Author Topic: Grave doubts about the success of AH2 TOD  (Read 3483 times)

Offline Toad

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Grave doubts about the success of AH2 TOD
« Reply #75 on: August 21, 2003, 11:53:36 PM »
Mini, yer better than Leno.

Yah, I'm the ONLY one that thinks the MA is seriously "broke".

Yah, I'm your typical "complains all the time whiner".

Yah, EVERYBODY knows I'm an ack-huggin' alt dweeb that never fights from a disadvantage.

:D

Interesting to note your response.

You're totally wrong about the two passes/no fuel.. but can't admit it.

You're totally wrong about what Skurj clearly said.. but can't admit it.

You're totally wrong about the rearm purpose.. but can't admit it.

But hey.. go ahead an slag me with stuff that just about anyone who plays knows yer slingin' the bullstuff.

You're making my case for me. I've always preferred to let folks show their true selves with their own keyboards.

Press on, Mini. Yer lookin' just GREAT chum.

:D
If ye love wealth better than liberty, the tranquility of servitude than the animated contest of freedom, go from us in peace. We ask not your counsels or arms. Crouch down and lick the hands which feed you. May your chains sit lightly upon you, and may posterity forget that you were our countrymen!

Offline Mini D

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Grave doubts about the success of AH2 TOD
« Reply #76 on: August 22, 2003, 12:07:50 AM »
Not saying you're the only one toad.  I'm saying I was just on and not one forward field had "porked fuel".  You... you were here complaining about how all the fuel was porked.

I'm seeing a hanfull of people that are so bitter they spend more time trying to convince people how bad the game is rather than just playing it.  Like I said toad... you definately fall into that category.  Now that you dedicate all your time to proving yourself right... but citing that time you remember when... well... it's pretty damn pathetic.

Play the game again.  Take a break from critiquing it and just play it.

MiniD

Offline Toad

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Grave doubts about the success of AH2 TOD
« Reply #77 on: August 22, 2003, 12:15:39 AM »
Which just shows how absolutely little you know Mini.

I'm here 'cuz I've had way too much MacAllan to play tonight. After a full day of fun and games.

Check the rest of the recent threads for "porked fuel". Yah, I'm the one imagining it! LOL! Even Beet sees it!

But not you! Too funny.

I play about an hour most nites. Last nite, except for the p-38 sortie that Math nailed me on, I flew the P-40 all night. Part of my ack-huggin' alt dweeb never fights from a disadvantage online persona. And gee.. I FORGOT to fight in my own ack! Can you imagine?

Basically, Mini, you're posting in the blind. Slinging bullstuff to see if any will stick. Problem is, it's sticking to you.

But do press on..
If ye love wealth better than liberty, the tranquility of servitude than the animated contest of freedom, go from us in peace. We ask not your counsels or arms. Crouch down and lick the hands which feed you. May your chains sit lightly upon you, and may posterity forget that you were our countrymen!

Offline beet1e

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Grave doubts about the success of AH2 TOD
« Reply #78 on: August 22, 2003, 04:57:33 AM »
Sharky - good post, and thanks for joining my thread. :)  I think you pretty much understand the game I'd like to see.

I think we're getting bogged down in the fuel porkage "two passes - or is it three?" debate. As Mr. Toad points out, I have started to see the impact that SFP has on the game. I'm not so much against the fuel being porked, but I strongly object to any form of suicide dweebery, whether that be fuel porkage or the much more severe form, suicide-CV-destruction - walls of divebombing LANCs at 500'.

We might be able to steer some tardz away from this erstwhile behaviour by increasing the rewards for fighting sensibly and landing their kills and strat target awards. I personally feel that the k/t stat encourages suiciding because it encourages people not to RTB to land their points. (Lazs - that's just my opinion. I did not comment on my own stats; I did not comment on gun control)

But even if the rewards system were to be changed to favour landed sorties, the suiciding wanktardz with absolutely no interest in WW2 - as someone has already suggested, pimply teens who get off by ruining gameplay for others - will abound.

Guys like me who want to see realistic matchups, and some sort of purpose to the combat will have AH2 TOD to look forward to. That is going to provide my refuge from SFP and S-CV-killer, along with the überplane tardz flying the Big 3 who make it impractical to fly early or midwar planes at times. The furballers will then be left with the wanktardz, and may be driven out to the DA - many now go there anyway, having realised that the DA offers everything they need. That will leave the MA/Classic to the tardz. But what will they do if they have no-one left whose fun they can spoil? Cancel accounts? Or maybe try growing up and/or learning some skills and joining the DA or TOD arenas? Hopefully the latter. But as I said before, it will come down to money. A flat rate strategy needs to fling its doors open to all comers. But there are limits. Most businesses could think of people whose business they don't want - drunken airline passengers, non-paying hotel guests, lager louts at holiday resorts...

Will HTC decide that there are people in this game who are spoiling it for others and decide that their business is not wanted?

If AH2 TOD delivers what guys like me would like to see, and the DA can be made more attractive to the furballers, the wanktardz problem might just sort itself out in AH2. :):)

Offline hblair

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Grave doubts about the success of AH2 TOD
« Reply #79 on: August 22, 2003, 07:54:20 AM »
I'd like to see something modified to make the fuel harded to kill. I fly 109's almost exclusively and when the fuel is dead it affects whether or not I fly a lot.


