Thunder,
wwIIonline will not be a "boss people around game". Yes there will be generals and high levels who make decisions but these are "system implementation" decisions.
e.g. A general decides he wants air support, and artillery support at a particular location so he tells the system to alocate more missions in that area. Result is when air/artillery people log on the "system" gives them missions to perform. Of course they don't have to carry out that mission but then again they won't get as many points.
The game will be focused around a roll playing system where the more points you get, the higher rank you get, the better equipment/machinery you get and upon reaching a high level you can start to influence the campaign.
From what I've seen everything will be somewhat automated so higher ups wont be yelling at people what to do.. the system will be assigning missions

This is actually one of the things I always wanted in WB or now AH. Some mechanism to assign organized missions for people to follow. Instead of the "Hey guys lets all attack f21" (and 95% of the people are like wtf like I want to listen to you.. or even when you do get interested people they get confused, don't know what to fly yadda yadda). Most of the work is actually organizing the darn missions.
If the system could somehow assign missions to people who ASK for missions e.g. you have been assigned to fly a p51 to defend an attack on f21. Then a person can either decide not to follow this and play as usual, or to follow it and get extra bonus points. Don't know it just seems like a better way to organize people who drop in and want to help out for a bit.