'll also give us a clue as to the gunnery and if it needs to be looked into.
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Offline GScholz

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« Reply #27 on: August 15, 2003, 02:56:32 PM »
Quote
Originally posted by hazed-
I dont want to see the P47 become something unrealistic.I dont want it to defy the laws of physics. I would just like to fly it and feel 'amazed at how many hits it can take and still make it home'.


The ability to survive a couple of 20mm's in AH should amaze you just as much as Buzzbait's story did in this thread.

You're not are you? If a 190 snapshoots a few rounds in your Jug and you keep flying you're not amazed??? How unrealistic of you! ;)
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Offline BlckMgk

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« Reply #28 on: August 15, 2003, 03:24:18 PM »
Quote
Originally posted by Shiva
While you can make some generalizations about relative toughness between aircraft, the amount of variation in cases makes isolating causes a nightmare -- number of friendly aircraft of a type, number of enemy aircraft, type of enemy aircraft, engagement durations, etc. The German research work, although limited in its scope, provides a much better picture of what damage effects and resistance were like than examining the damage on planes that made it back and trying to determine damage resistance on that basis.


Well the way they did it in WW2, was each plane that came back from a sortie, went under damage review. Pretty much it was a sheet of paper, with cross sections of the air frame from above, both sides, below, wings, tail, of a plane and they'd mark every where the plane received damage. After accumulating 100 planes they'd take all the drawings and over lap them. What they would do then is take cross sections and see where the "Dots of Damage" were light in concentration, What this would mean is that when a plane was usually hit in that area, it was fatal and not return home thus that damage area was not recorded. A durable plane would pretty much have no Light Concentration of Dots, and all damage would be spread evenly. Of course there are more vulnerable spots than others, but this was factored. Also this is still subjective as far as determining which plane was "more" durable. If the plane tended to bring home pilots more often, it would be considered more durable than another, but that doesn't factor in types of missions, pilot skills, time during the war. Hopefully this helps

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Offline Shiva

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« Reply #29 on: August 15, 2003, 04:11:10 PM »
Quote
Originally posted by BlckMgk
Well the way they did it in WW2, was each plane that came back from a sortie, went under damage review. Pretty much it was a sheet of paper, with cross sections of the air frame from above, both sides, below, wings, tail, of a plane and they'd mark every where the plane received damage. After accumulating 100 planes they'd take all the drawings and over lap them. What they would do then is take cross sections and see where the "Dots of Damage" were light in concentration, What this would mean is that when a plane was usually hit in that area, it was fatal and not return home thus that damage area was not recorded. A durable plane would pretty much have no Light Concentration of Dots, and all damage would be spread evenly. Of course there are more vulnerable spots than others, but this was factored. Also this is still subjective as far as determining which plane was "more" durable. If the plane tended to bring home pilots more often, it would be considered more durable than another, but that doesn't factor in types of missions, pilot skills, time during the war. Hopefully this helps


I think that 100 planes is still short of being a statistical universe, given the number of different directions a plane can take fire from, and the factors you cite also contribute to variations. Done over a longer period of time, the variations would even out, so if we could collect the data over the whole war we'd get statistically reliable data.

It would also be interesting to look at the data separated into repairable and writeoff; looking at what types or degree of damage would turn the plane into a spare-parts supply would give additional information into what was important to keeping the plane flyable.