Author Topic: it's not the map size  (Read 366 times)

Offline SFRT - Frenchy

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it's not the map size
« on: August 22, 2003, 01:02:21 AM »
it's the size of the front line.

Trinity or infinity or whatever her name is ... it's a big map, but because of it's shape, the frontline is always a couple of bases, thus a "highway of cons" going at it between a low number of bases.

personaly, I hate that. The experienced players will dive to their 20 friends to evade, or if he decides to stay, my 20 friends will killshoot each other to get him.

I prefer wider front line, where I can say to my squadron: "let's go intercept those 4 cons going to Axx" or "let's attack Axx and see what happens".

Question of likes and dislikes.:D
Dat jugs bro.

Terror flieger since 1941.
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Offline Hooligan

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it's not the map size
« Reply #1 on: August 22, 2003, 02:08:10 AM »
With the current map design, it makes little sense for 4 cons to goto Axx.  They certainly can't take the base.  

A map which had bases that were a lot easier to capture and much closer together would foster small strike groups.  If you could rapidly take a base with 4 planes if unopposed and you had a lot of bases which were less than half a sector away to choose from, then many small group capture missions would be launched and lots of 4x4 or similar fights would result.

Personally I think game play would be greatly enhanced by smaller maps thickly populated by closely spaced bases that were easy to capture.  Sure, some people would send 50 planes to capture a single base but this would be ineffective since the enemy could be using 50 aircraft to capture 12 bases in the same time.

The huge missions/gang-bangs that result now are a direct result of the arena design.  Huge crowds flock to a single base attack because that is what it takes to capture a base, and even so the process is still a lengthy one.

In the mean time... the large maps are all boredom-fests and the less I see of them, the better.

Hooligan

Offline Furious

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it's not the map size
« Reply #2 on: August 22, 2003, 02:33:00 AM »
3 solid weeks of the 512's comin up.   ouch.

Offline ccvi

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it's not the map size
« Reply #3 on: August 22, 2003, 02:41:19 AM »
Quote
Originally posted by Hooligan
Personally I think game play would be greatly enhanced by smaller maps thickly populated by closely spaced bases that were easy to capture.  Sure, some people would send 50 planes to capture a single base but this would be ineffective since the enemy could be using 50 aircraft to capture 12 bases in the same time.


Taking 12 bases is no problem with 50 players when no real defence is met. The problem is that 1/5th of the players would have to fly goons. That's somewhat boring...

Landing fields for capture seems to ensure a more fast paced game. Even furballers could be useful then :p

Offline Tilt

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Re: it's not the map size
« Reply #4 on: August 22, 2003, 03:55:06 AM »
Quote
Originally posted by SFRT - Frenchy
it's the size of the front line.



Agreed

its also the size of the front in relation ship to the number of players............. size of the missions and IMO their "mood" (Ie some nights the capture "ethic" is stronger than others)

From a euro time perspective (where numbers are usually between 200 > 300 Trinity seems fine, as does Baltic and to some extent Mindanao. Uterus is too small now IMO little isles is sorta OK........big isles is too CV orientated (fields too far apart) and pizza is .....well....... its yellow and sorta geometric.
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Offline NoBaddy

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Re: it's not the map size
« Reply #5 on: August 22, 2003, 02:38:04 PM »
Quote
Originally posted by SFRT - Frenchy
it's the size of the front line.

Trinity or infinity or whatever her name is ... it's a big map, but because of it's shape, the frontline is always a couple of bases, thus a "highway of cons" going at it between a low number of bases.

 


Frenchy...

You can call it Trinity or infinity (or what I call it...NB's nightmare :D). Yep, it starts with narrow fronts..the keyword being "starts". Once you get a couple of fields in a zone the possiblities expand. Of course, you can add the possiblities of sneaks and cv attacks on the coastal fields as well.

At least it isn't like the desert, with 6 long fronts scattered all over the map or like Utereus, with 2 to 3 field fronts no matter when you log in. It also isn't like Mindanao, with 2 countries having 7 to 8 field fronts will the 3rd has a 4 field front.

Personally, I am hoping that HT can figure out a way to close down parts of the large maps based on the numbers logged in. Because the big maps are too big for off peak and the small maps are too small for peak. Time will tell. :)
NoBaddy (NB)

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Offline Baja

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it's not the map size
« Reply #6 on: August 22, 2003, 03:56:12 PM »
Being new to Aces high i dont have much to offer.

i started on the desert map begining of the month, comparing the lager maps which allow more range of move ment, considerations, opportunities and etc, the smaller maps which i think are pure furball madness lol, get stuck in corner always having to defend hq is in my opinion boring.

Maybe keep the larger maps but redesign them would be a good idead.

cant make everyone happy, and only a few can be most of the time.

what some like otherdislike and etc. so ignore my post lol

I do prefer the larger maps where more 1vs1 are available as well as strat:)

Baja:cool:

Offline beet1e

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it's not the map size
« Reply #7 on: August 24, 2003, 04:14:59 AM »
Quote
Originally posted by Hooligan
With the current map design, it makes little sense for 4 cons to goto Axx.  They certainly can't take the base.  
I've done a capture with 3 people - but that was on the pizza map. Does that still count? Two of us were in P47D30s, and a goon was on station. I was able to kill almost all of the town myself with 2x1000 and 1x500 and 10xrocket. Strafed what was left, my P47 buddy having got some. The only opposition was a solitary Yak - despite the flashing map, the bardar, the "base under attack" warning for anyone who was listening and who has not deleted the .WAV file.

A V-base can be taken single handed - but you'd have to bail to make it in time with the M3.
« Last Edit: August 24, 2003, 04:17:54 AM by beet1e »