Author Topic: They're Talking About Us Again  (Read 3750 times)

Offline Furious

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« Reply #60 on: September 18, 2003, 01:47:02 PM »

Offline Staga

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« Reply #61 on: September 18, 2003, 02:03:34 PM »
Quote
Originally posted by CRS Killer
...as we try to use realistic instrument size and location and accurate scale and head position which means they will not all be in forward view with a 90^ FOV. Especially things like trim wheels etc. Some guages are even in the right/left views if that's where they were in the real aircraft.

Maybe we should have gone with generic guages, and just positioned them so they would all be in view in every plane? Maybe we should allow custom head positioning where you can place your head 6" through the cockpit glass or into the gun sight in front of you? But we decided not to.



Good try but no cigar.
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Offline Gadfly

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« Reply #62 on: September 18, 2003, 02:32:54 PM »
Explain those to me, Staga, I don't understand what I am seeing.

Offline SOB

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« Reply #63 on: September 18, 2003, 02:36:48 PM »
Ditto what Gadfly said.
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Offline Dowding

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« Reply #64 on: September 18, 2003, 02:41:57 PM »
Ditto what Toad said. Open your boards and let us have a chat with the guys playing your game.

As for what Staga posted - the lines I assume represent some sort of scale in relation to head position and dial size. He's basically saying that the dials are too small for the head position modelled in WW2OL.
War! Never been so much fun. War! Never been so much fun! Go to your brother, Kill him with your gun, Leave him lying in his uniform, Dying in the sun.

Offline Vulcan

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« Reply #65 on: September 18, 2003, 02:51:01 PM »
Ummm, as someone with a foot in both I'm not convinced the 5/7oclock views in WW2OL are that bad.

It certainly allows for a sneak up on their low 6, it sometimes also give you spot to escape through. I get the feeling that the old 90% of those shot down never saw the guy that hit em is more realistic in WW2OL simply because of this.

I don't find the rest of the internal views restrictive either.

I find there is a lot more 'reacquiring' of the target in WW2OL.

I think the gauges are hard to read, historical or not, and the internal control movements are nice but a waste of poly's and FPS.

Offline Ripsnort

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« Reply #66 on: September 18, 2003, 03:01:33 PM »
What Staga is showing is that Killers WW2 online cockpit is not realistic as he claims. Its close...but no cigar.

Offline Westy

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« Reply #67 on: September 18, 2003, 03:03:21 PM »
Vulcan, my point (perhaps worded or expressed badly?) regarding the WWIIO six view, or lack of, was not to say that a 5 or 7 o'clock view is unrealistic but that, IMO, the march made during development to be original with some "realismZ" features ended up causing a problem in that all "vehicles" in WWIIO share the same "view" attributes.  In other words if you cannot get a "6" view in an airplane you also can't in a truck, as a soldier nor as a crewman in a gun.  What are they going to do when a bubble or MAlcom hood equipment plane needs to be modelled.
 Same with the "realistic" seperate "clear" gauge view.  In a truck you need to look "down" with your head, not just glance with your eyes, to get a clear reading on the instruments.  Do you have to do that in RL too? No of course not.  But the WWIIO "feature" forces you to do that in order to see the readings clearly no matter what "vehicle" you're in.

 As for Staga's pic? I think it shows that WWIIO has a cockpit more generic than real and that the guages are blurred on purpose in the forward view and is much worse than anything that a pilot in real life would have had to deal with.
« Last Edit: September 18, 2003, 03:11:55 PM by Westy »

Offline AWMac

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« Reply #68 on: September 18, 2003, 03:03:42 PM »

Offline Ripsnort

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« Reply #69 on: September 18, 2003, 03:09:47 PM »
Hardcase is my guess...Killer wouldn't come to a competitors board and do this.

Offline blkmgc

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« Reply #70 on: September 18, 2003, 08:32:26 PM »
Why not? he reads and post often on AGW in the off topic forum, as do many of the rats.
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Offline lazs2

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« Reply #71 on: September 19, 2003, 10:47:36 AM »
None of the games let you see as well or as you would in a real plane..  They all have some comprimises..  The guages for instance... you can take in all the guages in a real plane with a glance and still take in about 5 of the 'views" the sims have all in a nano second....

All the sims are about comprimise... Ah gives the best "comprimise to realism" ratio of any sim I have seen.

lazs

Offline Westy

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« Reply #72 on: September 19, 2003, 10:53:36 AM »
"Why not? he (Killer) reads and post often on AGW in the off topic forum, as do many of the rats."

  These are HTC company web boards provided to thier players while AGW is a WB's fan created public board.  Can't see the difference can you?  Now when Killer or any other CRS employee posts anything regarding WWIIO on the iEN  company boards then you might have some kind of a point.

 But the really ironic thing is that I highly doubt that HiTech or Pyro are able to go to the WWIIO boards, as freely as Killer or DocDoom have been here on HTC's boards, to reply to WWIIO players comments on AH (assuming they'd want to).
« Last Edit: September 19, 2003, 11:05:17 AM by Westy »

Offline Mini D

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« Reply #73 on: September 19, 2003, 11:02:42 AM »
Quote
Originally posted by blkmgc
Why not? he reads and post often on AGW in the off topic forum, as do many of the rats.
Off hand I'd say it's because he's taking advantage of competitor's courtesy without offering the same in exchange.

MiniD

Offline Udie

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« Reply #74 on: September 19, 2003, 11:07:39 AM »
you guys,  these are games....


:lol :rofl