Author Topic: Them oats has already been thru the horse  (Read 649 times)

Offline detch01

  • Silver Member
  • ****
  • Posts: 1788
Them oats has already been thru the horse
« on: September 16, 2003, 07:17:58 PM »
is about what I'd say on the present continuing situation in the CT. Milkers abound, fleets are consistently used as mobile flak traps, fights are few and far between. Number imbalance is now the norm, HQ's are destroyed whenever there aren't enough on one side to prevent it.  Personally I don't see a need for a second, smaller version of the MA.
asw
Latrine Attendant, 1st class
semper in excretio, solum profundum variat

Offline Eagler

  • Plutonium Member
  • *******
  • Posts: 18204
Them oats has already been thru the horse
« Reply #1 on: September 16, 2003, 07:34:26 PM »
he has a point

why do you need base capture in a map like BOB?

wasn't it an air to air war?

take base capture away - the milkers leave and maybe the numbers even out - either way all you have left are a2a fites - as it should be

ps

sink the fleets while ur at it
"Masters of the Air" Scenario - JG27


Intel Core i7-13700KF | GIGABYTE Z790 AORUS Elite AX | 64GB G.Skill DDR5 | 16GB GIGABYTE RTX 4070 Ti Super | 850 watt ps | pimax Crystal Light | Warthog stick | TM1600 throttle | VKB Mk.V Rudder

Offline Karnak

  • Radioactive Member
  • *******
  • Posts: 23047
Them oats has already been thru the horse
« Reply #2 on: September 16, 2003, 07:43:42 PM »
I liked your American flag Eagler.
Petals floating by,
      Drift through my woman's hand,
             As she remembers me-

Offline Airscrew

  • Platinum Member
  • ******
  • Posts: 4808
Them oats has already been thru the horse
« Reply #3 on: September 16, 2003, 07:44:02 PM »
Quote
take base capture away - the milkers leave and maybe the numbers even out - either way all you have left are a2a fites - as it should be


Agreed, also while your at it, take out the vehicle bases and add more airfields...

Then set up strat targets like factorys and refineries with long down times.  

Axis objective - reduce strats to 10% or less, destory airfields

Allied objective - prevent the raids

Result, Bombers trying to hit targets need escorts  , more a2a fights.

Offline brady

  • Platinum Member
  • ******
  • Posts: 7055
      • http://personal.jax.bellsouth.net/jax/t/y/tyr88/JG2main.html
Them oats has already been thru the horse
« Reply #4 on: September 16, 2003, 08:15:27 PM »
" Milkers abound,": So What..., their having fun so let them, the Staff resets the bases they take if it presnts a problem and we do get to see more of the map this way:)

 "fleets are consistently used as mobile flak traps": This is a pian I will grant you that but as a player you can move the fleat's out the way by taking comand, or as a higher ranked player to do so, moreover if you see some player using them this way on your side of the fence let him/her know it aint cool.


"Number imbalance is now the norm": My experance is that this is sometime an issue but not always and can very greatly between set up's, castrating all spit lovers might be a viable countermeashure.

"HQ's are destroyed whenever there aren't enough on one side to prevent it.": This can be a problem I will grant you typicaly the setings on them are adjusted so this is not a big problem it may of been overlooked on the present set up.

Offline detch01

  • Silver Member
  • ****
  • Posts: 1788
Them oats has already been thru the horse
« Reply #5 on: September 16, 2003, 09:14:12 PM »
Quote
Originally posted by brady
" Milkers abound,": So What..., their having fun so let them, the Staff resets the bases they take if it presnts a problem and we do get to see more of the map this way:)


No worries Brady. If you folks don't care, why should I.  I'll pop in occasionally to see if it's worthwhile.
asw
Latrine Attendant, 1st class
semper in excretio, solum profundum variat

Offline Slash27

  • Plutonium Member
  • *******
  • Posts: 12795
Them oats has already been thru the horse
« Reply #6 on: September 17, 2003, 02:15:43 AM »
as a player you can move the fleat's out the way by taking comand, or as a higher ranked player to do so, moreover if you see some player using them this way on your side of the fence let him/her know it aint cool.  


This isnt working if one only one side does it.

Offline Oldman731

  • Plutonium Member
  • *******
  • Posts: 9418
Them oats has already been thru the horse
« Reply #7 on: September 18, 2003, 07:34:45 PM »
Originally posted by brady [/i]
" Milkers abound,": So What..., their having fun so let them, the Staff resets the bases they take if it presnts a problem and we do get to see more of the map this way:)

agreed.  It brings in more people.

