Author Topic: Fuel multiplier in MA  (Read 265 times)

Offline MANDOBLE

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Fuel multiplier in MA
« on: September 03, 2003, 07:28:32 PM »
1 - Fuel multiplier in MA is one of the primary limiting factors for our fun. Every sortie has, normally, an aproach to the target area, a combat and a rtb. Aproach and RTB, depending on the plane, may represent 50% of the flying time, that is, you fly 1 hour for every 30 minutes of fun.

2 - Fuel multiplier (x 2) in MA may have been set to have a decisive tactical impact in MA, but this is not the case. When fuel is porked and you want to reach a front line enemy base, you only need to switch of plane. Suddenly, you see an army of P51s or nikis taking off instead of 109s, 190s, C205s, F4Us or other short leg planes.

What would be the negative effect of setting FM to x 1?

Offline ccvi

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Fuel multiplier in MA
« Reply #1 on: September 03, 2003, 07:52:15 PM »
that's too CT'ish ;)

Offline SKurj

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Fuel multiplier in MA
« Reply #2 on: September 03, 2003, 10:06:57 PM »
only downside i can see is it would perhaps remove any sort of fuel worries.

Everyone would be flyin 25-50% fuel, the 17 could fly across the map and back...


In the real world, aircraft rarely took off with less than full tanks...


SKurj

Offline MANDOBLE

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Fuel multiplier in MA
« Reply #3 on: September 04, 2003, 12:55:11 PM »
Quote
Originally posted by SKurj
Everyone would be flyin 25-50% fuel


Just like with the actual multiplier. Most players seem much more interested into flying lightubermaneuverableandfast planes than into having fuel to RTB.

With fuel muntiplier of x1, some restrictions may be set in MA depending on the available fuel at the fields:

125%, 100% and 75% fuel available at field -> You are not allowed to take off with less than 75% of internal fuel.
50% -> You are not allowed to take off with less than 50% of internal fuel.

Offline ccvi

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Fuel multiplier in MA
« Reply #4 on: September 04, 2003, 02:35:30 PM »
Quote
Originally posted by SKurj
In the real world, aircraft rarely took off with less than full tanks...


In real life I usually take off with less than full tanks.

Offline SKurj

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Fuel multiplier in MA
« Reply #5 on: September 04, 2003, 05:45:18 PM »
Would u do the same ccvi, if the gov't was giving u a plane and a full tank of gas every day?

Personally I like the limited tho it be, fuel management in AH.  I rarely take off with less that 100%, and most of the time I also carry a DT...  (note I don't fly 51's often)


SKurj

Offline Kweassa

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Fuel multiplier in MA
« Reply #6 on: September 05, 2003, 08:31:35 AM »
How about 1.5 for Bigisles, Pizza, Trinity?

 I've also posted a simular suggestion some time back - in a field that cannot offer a fuel load of at least 75%, practically all the German/Italian planes are rendered useless. Also, the USN planes suffer greatly.

 Assuming about 30 minutes for Bf109s in MA, with a 50% load it will fly 15 minutes. 3~6 minutes of climb, 2 minutes of search, and it will leave 7 minutes of combat time in a field where fuel is even the least bit porked. :(

 Even with 100% fuel and DTs, assuming an average 30mile base range in Trinity and Bigisles, usually the DTs will be dropped upon engagement somewhere between - having to leave at least 30% fuel load to RTB in most cases, it also leave the Bf109 with 12 minutes of time to search and fight.

Offline MRPLUTO

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Fuel multiplier in MA
« Reply #7 on: September 05, 2003, 01:56:05 PM »
I agree with Kweassa:  X1.5 for the big maps.



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