Author Topic: could somone change terrain pls (Skuzzy?)  (Read 966 times)

Offline MetaTron

  • Silver Member
  • ****
  • Posts: 857
could somone change terrain pls (Skuzzy?)
« Reply #30 on: September 05, 2003, 09:47:24 AM »
Hiding under my bunk? You make an excellent public relations officer to be sure.

Offline SlapShot

  • Plutonium Member
  • *******
  • Posts: 9121
could somone change terrain pls (Skuzzy?)
« Reply #31 on: September 05, 2003, 01:01:03 PM »
Quote
Originally posted by Kegger26
I am alittle upset to have this map in AH, it has more bugs in it than the Sopranios second seasion. I have lost more perks on this map than I have in months... I hate it. I do not play much at all when it is on. Plz lose this map


What you are pointing out is NOT a bug. It is a limitation of the map and the supply endpoints.

Does the barge going across the land cause your plane to not perform correctly ?

Does the barge going across the land cause you not to be able to capture the base ?

NO ? ... didn't think so ... so I not would categorize it as a bug ... its a FEATURE.

Have you lost perks because the map is buggy or have you lost your perks flying perks planes and have gotten yourself killed ? What is it about this map that causes you to lose so many perks ... I am real curious.

You say you are a "little upset", yet you ask to "lose" the map. Doesn't quite add up.

Big Isles is one of the better maps and once they have tweaked the last few bugs and hopefully change a lot of those V bases to airfields and move a few of them to close the distance between airfields, it will be close to perfect.
SlapShot - Blue Knights

Guppy: "The only risk we take is the fight, and since no one really dies, the reward is the fight."

Offline Jackal1

  • Plutonium Member
  • *******
  • Posts: 9092
could somone change terrain pls (Skuzzy?)
« Reply #32 on: September 05, 2003, 02:16:33 PM »
Quote
Originally posted by MetaTron
Hiding under my bunk? You make an excellent public relations officer to be sure.

 Meta, be easy on Liz a.k.a. Humpy The Wonder Pooch. In all fairness anyone that humps as many ankles as he tries to is bound to be irritable occasionaly. I`ve noticed he gets like this about once a month. :D  On top of that he has the band of little Humpers who fight for a place in her.... errrrrrr his lap to deal with.
  I will have to say that after indepth counseling she... eerrrrr he is at least able to control hisself and not throw the "  want my mommy" tantrums of the past. I`m proud to know my efforts have not been for naught. :D
Democracy is two wolves deciding on what to eat. Freedom is a well armed sheep protesting the vote.
------------------------------------------------------------------

Offline Shiva

  • Silver Member
  • ****
  • Posts: 966
      • http://members.cox.net/srmalloy/
could somone change terrain pls (Skuzzy?)
« Reply #33 on: September 05, 2003, 03:02:12 PM »
Quote
Originally posted by SlapShot
Big Isles is one of the better maps and once they have tweaked the last few bugs and hopefully change a lot of those V bases to airfields and move a few of them to close the distance between airfields, it will be close to perfect.


Last few bugs? Leaving aside the cosmetic problem of the clipboard map and the objects drawn on the clipboard map lining up, so that you have fields off the coast of the island they're on, there are a host of random screws.

Vehicle fields where you jump into the manned ack at the field to defend it... except that you appear in your gun at the unnamed port nearby, you're almost 4,000 yards away from the VH you're trying to defend, and there's a [CENSORED] hill between you and the VH, so all you get to do is sit and watch until the smoke starts rising from the destroyed VH.

Vehicle fields that spawn you toward an adjacent vehicle field... except that the vehicle field you're spawning to is on a different island, your spawn point is positioned so that you can drive up to and look at the strip of open water separating you from the island the VH is on (with the VH, of course, being behind a kill so you can't even shell it from long range), while that VH's spawn point to your original field is perfectly sited for attacks.

Vehicle fields that have spawn points to distant vehicle/air fields while no spawn point exists to an airfield that one of the spawn lines passes directly over on its way to the remote field.

Vehicle fields that have multiple spawns outward but no spawns inward, combined with the complete lack of spawn points for airfields, which forces GV battles to occur in tightly-defined regions that usually bear no relationship to where the front actually is.

The list of complaints appears short, but when the same mistakes occur over and over in the map, it creates an ongoing symphony of pain.

Offline SlapShot

  • Plutonium Member
  • *******
  • Posts: 9121
could somone change terrain pls (Skuzzy?)
« Reply #34 on: September 05, 2003, 03:19:44 PM »
Quote
Originally posted by Shiva
Last few bugs? Leaving aside the cosmetic problem of the clipboard map and the objects drawn on the clipboard map lining up, so that you have fields off the coast of the island they're on, there are a host of random screws.

Vehicle fields where you jump into the manned ack at the field to defend it... except that you appear in your gun at the unnamed port nearby, you're almost 4,000 yards away from the VH you're trying to defend, and there's a [CENSORED] hill between you and the VH, so all you get to do is sit and watch until the smoke starts rising from the destroyed VH.

Vehicle fields that spawn you toward an adjacent vehicle field... except that the vehicle field you're spawning to is on a different island, your spawn point is positioned so that you can drive up to and look at the strip of open water separating you from the island the VH is on (with the VH, of course, being behind a kill so you can't even shell it from long range), while that VH's spawn point to your original field is perfectly sited for attacks.

Vehicle fields that have spawn points to distant vehicle/air fields while no spawn point exists to an airfield that one of the spawn lines passes directly over on its way to the remote field.

Vehicle fields that have multiple spawns outward but no spawns inward, combined with the complete lack of spawn points for airfields, which forces GV battles to occur in tightly-defined regions that usually bear no relationship to where the front actually is.

The list of complaints appears short, but when the same mistakes occur over and over in the map, it creates an ongoing symphony of pain.


"except that you appear in your gun at the unnamed port nearby"

These are simply just port objects ... just because they look like a port where a CV is usually spawned, does not imply that it HAS to be a working/spawing port. I imagine that the mapmakers put these objects near some of the island VH bases to make it a little more difficult to take when dealing with all the ack that is active on the port object. In fact, I was with a couple of guys that tried to take one of these bases and they didn't kill the ack at the port and when the drunks were let loose, the ack killed them all.

I noticed that you have posted these complaints in another forum with all the base numbers (I hope) so that HTC can use your information and make the appropriate changes.

Still, with what you have listed or are complaining about, are not really bugs, but more map design flaws.

I don't buy into the "symphony of pain" ... a slight annoyance would be more fitting.
SlapShot - Blue Knights

Guppy: "The only risk we take is the fight, and since no one really dies, the reward is the fight."