Author Topic: How is this for a Historical Terrain?? The Central Mediterranean  (Read 360 times)

Offline LLv34_Camouflage

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How is this for a Historical Terrain?? The Central Mediterranean
« Reply #15 on: August 09, 2000, 06:21:00 AM »
WTG Verm!  <S!>

And congratz to the HTC and beta people for the map editor!!  

Camo

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Offline Ash

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How is this for a Historical Terrain?? The Central Mediterranean
« Reply #16 on: August 09, 2000, 06:31:00 AM »
Verm,

   <S> Great job!

Ash
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Offline Badger

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How is this for a Historical Terrain?? The Central Mediterranean
« Reply #17 on: August 09, 2000, 07:33:00 AM »
Vermillion....<Salute>

Outstanding work on behalf of the community.

Thank you

Regards,
Badger

Offline Apache

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How is this for a Historical Terrain?? The Central Mediterranean
« Reply #18 on: August 09, 2000, 07:50:00 AM »
Duh, posted this in the wrong place
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Apache
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[This message has been edited by Apache (edited 08-09-2000).]

Offline popeye

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How is this for a Historical Terrain?? The Central Mediterranean
« Reply #19 on: August 09, 2000, 07:58:00 AM »
Great work, Verm....GREAT!!!  

This is really gonna impact the game.

popeye
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Where is Major Kong?!?

Offline CRASH

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How is this for a Historical Terrain?? The Central Mediterranean
« Reply #20 on: August 09, 2000, 08:24:00 AM »
How ya gonna make the terrain textures? What  Ya think the scenario textures from AW's SAC will look good?  Any way to get pictures of the real textures and use that?
     What kind of bugs did you run into, so we all can avoid them.

CRASH

Offline CRASH

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How is this for a Historical Terrain?? The Central Mediterranean
« Reply #21 on: August 09, 2000, 09:45:00 AM »
I understand that ms flight sim 2000 can import terrain data from u.s. geological as well.  Do they have terrain textures that we can use?

CRASH

Rojo

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How is this for a Historical Terrain?? The Central Mediterranean
« Reply #22 on: August 09, 2000, 10:12:00 AM »
Me, me, me <holds hand in the air and jumps up and down>. I'll help beta test this map. So, Verm...still looking for a volunteer to do the map for "Operation Atlantis." I've got a hand-drawn and scanned notional map as a starting place. What about it? Excellant work, btw; but then, I think you may have heard that somewhere already  .

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Sabre, a.k.a. Rojo
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SpyHawk

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How is this for a Historical Terrain?? The Central Mediterranean
« Reply #23 on: August 09, 2000, 12:04:00 PM »
Volunteers, take one step forward. [insert sound effect of 1 army marching 1 step]

Count me in! Post a meeting time and count me in! Um...anytime on a weekend or after 7p on a weekday  

 

 

Offline Rude

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How is this for a Historical Terrain?? The Central Mediterranean
« Reply #24 on: August 09, 2000, 12:16:00 PM »
Nice Work Verm!

Will be mighty fun  

cyas Up!

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[This message has been edited by Rude (edited 08-09-2000).]

Offline Mitsu

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How is this for a Historical Terrain?? The Central Mediterranean
« Reply #25 on: August 09, 2000, 12:38:00 PM »
Vermillion, your terrain is too cool.

one question.

Is your terrain's coastline smooth?
my terrain's one is always square.  

   

Thanks.

-Mitsu

[This message has been edited by Mitsu (edited 08-09-2000).]

Offline Vermillion

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How is this for a Historical Terrain?? The Central Mediterranean
« Reply #26 on: August 09, 2000, 01:48:00 PM »
Unfortunately Mitsu, your coastline will remain jagged/sawtooth like that. There is nothing at this point that you can do. Its a limitation of the terrain texturing system, and our current textures.

To me its the biggest limitation of the current editor and hopefully HTC will give us a fix for it.

But IMO its better than nothing, and something I can live with.

If you try to fly over the port area at Tunis, (if you can squint your eyes a little and ignore the sawtooth coastline), it will definitely look like the real harbor area.

Corsica, Sardinia, Sicily, and the "Boot" area of Italy, are all very recognizeable as you fly around within my terrain.

Try slightly different scaling factors to the terrain data you load in, and it might help some.

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Vermillion
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Offline Creamo

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How is this for a Historical Terrain?? The Central Mediterranean
« Reply #27 on: August 09, 2000, 02:10:00 PM »
Wow, the Islands look awful. "The Blocks of Dover" were not what I had in mind creating.

IT might be more immersive to stick with land based maps till the texture thingy is fixed. Is there a planned update for that?

-EDIT-
Found in TE Topic-
"This will change, so don't worry for now about your coasts being all sharp and jagged or your planes being able to land on the water." PYRO

Cool.



[This message has been edited by Creamo (edited 08-09-2000).]

Offline llbm_MOL

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How is this for a Historical Terrain?? The Central Mediterranean
« Reply #28 on: August 09, 2000, 04:31:00 PM »
Well Done Verm er Cuzzzzzzzzz

Cant wait to fly in it bro!

LLB OUT!!!!!!!