Shower sorry for that attitude back there

But you must realize that saying a historic FM should be playbalanced, in a Sim like this, is like walking into your local church's chapel and performing a druidic fertility rite

HERESY !!!!
There are other ways to get people to fly "different" aircraft. 3 quick ways I can think off.
1.) Scoring Modifier: Your score awarded for kills is inversely proportional to the amount that killing aircraft is flown. So if you go out and fly a Hurricane II, that is only flown 1 time compared to 100 Spitfire IX sorties, you get a x100 multiplier to any score awarded (probably not that large but you get the picture).
2.) Fuel Multiplier: This is currently in use. Alot of people, myself included, complain about the number of Spitfires in the arena. Well, I think that the fuel modifier is actually keeping that ratio lower than if it wasn't applied. Of course this doesn't effect the problem is the current "uber" is a plane like the Mustang.
3.) Strat Targets: Make each country have 1-3 aircraft factories. Factory #1 produces the most popular aircraft (and popularity should be dynamic, based upon sortie ratio). Factory #2 produces the second most popular aircraft, etc. So now the enemy can deprive you of your "favorite" ride by bombing the hell out of the factory that produces them. Just like with fuel, ammo, bombs, and troops.
These are just a few of the more common ideas that can be implemented.
But please please please don't ask for "playbalancing" of the Flight Models

------------------
Vermillion
WB's: (verm--), **MOL**, Men of Leisure,
"Real men fly Radials, Nancy Boys fly Spitfires

"