Originally posted by SlapShot
Big Isles is one of the better maps and once they have tweaked the last few bugs and hopefully change a lot of those V bases to airfields and move a few of them to close the distance between airfields, it will be close to perfect.
Last
few bugs? Leaving aside the cosmetic problem of the clipboard map and the objects drawn
on the clipboard map lining up, so that you have fields off the coast of the island they're on, there are a host of random screws.
Vehicle fields where you jump into the manned ack at the field to defend it... except that you appear in your gun at the unnamed port nearby, you're almost 4,000 yards away from the VH you're trying to defend, and there's a
[CENSORED] hill between you and the VH, so all you get to do is sit and watch until the smoke starts rising from the destroyed VH.
Vehicle fields that spawn you toward an adjacent vehicle field... except that the vehicle field you're spawning to is on a different island, your spawn point is positioned so that you can drive up to and look at the strip of open water separating you from the island the VH is on (with the VH, of course, being behind a kill so you can't even shell it from long range), while that VH's spawn point to your original field is perfectly sited for attacks.
Vehicle fields that have spawn points to distant vehicle/air fields while no spawn point exists to an
airfield that one of the spawn lines passes directly over on its way to the remote field.
Vehicle fields that have multiple spawns outward but no spawns inward, combined with the complete lack of spawn points for airfields, which forces GV battles to occur in tightly-defined regions that usually bear no relationship to where the
front actually is.
The list of complaints appears short, but when the same mistakes occur over and over in the map, it creates an ongoing symphony of pain.