Toad, MiniD, You guys are like a couple of old ladies. Reminds me of those radar threads I'd get involved in a few years ago. :)

Offline Westy

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Grave doubts about the success of AH2 TOD
« Reply #80 on: August 22, 2003, 09:30:52 AM »
If you toggle your 109's engine on and off you can conserve fuel you know. In addition to eliminating sudden flip stalls from "P factor"/ torque effects when you're in a really slow speed turn fight!  ;)

Offline jordi

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Grave doubts about the success of AH2 TOD
« Reply #81 on: August 22, 2003, 11:14:42 AM »
How about an arena with just 1 island with 3 map rooms - no Vehicles or ships - no other land and no other bases - just 10K Air starts for all 3 sides.

Everyone gets 100% fuel and ammo

When you die you appear back at the map room and take back off again.

Jordi
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Pulled out of Mothballs for DGS Allied Bomber Group Leader :)

Nose art

Offline JimBear

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Grave doubts about the success of AH2 TOD
« Reply #82 on: August 22, 2003, 11:20:20 AM »
LoL Jordi,

Does this mean Fighter Ace FFA had it right all this time?  ;)

Offline SKurj

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Grave doubts about the success of AH2 TOD
« Reply #83 on: August 22, 2003, 02:34:30 PM »
Now this is why I say give us 10 SMALLER fuel tanks at a small field.  20 at a medium field, and hey why not 30 at a large field..  and allow players to load fuel in 10% increments.

Make em half the size they are now.

Might make everyone happier

Reminds me, saw a guy drive away from the pumps the other day with the nozzle still in the tank lol   During rush hour and lots of people saw it and started honkin the horn +)


SKurj

Offline Grimm

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Grave doubts about the success of AH2 TOD
« Reply #84 on: August 22, 2003, 02:50:58 PM »
My 2 cents  :)

I think Fuel porkage and its balance vs resuppy is an issue.  

Personaly I would have there be many more, scattered about Fuel tanks.    I might cluster a spot with 3 together for carpet bombing.   But I like the numbers of  10, 20, 30

That would be fairly easy to do,  I belive map makers could do this when creating a map.  (correct me if Im wrong)

The other thing I would like to see is a cement fence type barrier around each take.   This one would be hard because it would have to be something HTC provided for the game.  

The Idea being this.  If I was having my fuel straffed, rocketed and bombed,  I would try to protect it better.   Having solid walls constructed around each tank,  would mean low angle attacks would not be likely to work.  

A pilot would have to come down near vertical to straff, or rocket.  Bombs would have to come from above and blast radius damage would be reduced.  

In this way,  a squad with several pilots could still take down fuel but it would be more of a challage.   It would pretty much limit the amount of damage a single Jabo pilot could do.   I have a feeling that Good Bomber pilots would figure out how to be effective too.

Increasing the challange would also help the attacker too in that when a base is captured, it would be more likely to have fuel to make the base more useable.

It just seems to me to be far to easy for a single guy to mess up this resource.

{Edit:   BTW, This has nothing to do with AH:TOD,  but instead with the MA.... Doh!}
« Last Edit: August 22, 2003, 02:53:19 PM by Grimm »

Offline beet1e

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Grave doubts about the success of AH2 TOD
« Reply #85 on: October 11, 2003, 06:27:52 AM »
Well now we've had the new, fields close together FesterMA map. Very well received. I look to the reasons as to why it was well received, and am left thinking that there's a very good chance that AH2-TOD might never be deployed at all.

Offline drone

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Grave doubts about the success of AH2 TOD
« Reply #86 on: October 11, 2003, 07:52:21 AM »
Quote
Originally posted by Zanth
Only flight sim I played where you had hundreds of people in multiple arenas was Air Warrior.  There has got to be a lesson in there somewhere.


I guess you never flew fighter ace --where they had to have several MA's because the numbers where so high --If I remember correctly 300 max per arena.

Offline Shane

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Grave doubts about the success of AH2 TOD
« Reply #87 on: October 11, 2003, 08:01:55 AM »
Quote
Originally posted by beet1e
Well now we've had the new, fields close together FesterMA map. Very well received. I look to the reasons as to why it was well received, and am left thinking that there's a very good chance that AH2-TOD might never be deployed at all.


guess you missed the part where HT said he was targeting a different market (with some natural overlap).
Surrounded by suck and underwhelmed with mediocrity.
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Offline beet1e

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Grave doubts about the success of AH2 TOD
« Reply #88 on: October 11, 2003, 08:19:03 AM »
Quote
Originally posted by Shane
guess you missed the part where HT said he was targeting a different market (with some natural overlap).
guess i did

Offline Creamo

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Grave doubts about the success of AH2 TOD
« Reply #89 on: October 11, 2003, 09:42:01 AM »
Christ beetle, what did you think AHTOD was going to be all this time?

You damn near live here, you are saying you didn't know?

I refuse to judge people here anymore, you can't have a clue. It's 10X's worse than ya think. Calling them a tard may be a actual personal attack.

Good grief.