Author Topic: Hopes for realistic combat CHOICES  (Read 386 times)

Offline ALF

  • Silver Member
  • ****
  • Posts: 1208
      • http://www.mikethinks.com
Hopes for realistic combat CHOICES
« on: August 21, 2003, 11:27:45 PM »
While there are certainly oportunities in the AH flight model, gunnery model damage model, ect....for the most part they are a only needing slight improvement, or are solid.  The best that can be said is that what weaknesses there are are small and infrequent enough so they usually do not detract from gameplay too much.

What I hope AH2 TOD brings is a more realism in the tactics and choices made by the players.  One of the big issues with AH as it is now is that you can have all the flight models and damage models you want, but:

--the guy you just shot down in your F4F is bound to re-up from the base not 2 miles from you in an LA7, chase you down and kill you.

The same guy is very likely to straif an enemy field with ack all over the place, and dozzens of enemy fighters ust to get a few vulch kills....players right now dive into situations that no fool in their life would jump into in the real word.

Damaged planes are currently MORE likely to dive into unsafe areas, because they know they cannot make it back to base (if they care at all about that)...and there is not enough difference beteen death and ditch.capture.


Hopefully TOD will help to minimize these issues so that most people care about dying.  Right now the only people who care about dying are dirving 262's

Offline Karnak

  • Radioactive Member
  • *******
  • Posts: 23048
Hopes for realistic combat CHOICES
« Reply #1 on: August 21, 2003, 11:40:28 PM »
Read the FAQ.
Petals floating by,
      Drift through my woman's hand,
             As she remembers me-

Offline ALF

  • Silver Member
  • ****
  • Posts: 1208
      • http://www.mikethinks.com
Hopes for realistic combat CHOICES
« Reply #2 on: August 22, 2003, 05:26:22 PM »
I know about the rank and stuff....I just hope the gameplay it elicites meets my expectations....or at least comes damn close :D

Offline Midnight

  • Silver Member
  • ****
  • Posts: 1809
      • http://www.brauncomustangs.org
Hopes for realistic combat CHOICES
« Reply #3 on: August 22, 2003, 06:51:58 PM »
FAQs make no difference. Rank in TOD will make no difference. I just hope TOD will not be setup so that any newbie or whatever can just come in and make crazy kamakzie attacks just because he can and thinks it would be funny to shoot down someone and auger 2 seconds later.

and then say "ITs JuSt a Gam3 L33T dude, Chill oUt" HAHAAHAHAAHA

People don't tolerate love muffin hijinks, cheats or rule bending in RL games or sports, why is it that it seems to be accepted in computer games?

It seems that the "training" should keep people from doing the above described, as it would take some time/effort to get into a combat situation where you could effect a player that has actually been trying to play in the RPG aspect of AH2. I hope.

Offline Karnak

  • Radioactive Member
  • *******
  • Posts: 23048
Hopes for realistic combat CHOICES
« Reply #4 on: August 22, 2003, 08:13:06 PM »
Well, the fact that you can't take off at will might have a big impact on it.  Augering is a lot less attractive if you have to wait half an hour to up again.
Petals floating by,
      Drift through my woman's hand,
             As she remembers me-