"fleets are consistently used as mobile flak traps
 Agreed.  Get rid of the frigging boats, leave them to the MA

"Number imbalance is now the norm":

Very much disagree.  My oservation is that CT people are working to balance numbers.

- oldman

Offline detch01

  • Silver Member
  • ****
  • Posts: 1788
Them oats has already been thru the horse
« Reply #8 on: September 18, 2003, 10:56:26 PM »
Quote
Originally posted by Oldman731
Originally posted by brady [/i]
" Milkers abound,": So What..., their having fun so let them, the Staff resets the bases they take if it presnts a problem and we do get to see more of the map this way:)

agreed.  It brings in more people. (bold added for clarity)

I would have no trouble at all agreeing to this IF the strat is set so as to eliminate its effect on the game play of those of us who aren't interested. Set the down time to a couple of minutes max.  If people want working strat and strategic goals for a setup, assign win/loss conditions that depend on strat surviving at the end of the setup and run it that way right from the get-go.

The numbers imbalance could very easily be the times I've been able to play in the CT recently, however it does seem to happen much more now so I'm not going to argue the point.

The fleets - I don't see how these enhance play in the CT at all except in a setup where the fleets play an active role - a PAC setup or a Med setup. I don't see fleets playing any role in a channel war. Hypothetical axis invasions of GB or D-Day, ok that I'll buy, but not a post-BoB pre-D Day setup. Where fleets don't play a major part in a setup, when they are being abused it would be very cool to see CT staff come in and disable them at least temporarily.
Having CT staff essentially treat the fleet situation as "boys will be boys" and looking down their noses at those of us who get annoyed at someone who's just taken a crap in the sandbox gets old real quick.
asw
Latrine Attendant, 1st class
semper in excretio, solum profundum variat

Offline brady

  • Platinum Member
  • ******
  • Posts: 7055
      • http://personal.jax.bellsouth.net/jax/t/y/tyr88/JG2main.html
Them oats has already been thru the horse
« Reply #9 on: September 19, 2003, 01:21:24 AM »
In Set up's whear the strat is espichaly vulnerable we typicaly set the rebuild times to a couple minutes or raise the hardness to a point whear they are almost imposable to destroy(HQ's), Strat is also typicaly turned off, so even if these targets are hit it does nothing Stratagicaly.

 Most of the time the Fleats are reduced in number or limited in some way, this set up at present is an exception although the fleat hardness has been reduced consuiderably so they are easy to sink, the fleats on this map are also smaller than average. Some players make good use of the fleaets and their tools for atacking coastal bases, I know this has hapened several times on the present set up, I my self have had several good fights and some klls because of them, thier are advantages to having them around, presently most of the fighting is taking place in England and has been for a couple days so I have not had to fight in any ack from fleats.

Offline detch01

  • Silver Member
  • ****
  • Posts: 1788
Them oats has already been thru the horse
« Reply #10 on: September 19, 2003, 09:59:13 AM »
I've been playing in the CT to play against people and not against the the strat, the map or fleet borne aaa. I guess I been doing it wrong.  :rolleyes:
asw
Latrine Attendant, 1st class
semper in excretio, solum profundum variat

Offline brady

  • Platinum Member
  • ******
  • Posts: 7055
      • http://personal.jax.bellsouth.net/jax/t/y/tyr88/JG2main.html
Them oats has already been thru the horse
« Reply #11 on: September 19, 2003, 01:02:42 PM »
The Strat is just somthing to bomb for the fun of boming it, like I said we generaly turn off the normal effect it has since in a small arena like the CT the efforts of just a few can have a disproportinal effect on things, but some folks like to bomb stuff so it is their for them, the Ship's are at times a real pain I know, but again they open up an area for some to have fun in besides being in a plane, not everyone wants to fly fighters all the time, the conflict arises when the fleats are so in your face as to be unavoidable all the time, espichaly when their unsinkable, but this is or was not realy the case espichaly later in the week on the last set up.

Offline Slash27

  • Plutonium Member
  • *******
  • Posts: 12795
Them oats has already been thru the horse
« Reply #12 on: September 19, 2003, 02:56:37 PM »
Can you reduce the fleet to a single cruiser/battleship? ( for that last set up)  Would that reduce the flak, or is the flak setting the same regardless of fleet size?

Offline brady

  • Platinum Member
  • ******
  • Posts: 7055
      • http://personal.jax.bellsouth.net/jax/t/y/tyr88/JG2main.html
Them oats has already been thru the horse
« Reply #13 on: September 19, 2003, 04:00:46 PM »
I beleave those fleats only have one Cruzer in them and a couple DD's, some of the fleats have just DD's and No CA.

 The Number of ships in a fleat does have an impact on the intensity of the flak.