its limited by total field numbers on the carriers,
without cv's or ports each country has 72 fields (1 country has the 10K a1 field in the center for 73)
so the limit is 255 total bases (85 per country) so I can have a maximum of 6 carriers per side (3 per water body) but supposedly there is a 111 boat limit on carrier ships and 6 fleets per side puts the total number of ships at 108. if its possible to delete the useless litle escort ships im going to do so just because I hate them so my cv groups would be two battleships and a carrier and no useless dweeb ships. dunno if htc will allow this variation or not they seem pretty strict on MA field layout standards.
I'm planning for each body of water and each country to have 1 carrier group 4 bases back on each shoreline and the two other carrier groups in reserve a ways further back from the front so they arive at the action at different times. one or both of these carriers ports is going to have a spawn point from a hard to capture friendly base right next to its town so that that country will have a carrier throughout most of the war right up till a reset if they are the loosing side. but ive not decided yet on that its still being planned out.
the entire maps elevation mapping is finished and the entire southeastern country has all its bases (except cv/ports) and strat facilities installed. details like roads trains convoys have not been added yet.
I would like to use mindanao's texture maps for the terrain if there available because I want to have this map submitted to HTC as soon as possible and designing new texture maps that look anywhere as good as mindanao's takes a lot of time on top of all the other time needed to design and build the terrain.
if this map works good I'm going to build an Island/carrier map with maximum number of carriers in it which would mean deleting most of the little boats again but thats a good thing
